surewhynot

296 Decks, 4,543 Comments, 1,812 Reputation

That reminds me of another reason why I've come to love Dimir Charm...it royally screws with DDFT players. Also, my signature smiley face is there for a reason, I go by "Smiley" at my shop, and with some of my friends. You could say I even smile TOO much =]

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Posted 30 May 2013 at 03:25 in reply to #358330 on This is the end

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I love playing against DDFT...not even because I can extract their stuff and make them cry, but because while they're working on that super-complicated and stressful play, I get to be that voice whispering in the back of their head saying "You're gonna mess up, you're doing it wrong. Go ahead, make a mistake!"

Also, Cabal Therapy gave me an idea.

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Posted 29 May 2013 at 15:39 as a comment on This is the end

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Exactly, it's the promise of mana denial that makes RC good. Iso-Pox draws a lot of its power from the intense mana denial and mana burden it creates...having a repeatable source of card DISadvantage to your opponent is awesome.

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Posted 29 May 2013 at 04:23 in reply to #358117 on New macabre

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Crucible lets RC be a powerful repetitive disrupt, which more often than not warrants the 3/1 split.

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Posted 29 May 2013 at 03:49 in reply to #358117 on New macabre

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I believe it with W//T. I was contemplating putting a copy or two in either my Iso-Pox or Iso-Seek frames...It's good for a number of MU's.

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Posted 28 May 2013 at 16:15 in reply to #357564 on New macabre

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Guh, these decks always make me feel schizophrenic...I like what you did with this one though, actually having full playsets where it makes sense instead of the usual Parfait tendancy to just overload with "desert layers" and use 3-ofs at max.

I do, however, love parfaits...

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Posted 28 May 2013 at 05:59 in reply to #357040 on Parfait makes me sick

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Haha, I'm an Extractor, it's my job to get in your head =P

And I figured that Chains was good, but when you mention those MU's, yeah it sounds like it'd do some damage to say the least.

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Posted 28 May 2013 at 05:40 in reply to #357564 on New macabre

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I like it man, but I've been finding more and more with both Iso-Pox and Iso-Seek that I only need 2 copies of Scepter. I think you could drop down and add in some extra tech, or maybe even a 4th mox for extra speed. Chains is interesting to see in the SB...how well does it work, and what kind of situations do you use it in?

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Posted 28 May 2013 at 03:33 as a comment on New macabre

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I will look at this later. Right now I'm swamped =/

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Posted 27 May 2013 at 00:05 as a comment on Parfait makes me sick

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Barry White?

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Posted 23 May 2013 at 02:58 as a comment on Barry White

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Eh...I wish I did, but my knowledge of what goes well with Ixidor is pretty damn limited haha =]

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Posted 22 May 2013 at 17:30 in reply to #355163 on [EDH] Ixidor, Reality Sculptor

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I have to say, I have never seen an Ixidor EDH, and this is pretty cool =]

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Posted 22 May 2013 at 00:20 as a comment on [EDH] Ixidor, Reality Sculptor

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This deck is so brutal and metal I love it. I'm guessing it's a little hard to pilot?

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Posted 18 May 2013 at 22:35 as a comment on Rakdos the Defiler EDH

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I've never seen the reason to run seven either...it just seems silly to me. I see why you'd like to use four snappys in this build, as the spell suite is so damn good, and really gains from reusability. I like this man. Seven is silly, but five seems like it would work well =]

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Posted 18 May 2013 at 03:53 as a comment on SnapStill

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I think it's only odd because it's designed to work in a different zone than your traditional layouts for a CounterTop. It does look a bit off if you think of it in that sense...

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Posted 17 May 2013 at 21:03 in reply to #353380 on A painful truth

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The three biggest things I can suggest toward making an EDH deck is...
1) In EDH, "re-usable" effects are extremely useful.
2) Try to build around your general, develop a theme and run with it.
3) EDH is about fun, so make sure your deck is too =]

The puppy's doing well. He's already grown so much, and is always learning new things =]

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Posted 17 May 2013 at 19:27 in reply to #342430 on And before me blooms a rose...

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I've found through testing that a great percentage of cards that cause this deck issues are in the 1-2 mana range. Mostly the 2 mana range. It shuts out Goyf, Bob, and even prevents Daze from ruining my early-game fun. It's also remarkably effective at slowing down Affinity, at least to the extent one can slow it down =/

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Posted 17 May 2013 at 19:22 in reply to #353380 on A painful truth

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=]

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Posted 17 May 2013 at 03:17 in reply to #353437 on A painful truth

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It's not that random =]

It's the latest tweaking of my current Iso-Seek extraction build.

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Posted 17 May 2013 at 01:59 in reply to #353401 on A painful truth

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I have to disagree with you about the charm. I've used each one of its modes in multiple games with great results. The "mill" mode is in some ways better than hand disruption, since you can stop the threat before it even becomes one. In addition, the "Put one back" part allows for the placement of some powerful mana burden. The other two modes are amazing too.

And thanks =]

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Posted 17 May 2013 at 01:55 in reply to #353380 on A painful truth

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