worldsbestbillybob

170 Decks, 143 Comments, 26 Reputation

Very true. I was using cast more as quick term but you're right lol

0
Posted 26 June 2013 at 22:09 in reply to #370981 on Emrakul turn four?? Possible!

Permalink

Ohhhhh I LOVE omnath. I wouldn't put in here I think elvish piper is good enough for casting from hand.. But i DO LOVE deh omnath!!

0
Posted 26 June 2013 at 22:03 in reply to #370981 on Emrakul turn four?? Possible!

Permalink

But that's black mana and arcane.. and works off graveyard which I don't do here. I can see in it's own deck how it's powerful though

0
Posted 26 June 2013 at 22:01 in reply to #371021 on Emrakul turn four?? Possible!

Permalink

Instead of quicksilver I would rather put in the elf that does the same thing. So if the turn 3 doesnt happen I could still descendant's path or kall to the kindred into it and play it free then use 1 mana to play from hand.
BTW I know of your speed eldrazi deck you mentioned. I was there giving you tips on it when you first posted it ahha. The continous eldrazi's by turn 4 gave me the idea for this deck.

0
Posted 26 June 2013 at 21:23 in reply to #371004 on Emrakul turn four?? Possible!

Permalink

I checked it out looks good! Needs consistancy though...

0
Posted 26 June 2013 at 20:43 in reply to #370981 on Emrakul turn four?? Possible!

Permalink

OH you know what, you're right. I didn't even look at the cast from hand requirement of it. Good eye. That's funny because I originally wanted progenitus anyway ahha. first I'm going to see if there are any other creatures that let me play from hand upon entering, if not, progenitus is in :)

0
Posted 26 June 2013 at 20:43 in reply to #370989 on Emrakul turn four?? Possible!

Permalink

Yeah quite expensive... but if you took out the eldrazi (put in something cheaper but still huge) and the mutavaults the deck would cost around 80 bucks instead of 330

0
Posted 26 June 2013 at 20:35 in reply to #370985 on Emrakul turn four?? Possible!

Permalink

That's why he uses stifle though, it will counter the triggered ability of emrakul's enter the graveyard affect. Works good!

0
Posted 26 June 2013 at 19:55 in reply to #370949 on Emrakul turn four?? Possible!

Permalink

Turn 4 is nothing to complain about haha. Specially every turn afterwords too. But yea I thought last night when I made this deck I saw a turn 3 when going through multiple sample hands... I'm starting to think I mis-saw it. Still, turn 4 makes me happy too.

0
Posted 26 June 2013 at 19:27 in reply to #370949 on Emrakul turn four?? Possible!

Permalink

btw blistercoil weird with dual casting on it and guttersnipe is out. Say you have 5 total red mana. 1 to cast pillar of flame from hand, that's two damage to creature or player. Now your 4 other mana will have dual casting copy it 4 more times. That's a total of TEN damage. Guttersnipe will trigger 5 times too dealing 10 damage to each opponent. You just smaked with 20 damage for 1 spell

0
Posted 26 June 2013 at 18:59 as a comment on 3rd Burn

Permalink

My suggestion would be take out goblin arsonist (that 1 damage never does much anyway) and put in blistercoil weird. Also replace the infernal plunge (burn wont need that much mana unless u putting out dragons too) and put in dual casing instead. If by chance you get them together you can copy any spell you cast an additional time for each red mana you have. Since you untap blistercoil when you cast a spell and the dual casting taps to copy a spell for 1 red. Makes for a HUGE punch in the face specially when guttersnipe is out. I would also highly reccomend putting in pillar of flame. Very useful 1red mana burn spell that takes care of voice of resurgence or undying creatures. The type of creatures that win over burn. I'd also replace firewing and madprofit too for ash zealots and boros reckoner...

Check out my most recent mono burn deck.. try the sample hand haha
http://www.mtgvault.com/worldsbestbillybob/decks/monored-standard-u-like-it/

0
Posted 26 June 2013 at 18:56 as a comment on 3rd Burn

Permalink

If you add dual casting you can make a great combo when you enchant it to blistercoil weird. Since everytime you cast a spell it gets +1 and you untap it, meaning you can copy the spell again n again for 1 red mana each time. 5 red mana would mean 1 pillar of flame and 4 copies of it. If you happend to have guttersnipe out that would be 20 damage.

-1
Posted 26 June 2013 at 17:49 as a comment on Izzet Master

Permalink

Very nice suggestion it's going in

0
Posted 26 June 2013 at 00:45 in reply to #370710 on $13 Defender deck -Casual Play

Permalink

I used to have a whole deck made for people who piss me off lol. All the creatures were onblockable, one was hexproof (stalker) other was infect (blighted agent). Also had incursion specialist randomly.. Anyway point of the deck was to win by turn 3. Using unblockable creatures, pumps, aaaaand doublestrike. without the infect the win would be turn 4 or 5 instead. Wild defience helped alot without the infect. I hated using that deck only people who bragged alot saw it, lol

0
Posted 25 June 2013 at 19:14 in reply to #370509 on Infinite Reflection (standard)

Permalink

I definitely could and have thought about it.. Just not sure if I want to haha. Seems to easy that way. I should sideboard though in case somebody pisses me off lol

0
Posted 25 June 2013 at 18:01 in reply to #370509 on Infinite Reflection (standard)

Permalink

?? You can already get out eldrazi conscription by turn 4. Turn 2 spawn breath turn 3 brood turn 4 +10/+10 trample annihilator... I'd say pump out the numbers for chump blockers and add gravepact so you can sac them for mana and maintain board control. Eldrazi's are already about making them sac right

0
Posted 21 June 2013 at 20:56 in reply to #368920 on Speed Eldrazi (Help)

Permalink

Okay here are some great ideas. For starters, replace Desendants path with 4 parrellel lives. It DOUBLES any tokens produced. Also for quick eldrazi put in spawning breath. Emrakul's hatcher is amazingly fast for putting out #'s. Nest invaders is great. I forgot the name but there is a green card enchantment that puts out 1 eldrazi each turn. RAPACIOUS ONE has trample and when it deals damage YOU PUT OUT THAT MANY TOKENS. its amazing :D Now that you have a TON of tokens what will you do with them? I suggest either HUGE mothers or something that uses sacrifice abilities. There's also creatures and enchantments that will make your eldrazi tokens big enough to attack or block and indestructible

0
Posted 21 June 2013 at 20:41 as a comment on Speed Eldrazi (Help)

Permalink

Here, I just posted the current version of my Sacrifice Deck to this site so you can see it... (the older version was almost identical to yours)
http://www.mtgvault.com/worldsbestbillybob/decks/the-sacrifice-deck-mean/

1
Posted 21 June 2013 at 20:26 in reply to #368893 on +Fun/+Fun Vampires (Sac-Pump)

Permalink

Looks awfully familiar... lol

1
Posted 21 June 2013 at 20:19 as a comment on Cipher Unblockable

Permalink

This is also a first attempt at tarland cipher, thought it was a cool idea while bored yesterday haha. I'll check out yours. And I am still considering taking out those defenders for more black unblockable like tormented soul and stuff. But for being honests sake I'll probably never build a real version of this. I like to create new decks online all the time and perfect them best I can for the sake of card knowledge.

1
Posted 21 June 2013 at 20:14 in reply to #368907 on Unblockable + Talrand + Cipher

Permalink

61-80 of 140 items

First 1 2 3 4 5 6 7 Last