I'll follow this with interest :)
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Seems like it got fixed :)
That would be historic.Standard changes to much.I'm more into the cumulative formats than the rotating ones.I like having the deep knowledge of stuff.
Your parenthesis could be interpreted in two ways.Either the sites programming was bugged,Or a majority of people in here agreed about it.I choose to take a look at decklists in vintage to see the cause of a ban and found no decklists containing the card since april, so I guessed on a probable cause for a ban, then looked if it was really banned, and then concluded that the probable cause was a bug here.I did read your sentence but had to explore both interpretations.(Remember how my mind is segmented into a variety of scales carying different probabilities ? This is an example of how I evaluate reality in general)I remember a lot of our conversations, but will have a lot of interpretations on how they were.I even remember our first real talk, which was in your two historical decks on Roman's, where I opened up with a huge talk about how the devil was created by misinterpretation in latin.I do read you, but I can also misinterpret what you say :)
They still got a variety of other mana sources in vintage.And there's the spoils of the vault combo.Wotc official site has no ban of it.Must be a bug.
My guess would be 'tes' better known as "the epic storm" aka ad nauseam.
Not in commander formats or standard either, but I know the basics.Like when I shifted from legacy to modern, I was shocked to find out that modern was actually more fast paced, because it has a lot more focus on painlands compared to legacys painless duals.I started out my milling career in legacy, then I tried to beat legacy with commoncards only, and somewhere along the ride I ended up with modern because mill was easier to play in modern back then. I've been to a couple of vintage events and have looked at decklists from it even in recent times, and heard stuff from a friend. If you look deep enough in my posts you will also see that I have used evolution to evolve my 93/94 decks.(Better known as oldschool)And I'm learning arena too :)
I meant how many teferi's, not barrels :)
Move two surgical to the sideboard.Though I love the interaction between chancellor and surgical, I think the fact that vintage is filled with 1 ofs will hinder surgical. Besides you are covered by leyline of the void.That will give you room to test two.I'd say only 3 leyline is necessary in the mainboard, but knowing how much timetwister sees play I'm not gonna press the topic there :)
I wouldn't worry about it.No need to invent the deep plate all over again, each time you build something.In magic someone else has already built whatever we build, and it's practically impossible to prove that we built it first.That said, the deck doesn't strike me as a 100% randomly chosen. (It's all colorless)How about making a deck series like I do it.Start out with a horrible random deck built out of two boosters and some lands.Then you think it over and remove the 9 worst cards and insert 9 new.That way you will have a line of decks with pure evidence that you started out from noob scratch.Since I have done this in the past with many evolution projects I could supply you with a truly random starter list with cards from the legacy environment. Even if I took cards from the newest decks I can build up tables that scramble the whole thing beyond belief.The fun thing about stuff like that is that there are always some sort of coherence between a few cards that then sorts of start out attracting certain cards to the deck.I made an old post about it in the olden days, called it the gravity theory and started talking about how human builds seems to work within the system of gravity between cards.I think this is why I'm so obsessed with having evolution pick up my card choices. The way my brain provides cards that I feel can increase the gravity of the deck, only to see evolution take a slightly different route that somehow beats my carefully chosen setup.It's just so weird.Would you like me to generate a random setup ?
That's not a bad idea.Since I also got an 2018 storm deck, I know there are times where the deck just seems to get stuck in a slow draw.It's legendary, but how many are you toying with in the deck ?And did you ever manage to test out tezzeret's gambit yourself ?
Doh, the storm should have made that clear to me.Speaking of storm, have you heard of the new 'move' in baral/electromancer storm ?They aim at either storming or casting a tibalt, cosmic imposter.
You should try out playing with 4 chancellor of the Spires, they can really make a lot of vintage decklists fall apart.They can be used for counter-fodder lategame.
