trollking21

165 Decks, 1,175 Comments, 230 Reputation

Ya tezzeret has a game ending ultimate thats fast but in the meta game where im from he wouldnt survive theres too many ways he would die wurmcoil and pristine talisman however would actually prove far more challenging

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Posted 18 June 2012 at 05:11 as a comment on Tezzeret control

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how do you survive the burn?

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Posted 18 June 2012 at 04:20 as a comment on Tezzeret control

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Add dark ritual its a must in a mono black deck and it would help some of your speed issues you could run icy manipulator instead of or alongside puppet strings

This is my deck which removes as well or better then most decks designed to do it
http://www.mtgvault.com/ViewDeck.aspx?DeckID=347577

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Posted 17 June 2012 at 23:21 as a comment on Assassin's creed

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You forgot your swamps lol

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Posted 17 June 2012 at 22:31 as a comment on Vampire

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I'm going to agree with^ the guy above me most players who've played for a while can take care of a simple indesctruble with an arrest, pacifism, recumbant bliss, mental misstep ( to cancel dark ritual) path to exile and if you want a stupid turn one combo to cheat into hand (my friends joke around and do this before we shuffle occasionally) use Phage the untouchable 1 swamp 4 dark rituals and lightning grieves actual turn one win

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Posted 17 June 2012 at 20:39 as a comment on Phylactery Pwnage!

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oh bro since i actually know you vampking i have a backcleave cliffs if you need it its red black land

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Posted 17 June 2012 at 20:22 as a comment on Night Hunters

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Angelic destiny seems oddly thrown in here
There seems to be alot of mana of mana in this for your curve to be so low at just 4 mana tops id lower your mana to 22 or 21 and if you have isolated chapel definitly run it
I have a white black token deck as well you may want to take a look
http://www.mtgvault.com/ViewDeck.aspx?DeckID=347577

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Posted 17 June 2012 at 06:44 as a comment on scumbag tokens

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The biggest thing i see here is the old run four of everrything if you can
Id start with copperhorn scout if you can it basically gives your creatures vigilance of in the case your tapping elves for mana or creatures or counters you can untap all of them and do it again

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Posted 17 June 2012 at 06:38 as a comment on Elvish Steel

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Mever move mana out unless you consistently pull too much

Id move out Markov blademaster as its the only thing that costs double red

I'd find onne of your vampire lords ( Anowon, the Ruin Sage Drana, Kalastria Bloodchief Olivia Voldaren) that you like and use multiple copies of that one instead of one of each

Nirkana cuthroat is a little mana intinsive for this deck costing 3 too play and 3 to level up three times

other than id just say dont run one of anything if you can help it find one or two of them and run at least two

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Posted 17 June 2012 at 06:34 as a comment on Night Hunters

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I have a black white token deck for modern you may want to check out http://www.mtgvault.com/ViewDeck.aspx?DeckID=347577

Im going to agree and say cavern doesnt help you here
killing wave is counter productive with a ton of tokens out unless you have blood artist
I would add in gather the townsfolk or timely reinforcements instead of killing wave
Otherwordly atlas in just counterproductive it gives opponets and card advatage and a turn advantage
(costs you four mana and space in hand )
going to go farther then poetmaster and say no spear to expensive on mana

No simcralum you dont need the mana by that point and they'll let it live if you need the draw
use 4 intagible virtue and if you can find room four glorious anthem or honor of the pure

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Posted 15 June 2012 at 20:49 as a comment on B/W Token Deck T2

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Id cut Devils play its not going to hit someone for very much considering your non miracles top out at 4 I'd also add reforge the soul

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Posted 13 June 2012 at 01:50 as a comment on IF THE DEVIL PLAYED STANDARD...

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Uh how do you get your 5 colors out? i took sevral sample hands and never got the right colors also you have noting under 3 (if the x in the hydra was 1 ) and most of it was 6+ if i was you id run 4 birds of paradise 4 cultivate and four kodamas reach to insure your colors and speed id also shift the mana base to 10 green and 2 of each other color so you can cultivate kodamas reach and Birds of Paradise consistently

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Posted 11 June 2012 at 04:30 as a comment on Wrath of the Titans

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=347577 This is my monsterous non budget version of a token deck

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Posted 10 June 2012 at 06:31 as a comment on Cheap Overpowering Tokens

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Wow just wow best budget deck ive seen. Honor of the pure would help and is budgetbut for a cheap deck great job

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Posted 10 June 2012 at 06:30 as a comment on Cheap Overpowering Tokens

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Why the sack and search lands? And how do you finish it seems pretty set in the early game but a little removal would hurt it seems Bloodslord of vasgroth would be an effective addition so would dark ritual for a speed advantage I dont know other vampire lords off the top of my head but they could help enormously. I assume you could move either duress or vampire hexmage or tendrils of corruption to your sideboard for them

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Posted 10 June 2012 at 05:18 as a comment on Vampire Mid-Range

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=347577 take a look at my deck please

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Posted 10 June 2012 at 03:43 as a comment on Dragonfire

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Not digging the one of everything, brightstone is going to be worthless in the deck with only a few goblins if you run more goblins skirk prospector is a great card dragonstorm may be a little expensive for this right now as pulling more than one seething song is impossible draggon fodder is a step in the right direction though and so is the goblin arsonist , crucible of fire and
bloodmark mentor

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Posted 10 June 2012 at 03:41 as a comment on Dragonfire

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Overgrown battlement is that wall and it taps for a green for every defender you control so if you draw 2 of them they both tap for 2 green a peice and perhaps some cheaper creatures like kalonian behomoth (9/9 shroud for 7mana ) and perhaps nest invader for some early defence (a 2/2 for 2 and you get a eldrazi spawn out of it for a extra blocker or mana)

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Posted 08 June 2012 at 22:24 as a comment on eldrazi power

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I have modern deck that you may want to look at to somewhat get an idea what your playing against
http://www.mtgvault.com/ViewDeck.aspx?DeckID=347577

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Posted 08 June 2012 at 20:23 as a comment on eldrazi power

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I just ran like 12 sample hands with this and while its not bad your early game is really vunerable, because either you have your few creatures who are for early defense (ezuri archers and wall of the tanglecord) or your being left defenseless till turn 4 or 5 and by then ive done most of your health

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Posted 08 June 2012 at 20:22 as a comment on eldrazi power

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