No problem :)
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Tron had warping wail at a period. It could act as an emergency blocker against aggro, it could foil some combo, and in case of a blood moon it could be emergency ramp.Tronlands were vulnerable then, and with a deck so old it must have accumulated a lot of hatred against it.
Your mana poses an interesting dilemma.You don't want your mana to be tap-mana because that slows you down, but when you play a scry-land you speed up your card quality.In other words, you need a perfect number of scry-lands.You could use paperstrips to find that number.First take the lands out of your deck, then replace them with some useless token cards to avoid wear from using the method.For each land, write the name of two lands on a paperstrip, one being a tapland, the other being a land that comes untapped into play if you want it to.Then start playing games, preferably against death and taxes or ponza or other mana disrupting decks (bloodmoon)During play you can get to play lands as ordinary or scry. Each time you do, mark with a symbol which card it was.Try to play out cards so that those marked most as scry are played as scry while those marked as ordinary gets marked more with the ordinary mark.Once a paperstrip has 10 more Mark's than the other land type the card becomes that land permanently. Pull out the stuff in the sleeve and insert the real card.This method can fine tune your mana to perfection in a single day if you can get through enough games.It takes time but your deck will reach an entirely new level.Paperstrips can also be used to decide which spells should be removed from a deck.Search for the decktag: wdm paperstripIf you want to try out advanced paperstrips as a tool.Oh, yeah, hello:)
You shifted it from Edh to 60 cards.Neat.What format are you aiming at ?
Warping wail.
It's been a long hard knight, and I am working like a dogdoo-o-oog !Stil going strong, break nr 2 and energy drink nr 4.
Oh, yeah, they are mainly colorless at their lands. Do some of them still have that eldrazi wailers or what's it's called ?(Creates a 1/1 token or counters something)
That's a bit funny :)Wow, got two hours of sleep this morning. Is on the way to my job, and had a 50 minute nap in the bus.Has energy drinks. Will be a damn long night.
Humans is usually 5c, so that seems like a very nice adaption.I didn't notice tron had gained black. Do you know why ?
Think about it like this.Why make fynn out of the blue if they don't plan to enable a hybrid?
Yeah, magic has lots of creatures below the 2 toughness threshold, and prophecy deals 3.Pyroclasm has a very neat score in my grixis project. It has around 53 points where the most successfull card has 67 points and the loser cards currently has less than 39 points.I've should have kept trace of how many creatures pyroclasm takes out whenever it is used, as I know I use it a lot to kill something weak when I'm desperate.I'll also have to measure bonecrusher giant vs fire prophecy for future references. I could actually start that measure today as I could measure them every time I draw pyroclasm.Initially I think the giant is most efficient, but the card quality of fire prophecy is probably not to be underestimated.
Hmm. Maybe I should start working at some new ways to turbotest cards.Even though it's faster than before, it feels like I've been working forever on my grixis.And I'm working a lot at the moment, even got a raise in my paycheck, so I'm growing impatient.
It seems that the meta in arena has finally discovered that -1/-1 counters take out indestructible.Judging from the rise of toski-decks I think that was the main reason why the trick was discovered.Saw mono white be defeated by -1/-1 tech. Most of them tries to use selfless saviour to try to save their 1/1 key cards but it sort of fails :)In modern death's shadow/scourge is almost the only deck that uses dismember, as the rest seems to have forgotten it. I can't figure out why, because indestructible is pretty widespread, especially on gods.Maybe people are forgetting it because of the kaldheim gods that are indestructible.
So, how long do you think it will take for modern to create an infect deathtouch hybrid ?I remember that I've built a deathtouch deck in the past, and at that time I thought deathtouch was starting to get some interesting stuff.
Fire prophecy is a fun card :)It's the first card in the category "deal damage to a creature" that I've ever liked in red, though lightning axe have come close.It sort of haves the same potential as path to exile, by being usefull even when the opponent has no creatures.I'll certainly try it out when I'm done with all the damn tests.(I'm at deck 31)
It's a very old one. It was more of a war game like warcraft than it was a story.But we really had fun with it as kids.It's likely to be shareware these days, but the graphic wasn't impressive even back then.
Hope you got sleepovers to deal with the afterparty cleanup :)
Yeah, the elemental deck was nice.Sometimes I think the meta moves on too fast.In general when other people see a new deck, they try it out shortly, fail and abandon it rather than fixing it.I prefer to keep a track on the cyclical, so in a way, I'm not that much better.
Heh, played it when it was launched as a computer game.Part of the game you would distribute diggers, men and ornithopter. And when you took the ornithopter from a group of troops the leader would say "no more orni's?" In a hilarious way.
Seems like a cool concept :)
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