Umoonpuca

0 Decks, 628 Comments, 300 Reputation

Progenitus is a big, bad, beautiful Legendary Hydra Avatar we should all be on our knees to. That being said, if I used it as my Commander, I probably wouldn't plan on casting it at all, except maybe late game...I'd just take advantage of it's color identity to cast every (legal) broken, op card in the game. :D THAT being said, I'd probably go w/ Child of Alara, instead...so I obviously am not worthy. :( Oh, yeah...+1! :)

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Posted 14 October 2015 at 22:22 in reply to #565113 on Progenitus Commander :D

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Not sure from your description if this is was your thinking...but the copies of spells generated by targeting Zada won't trigger the token generating ability of Goblinslide. If you want lots of goblins on the BF for Zada & Piledriver, Dragon Fodder/Hordeling Outburst might work better for you. I wouldn't cut any of your creatures, as they all seem like really strong choices in this deck...maybe just toggle around w/ your non-creature spells, to get your body count up. +1.

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Posted 14 October 2015 at 12:52 as a comment on Zada's Rage

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Well, I'm not a control player, so I'm not the best one to advise you...hopefully, your deck will attract the attention of someone who is, who can give you good counsel. What I can say is that control is about controlling your opponent/the board until you're in a position to make your own big plays. To do this, you need counter spells, hand disruption, & removal, all of which are definitely available in Grixis colors, although I don't if Standard is favoring them right now. Also, it's more or less SOP when playing control to never tap out on your turn, as you need to be able to disrupt your opponent's (& when they realize you're playing control, the fact that you have mana open will definitely give them pause). Your only high CMC spells s/b your win conditions/bombs (in Grixis, for example, Silumgar). And since you can't afford to be mana-screwed, you have to invest quite a bit in your mana base. My suggestion, for whatever it's worth, would be to keep looking at control decks (if you don't find enough here on Vault, try other sites, like Tapped Out), & maybe also scout-out some online tutorials. If it seems like 3-color control might be too expensive to start w/, you could always choose the 1-2 colors you're most interested in playing & start w/ those, expanding as you go. (Keep in mind that post-rotation, KTK, ORI, & BFZ are all you should be looking at.) As for what you're currently working w/, there's definitely some good stuff in there, but be careful not to make your deck too top-heavy w/ lots of high-CMC spells. Don't know if any of this helped, but good luck to you, & thanks for the deck! :)

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Posted 14 October 2015 at 11:07 as a comment on Grixis Control Standard

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...Do you have like 20 of them? :) (see BlackRazz, up top)

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Posted 14 October 2015 at 09:33 in reply to #565041 on Eldrazi

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The problem I have w/ Rally is the inability to use it to attack, as it doesn't give haste. It provides blockers during your opponent's turn, but since the returned creatures are exiled at the beginning of your next upkeep, its utility in that regard seems somewhat limited here. Nantuko Husk is a great card, but I don't know if it has a place in a deck looking to maximize Ally rally abilities. Agree that dual lands would be a big plus, & that there are budget options available. With the curve topping out at 4-5, though, I don't know that 22 lands would be enough. Not trying to run your ideas down, it just sounds like you're talking about a different (though equally viable) deck...& there are definitely BW Allies that would play well w/ that. Would be great to see what you come up w/, if you decide to build it!

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Posted 14 October 2015 at 09:25 in reply to #565040 on Ally-Agro-Rally - Need Help

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Well, there's still some good stuff here...but as your results bear out, straight landfall seems way too slow. Your best bet might be to stick w/ RG & go more agro, focusing less exclusively on landfall. If you want to run a third color, B would give you some good options, re fetches, tango lands, hand disruption, & removal (Naya seems better supported by Allies right now, which is an entirely different deck). Looking forward to seeing where you take this next!

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Posted 14 October 2015 at 07:51 as a comment on R/G Landfall Aggro

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First, congratulations! - & thanks for the results, those are always appreciated (can't give you my +1, 'cause I did that about a week ago). Are you looking for something to drop for 4, or morph? Assuming the former, since you're getting Rattleclaw out consistently on 2, have you thought about creatures w/ converge? You could have a 4/4 vanilla flying brick (Skyrider Elf) or a 6/6 w/ vigilance & trample (Woodland Wanderer). Salt Road Ambushers has an ability that's relevant to your morphers, & you could either cast it t4 or morph it t5. There's others, but these seemed most relevant to your deck (if you're looking for more creatures). Great deck, here's wishing you continued success w/ it!

