wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

I've been schooled with the "humanity is great and will reach the stars" teachings of Europe, and it took me some time to reach my current beliefs of inevitable doom.

I'm trying to crack the problem of humanity all by myself, by believing most organisms on earth are able to construct or imitate mental structures. The cause of our problem is that almost all mental structures are sort of selfish, and our capacity for storing more and more mental structures (aka social behaviours) both in our minds but also on paper/and computers.

We have been building layer upon layer of structures meant to forward our own goals and to hinder anyone else.
It's gone out of control and a lot of our structures that were originally of a more symbiotic nature is now more or less advanced forms of prisons.

I have had a lifetime of creating narrative structures myself through roleplaying games like d&d and call of cthulhu, and I started building evolution simulators at an early age. I've been using evolution on magic cards for years, building up so many different ways to simulate games.

In the end it turned out that because noone have built an efficient magic playing AI, the easiest way for me to evolve decks have become to use paperstrips as a statistical tool.

I'm currently fine tuning my system in an attempt to reach a high enough speed to let evolution fine tune a deck from noob level to competitive.

I must have written hundreds of decks by now, with the many details involved.

Having the tools to analyse and fine tune systems I hope to somehow break the 4th wall of our prisons.

Richard Dawkins "the selfish gene" took me to a lot of years trying to break memes (mental viruses) his book suggests memes arrived by random and have since evolved to control our mindscapes, but I'm pretty certain that 99% of memes are constructed by the smartest among humans, and then they got distorted by the less clever people who could see an advantage but didn't understand the structure fully.

-1
Posted 05 May 2021 at 21:43 in reply to #642059 on Mill Saga

Permalink

Make it public :)
I can't copy paste the link with my mobile.

-1
Posted 05 May 2021 at 19:05 in reply to #637898 on BD: Choices, choices...

Permalink

Pockets:
Number two is babies then :)
Part of structure use, is the use of stories to create a narrative which makes the structure more easy to be accepted by other humans because it creates context where they themselves can adapt a role and play the part.

The myth of the gaia earth sneaks in upon me from time to time.
I sometimes forget how cruel the world really is :)

It's probably why we invented the "way of the hero"
First the hero suffer, then the hero learns how to endure and becomes victorious.

It must be a great time being a biologist, with the many discoveries we are having. Lab, field or both ?

-1
Posted 05 May 2021 at 18:54 in reply to #642059 on Mill Saga

Permalink

Ha ha.
It would be such a punishment, because I always despair at the state of mill, so other millers actually torment me.

I do admit that I sometimes find the torment to be humorous.

-1
Posted 05 May 2021 at 15:48 in reply to #637898 on BD: Choices, choices...

Permalink

It's not our nature that we war against, it's the nature of everyone else.
Just like other giraffes are the closest competition driver for evolving a longer neck, other people are our own closest competition, and because we become ever more, we become greedy in really complex ways.
Try telling people that you don't believe in ghosts, and they will practically compete to tell you ghost stories.
The drive is at the point where competition is so fierce in reality that we have begun to compete at what is unreal.
It's interesting though.

I think that biology's number 1 is still make more babies.
Be more greedy is sort of a cultural evolution. We are smart enough to know that we are in trouble, but we are not smart enough to break free from our real problem, which is being "structure users"

You can negotiate with most animals, but humans try to negotiate with as few beings as possible in general.

-1
Posted 05 May 2021 at 15:44 in reply to #642059 on Mill Saga

Permalink

The "price" is a bit steeper.
The wail can only be cast for colorless, so ghostquarter will have to be played at turn 2 if you want the boost at turn 3.
The advantage is that it has 3 different functions that you can choose between.

And don't just buy stuff :)
You can proxy the cards and test before buying.

0
Posted 05 May 2021 at 05:35 in reply to #642022 on Death's Embrace

Permalink

Heh, all of the entertainment industry is designed to grab your wallet and squeeze it dry.
When it comes down to the real basics, most of what's constructed by humans is designed to exploit our presence.

