Honestly, I don't see why they don't. Horrors have always been in magic, and they have a good place in the game.
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Thanks man =]
Oh I see. The wording on them is a bit weird, but what it boils down to is this: If a spell or ability acts on either/both of the land types of this land, then treat those effects just as if they were to occur on a normal version of that/those land(s) If I have a card that says: "Destroy target land. If it is a forest, do A. If it's a Swamp do B. If it's a Mountain, do C...etc." And use it on say...A Volcanic Island. The guy with the Volcanic Island would trigger both C and D But if I just have something that says, "Destroy target Mountain" I will destroy the Volcanic Island, even though it is also an Island. It really is that simple. The dual lands are just that -- two lands in one! Sometimes in magic, simplicity is the best answer. =]
<_< Wooops.
That's the usual reaction when someone sees it =P
Thanks guys, glad you like it =]
I'll admit, I shat bricks.
As lands, even dual, they are permanents. As such, Smokestack makes the get sacrificed just like anything else.
Iso-Seek with Psychic Surgery is just ****ing stupid man. It doesn't completely double the speed, but it makes it worlds faster.
Hey, not bad man. This is a Stompy indeed. I do sit on the fence about Awakening Zone, but I can have heard excellent arguments for both sides...so it comes to your preference really.
I'm still looking for a replacement name actually. Well sort of. The contest for the name HERE is still going, but my buddy Wumps came up with the best name for it, which I now use for the IRL version: Wolfpack Only
It would be cool to have a stat like "top decks" below your "decks" stat. That said, a lot less of my decks do than most people think.
Quite frequently actually. I have both Slag and Scamp in here to test which worked better. Scamp is better by a decent margin, and in my newest version of this deck, "Kuldotha Rust", I use just it.
It will at the very least be a continuous threat of 16 damage. The question of course is at what rate. Still, even slowest rate possible that is a lot of damage.
My question is, once the end step begins, does the trigger continue to repeat itself within the constraints of that step? The card doesn't say "during the next end step"
Eh, sometimes less is more.
A Tempo deck is designed to quite literally throw the opponent off their game plan and force the match into a "tempo". By jumping the gun, the opponent will always have to play defensively, and never how they want to play. Often enough too, the opponent will make a lot of dumb mistakes because they're so flustered. The best way I've heard someone describe them is like this: Imagine in a baseball game the pitcher is already in his wind-up and you're just walking over to the plate. This is why Fae is so dominant in Extended. Many Faeries have excellent abilities for Tempo. All of my decks that have latin names are Tempo decks, so looking at those might give you a better idea.
Hehe, thank you. =]
I would say no, actually. With Genesis Wave you have all you need in that regard. If you have them, I would try to put in two Garruks in here in their place.
Hmmm...The wording on Lifeline is a bit odd, but even so, I think you do indeed have an infinite damage combo, and a cool one at that. I actually really like this deck. It's got the infinite damage thing, but each component of the combo has synergy with the rest of the deck. Only thing I can think of is to maybe add in 2-3 Oran-Rief, the Vastwoods if you have them. That'll allow you to choose to keep FoS if you don't have the other parts of the combo ready.
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