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Posted 12 October 2015 at 01:50 in reply to #564213 on raptor games

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I would stick to 60, for certain. As for what to edge out, it really depends on whether you decide to emphasize Allies or lifegain more. Expedition Envoy & Kor Whirlblade could both be good for you; the latter has a rally ability that gives your Allies first strike 'til EOT, & the former is a 2/1 for 1 - never a bad thing - which will trigger other rally/lifegain abilities in your deck. March from the Tomb lets you pull Allies directly from your GY to the BF (any #, total CMC 8 or less), so that could pay big dividends for you, too...you could easily get anywhere from 3-6 creatures back (& that many triggers...!!). This is mainly why I was thinking Ally-agro-rally; Allies have always been Tribal, & for the BFZ batch to work well, I think you're best off triggering their abilities as often as possible. Of course, w/ your deck being Modern, you could harken back to the original Allies & other lifegain-oriented creatures, as well...so basically, you've got a LOT of options. (And if going back & looking at all those other options seems a bit much, that's fair enough, too...you can easily have an excellent deck, just working w/ the more current stuff.) It sounds like you're going to end-up w/ a really exciting deck; looking forward to being kept posted! :D

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Posted 11 October 2015 at 22:00 in reply to #564709 on Ally-Agro-Rally - Need Help

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You've got a lot of value cards, for sure, & a lot of them would carry over to non-Ally decks, as well...that's one of the pro's of a lot of the better Allies in this set. The hard part is deciding which direction to go in, when there's so many options...BW Drain/Gain, Mardu Rally, Naya Rally, & Abzan CoCo all seem like viable options, & going 4-5c isn't out of the question...but these are the kind of problems I LIKE having. +1 on your deck, & if you have time, maybe stop by the "Unloved" section, & check out "Lifegain Deck"...the author has requested help, & since it's a BW lifegain deck as well, you certainly seem like the perfect person to give it!! :D

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Posted 11 October 2015 at 19:55 as a comment on BW Standard drainNGain Allies

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Ambuscade Shaman would give all your rallied ancestors +2/+2...which could be nice. :) (His ability will trigger whether he's on the BF, or being "rallied" himself.)

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Posted 11 October 2015 at 11:42 as a comment on If u can't beat'em, Rally'em !

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I'm still wrestling w/ mana-base issues myself, so I can't be much help. :( What I'd suggest is that you check-out other decks tagged as competitive. If you make helpful comments on someone else's deck, more often than not, they won't mind if you ask them to return the favor. Plus, it may help just to see what some other folks are doing. Leaving you a like, & good luck; hope it all turns out well!

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Posted 11 October 2015 at 11:02 as a comment on 4 colour Martyrs

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My bad...I just noticed you tagged the deck Modern, not Standard. Sorry 'bout that...unless I'm using them to search, I tend not to notice the tags much. :D

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Posted 11 October 2015 at 10:25 in reply to #564709 on Ally-Agro-Rally - Need Help

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Well, first of all, congratulations on building your first deck! If you want it to continue being Standard legal, though, Congregate has to go, as it's rotated out now. Based on your numbers, I'm going to assume you want this to be a budget build, & that's fair enough. My personal suggestion would be to make your focus more Ally-agro-rally, w/ lifegain as a subtheme; but then again, that's just me. Either way, Kalastria Healer & Retreat to Emeria would both work well for you. Good luck, & thanks for the deck!

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Posted 11 October 2015 at 10:11 as a comment on Ally-Agro-Rally - Need Help

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Who ever thought the day would come when we could have Eldrazi on a budget?? - however, if you want your deck to be Standard legal, then you know the Temples must go. Strategy-wise, this looks pretty smart, especially using spells to exile your opponents cards to feed your Despoilers, rather than relying too much on creatures w/ ingest. Also like the fact that you've spread the wealth around, as opposed to relying on just 1 or 2 really big creatures, especially since there's a lot of answers to that in standard right now. +1.

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Posted 11 October 2015 at 08:03 as a comment on BUG DEVOID

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Cascade Bluffs, anyone? (Deck doesn't really need 'em, but I just loooves me some filter lands.)

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Posted 11 October 2015 at 05:59 in reply to #564680 on Simply Unfair 2.0

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I don't know why this site disagrees, but Dig Through Time isn't legal in Modern...Sphinx's Tutelage can win games, so good call on including it. I don't play mill at all, but it's my understanding that to use it as a win-con, you have to do it fast...Wickeddarkman is like the guru of Modern mill on Vault, so if you want any guidance in that area, I'd check out his stuff. Thanks for the deck!

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Posted 11 October 2015 at 05:47 as a comment on U/B Control - Exile/mill

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I've never played pillow fort, so I may be off-base, but I would include 4x Idyllic Tutor in your main, & another copy of Greater Auramancy, so they can shroud each other. Also, since Story Circle & Suppression Field are at odds w/ each other, I'd drop the former in favor of the latter, especially since Leyline of Sanctity already protects you from burn & whatnot. Left you a +1.

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Posted 11 October 2015 at 05:09 as a comment on Modern PILLOW FORT

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Smart choices, looking good!

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Posted 11 October 2015 at 04:55 in reply to #564645 on B/G aggro

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Have to agree w/ Voracious; even mono-R agro generally runs 19-21 lands. Add to that the fact that you're running 2 colors & have 10 creatures w/ abilities you'll want the option of being able to pay for (or else why run them), & 18 lands is coming in low. Other than that, nice budget agro deck.

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Posted 11 October 2015 at 03:34 in reply to #564645 on B/G aggro

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I'm liking Zada & Gideon myself, & forgot all about Might Leap, so thanks for the reminder! With Zada & enough other Allies on the BF, that could win you the game right there (even more so w/ Titan's Strength in the mix :D).

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Posted 11 October 2015 at 01:39 as a comment on RW Standard Zada pumps Allies

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