Before we even get to be conceived the very possibility of our existence is being an economy of it's own.
One side of the industry tries to bring our parents together and create us, the other side of the industry is trying to prevent us from being born.

When a child is on it's way the parents will have to face a lot of forced economies that sort of cannot be avoided, from clothing, manuals, diapers, suplements, toys, medicals and the whole shebang.

Then there are other stuff like education, a larger living space.

Once the child is grown enough it will generate a forced economy of it's own. It will demand phones, computers, games, fashion items.

All of this continues to our death and beyond. Even when we leave this world there are economies that exploit our passing.

When all of these economies are accounted for, we can get into the sub economies created to thrive on all these other economies. Layer upon layer of exploitation is just building up upon past economies.

Sure, you may fear the evils of mtg, but you simply cannot escape the evils of economy...

We are the slaves of our own greed.

-1
Posted 04 May 2021 at 22:04 in reply to #642059 on Mill Saga

Permalink

No problem.

0
Posted 04 May 2021 at 06:38 in reply to #642004 on what have we done

Permalink

No problem.
It's one of the cards I always keep in mind.

0
Posted 03 May 2021 at 20:29 in reply to #642073 on Rogue Mill (but mostly Rogue)

Permalink

Windfall isn't legal in a lot of decks.

0
Posted 03 May 2021 at 20:27 in reply to #642059 on Mill Saga

Permalink

You might consider "writ of passage"

0
Posted 01 May 2021 at 00:12 as a comment on Rogue Mill (but mostly Rogue)

Permalink

Why not use proxies ?
That way you can test before buying :)

0
Posted 30 April 2021 at 20:33 in reply to #642012 on Mill Saga

Permalink

Or maddening cacophony.

0
Posted 30 April 2021 at 17:36 in reply to #642059 on Mill Saga

Permalink

I think conjecture is slow, and it will cost you mana throughout it's existence. It also encourages you to play slow.
Also a ground rule of mill, the less mill spells you have, the more time you need to mill, and the more time you need to mill, the more you need other cards to stay alive.

0
Posted 30 April 2021 at 17:34 in reply to #642012 on Mill Saga

Permalink

Search for my two decktags:
Wdm Mill winter
Wdm mill guide

-1
Posted 30 April 2021 at 15:02 in reply to #642012 on Mill Saga

Permalink

Toto místo anglické
Nerozumíme cesky :)
(Google translate)

Towel, do you know this cesky person ?
He wants you to take a look at some justin draco library deck.

0
Posted 30 April 2021 at 12:25 in reply to #642026 on NeoInfect

Permalink

Seems oddly familiar.
Have I commented on one of your earlier designs of this ?

0
Posted 30 April 2021 at 03:10 as a comment on Rakdos Rack

Permalink

I'm currently looking at eldrazi ramp and there are five cards that might fit this deck theme.
4 old cards, [[Brood butcher]], [[catacomb sifter]], [[sifter of skulls]], [[skittering invasion]], and then there is the new strixhaven BG card that sweeps the board for low cost permanents and give you a lot of mana.

Birgi might be able to exploit a couple of eldrazi ramp cards, like [[warping wail]], [[spawning breath]] and possibly [[blisterpod]] and [[nest invader]]

I'm working on a post that looks closer at eldrazi ramp cards in general, so let me know if any of these cards might help you out.

0
Posted 30 April 2021 at 03:06 in reply to #642004 on what have we done

Permalink

A majority of people in here are old and have cash, so this is a question you will see often.

-1
Posted 30 April 2021 at 02:50 in reply to #642006 on SQUIRRELS

Permalink

I've discussed with two others that fynn the fangbearer might lead to a hybridization of infect and deathtouch as a theme.
A few other cards seem to support that someone from R&D is actively trying to make players exploit that direction.
In strixhaven there are two new deathtouch cards that seem like they could be part of the hybrid theme.

You might not be in touch with the infect theme, but is there any standard cards you think is heading in that direction ?

0
Posted 30 April 2021 at 02:44 as a comment on NeoInfect

Permalink

1,201-1,220 of 4,558 items