Yeah, the long term strategy of having a lot of life is very likely to draw you I to what you need.I'm currently testing against 2018 martyr, and it really draws out the game. The most interesting thing about the design is that it uses a mechanic close to foresee, from around ravnica. It can repeatedly put martyr of sand into play each turn as long as it has 6 lands. I'm also working at updating my shrieker deck in a way where instead of cutting the 9 worst cards out, I fix the deck by finding better replacements for those cards.
As part of my preparation to design a sideboard by using wishes, I did some research on fae of wishes.Turns out a really huge majority uses two of them in their deck.If you measure 20 decks that play the card, 18 of them will have 2, one will have 1 and 1 will have three.For some reason people seem to settle around 2.Go to any decklist site and search on decks containing fae of wishes.It doesn't seem to matter what the decktype is, people somehow default at two.I don't know if it's most efficient or if people are just copying the first number they themselves saw it played at.I will do an effort at measuring the card in my own setup to see if two wishes is somehow the correct amount.
Lol, tell him that if he isn't teaching you formats, then he's keeping you in the "kitchen"Kitchen table is sort of the format less format, only subjective to house rules :)When you search the web for cats, there's a type of cat that most searches never reveals.In magic there is a species of shape shifters that can be anything, and though thematically they aren't really those species they count as ALL creature types mechanically. They are absolutely everything in the game.I always tell people that they MUST never forget this, because then they can always use these creatures in any deck with a new creature type.You build your deck around cats and cat lords that grow your cats, so I suggest that the first changeling you learn about is mirror entity.Second I can recommend that your deck always have a way to deal with as many card types as possible, like artifacts, creatures, enchantments, instants, lands, planeswalkers and sorceries. Some cards deals with several types, and those are usually the best choices, but sometimes some cards are very hard to stop, so cards that stop those are called silver bullets.The reason why you need these type of cards is that there are a lot of cards that make the opponent indestructible if you can't remove such a card. (Look up ensnaring bridge, or worship)I'm wickeddarkman, and I've been haunting magic for so long that songs have been written about me.(Okay, one song, that I know of, but there might be more)If you stay long enough in mtgvault I will try to take over your mana and try to make you study the past decks of magic to learn how the game will look in the future.For now I'll let you of the hook with these few words :)
I think the RG land fits this deck very well as it can grow in pow/tough.Rumbling ruins or something.
I list my own grixis under the decktag: wdm shriekerIt is a work in progress, and I'm going at it at what can be seen as a glacial pace, because it's changed very little from the 2018 where I listed this variant first.
With so many lands, some of them can be attack lands as well.For some reason people have forgotten how good they were.
Since you are into card advantage, how about card quality ?The only reason why card advantage work, is when you draw into your quality cards.I usually use sage of Epityr as an example. It allows you to stack your deck in an order that let's you draw quality first, junk later, and with fetches you can reshuffle to avoid the junk.I'm currently researching the differences between sage of Epityr and overwhelmed apprentice.The apprentice first of all offers information during the early game. The two cards it mills from the opponent will reveal what they play if you are a frequent player. Second, it's mill actually will enable you to ruin a scry performed by the opponent, decreasing their card quality.Third it allows you to gain card quality through its scry 2, you may not draw a card, but you can remove 2 junk cards, effectively increasing the odds of drawing something good.Fourth it can block and buy you more time which translates into extra draws longterm.I'd suggest you try to replace opt with overwhelming apprentice.The two dragon claws in your sideboard are only usefull against red, as you only have 7 red spells yourself, so they only gain you 7 lifes against non-red builds. I'm very fond of jorubai murklurker myself. I'll admit that my own strategy against burn is 1 jorubai murklurker and a spellskite in main, and 1 extra of each in the sideboard.Jorubai murklurker is also my secret tech against phantasmal image, which is featured in merfolk, humans, spirits and elementals. You kill it by targeting it with lifelink. The same strategy can be applied against death's shadow and scourge, by giving the opponent more life by lifelinking their creatures.
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