Teal_Fox

420 Decks, 180 Comments, 52 Reputation

I'm thinking Izzet Charm would help you more than Goblin Rally would. It would offer you a lot more control over the battlefield. I would also consider replacing Molten Birth or Barrage of Expendibles with Dragonshift. With several Electromancers on the field the Overload cost would go way down and turning your field into a huge dragon brigade of whup ass.

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Posted 14 August 2013 at 20:19 as a comment on Beguiler of Krenko

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Ah, if you don't have him then don't worry, he's expensive money wise. The benefits would have been costing two mana less, Annihilator 4, being a 12/12, and drawing four cards when you cast him.

Two should work, although you should probably focus on either ramping for mana or triggering your DP/CttK. Personally, I think you should try the latter because the former has been done to death.

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Posted 12 August 2013 at 09:21 in reply to #387956 on Call the Descendant Eldrazi

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Crypt Ghast would make Sorin's Vengeance possible turn 5.

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Posted 11 August 2013 at 06:42 as a comment on beginner black deck

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I would personally drop the It That Betrays and throw in a Kozilek, Butcher of Truth.

The main problem with this deck is that you do not have enough low drop Eldrazi to trigger Descendant's Path/Call to the Kindred. Take out some of the less remarkable Eldrazi and put in Kozileck's Predator. Investing in draw power would also be incredibly beneficial (Ponder being one of the best in my opinion) as it would allow you to get what you need faster.

The only other cards I can think of that would help trigger Descendant's Path/Call to the Kindred is Awakening Zone and Growth Spasm, although you need to throw in some basic lands for them and maybe drop the Amulet of Vigor and Expedition Map.

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Posted 11 August 2013 at 06:35 as a comment on Call the Descendant Eldrazi

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I am still unable to see the appeal of Pyre Wild Shaman. Committing five mana for a measly reusable +3/+1 just sounds like a horrible trade off to me. For five mana I can pump a Feral Animist into a hulking 12/5 with Trample. I am also a firm believer that Bloodrush decks need a solid amount of ramp to be consistently effective and I think this deck would benefit from having 4 Elvish Mystics instead of 4 Experiment Ones. But hey, that's just my two cents.

If you like, here is a link to my old Bloodrush deck: http://www.mtgvault.com/tealfox/decks/gruul-would-like-to-play/

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Posted 03 August 2013 at 09:19 as a comment on Bloodrush Wins

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I prefer Domri for Werewolf decks if you really want to run a Planeswalker. You may also want to consider including several Armed // Dangerous as well.

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Posted 03 August 2013 at 07:34 as a comment on Red Green Werewolf

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I would honestly consider replacing the Cloud Fin Raptors with a playset of Gyre Sages if I were you.

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Posted 30 July 2013 at 21:50 as a comment on Simic Hydra

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It may be better to run a few Doomblades/Dreadbores for straight up removal. You really don't want to wast too much of your burn on creatures.

You may also want to consider Sign In Blood for draw power.

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Posted 30 July 2013 at 03:46 as a comment on Rakdos Direct Damage

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Not a problem. I have been stomped by my friends Werewolf deck so many times that I know it almost front to back

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Posted 30 July 2013 at 03:40 in reply to #384215 on Red/Green Werewolves

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If you really want to make it Standard, you just have to ditch Red Sun's Zenith and Copperline Gorge. It's not too difficult to find replacements for either of those cards.

For Copperline Gorge I would recommend either Stomping Grounds or just more Forests/Mountains and for Red Sun's Zenith you may want to consider Prey Upon/Fling. The only other thing I think you should consider is finding room for Scorned Villager to help speed the deck up.

I would personally remove Kessig Kagebreakers and Searing Spear and add another Immerwolf, Kruin Outlaw, and 4 Scorned Villagers.

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Posted 30 July 2013 at 03:31 as a comment on Red/Green Werewolves

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The only suggestions I can think of would be to add in Guttersnipe and good old Krenko. I think Ogre Battledriver would make for a lot better sideboard card than Duress. You know, considering it's the only black card you actually have and it's not even in your main board...

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Posted 29 July 2013 at 00:27 as a comment on Standard deck for SCG - help?

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From what I have seen, Shadowborn Apostle decks seriously need a form of draw early game. Sign In Blood is a very effective one that helps you pump out your creatures quicker.

And I personally love Grave Pact in any kind of deck that involves sacrifices.

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Posted 29 July 2013 at 00:18 as a comment on "I'm not playing that deck!"

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You definitely need at least one Rosheen Meanderer.

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Posted 29 July 2013 at 00:13 as a comment on ***HYDRA-static***

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You may want to consider scrapping the Mana Blooms or Seek the Horizon for Ranger's Path. Opens up a lot of options and is very versatile if you ever run shock lands. If you find some more wiggle room, 4 Elvish Mystics would also help a lot.

You also cannot go wrong with running several Fogs to help keep your Defenders alive. Other than that though, this deck is pretty solid.

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Posted 27 July 2013 at 20:23 in reply to #382978 on did you say HYDRA?

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Ahhh, my bad. Completely forgot they got banned from Modern and for good reason too.

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Posted 27 July 2013 at 20:17 in reply to #383006 on Accelifact

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Oh, not to mention you can throw in the Artifact Lands instead (Ancient Den, Seat of the Synod, Great Furnace, Vault of Whispers, and Tree of Tales) along with a Mycosynth Golem for added hilarity.

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Posted 26 July 2013 at 05:46 in reply to #383006 on Accelifact

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Palladium Myr >>>>> Alloy Myr, just saying.

That and you may as well run Door to Nothingness with all of these colors you have going on here.

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Posted 26 July 2013 at 05:42 as a comment on Accelifact

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I like Fling a lot more than Pillar of Flame. Especially when you combo it with Vexing Devil.

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Posted 26 July 2013 at 05:30 as a comment on Boros

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It's a real shame Devil's Play is rotating out. It was such a beautiful burn spell.

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Posted 26 July 2013 at 05:27 as a comment on Chandra's Fury

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I like where you are going with this, but I think Thespian's Stage would be a better land to put in than City of Traitor's or Ancient Tomb.

EDIT: It may actually be better to simply replace the Lotus Petal with Thespian's Stage instead.

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Posted 26 July 2013 at 04:38 as a comment on Cloudpost Ramp

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