hinterland harbor?
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idk why but the way its listed it repeats most your cards, very confusing.the base to any burn deck:x4 rift boltx4 lightning boltx4 lava spikex4 shard volleyx4 goblin guidethen build around that
yes unfortunately it is on the expensive side of burn, and modern in general
np, keep up the good work!
having spirit of the labyrinth and sygg seems odd, but otherwise solid
here is mine-http://www.mtgvault.com/zaklax13/decks/modern-burning/has won several competitive FNM's (jund, affinity, tron, twin) and finished 22nd/123 and 30th/140 at PTQ's. piloting it for almost a year as is except the eidolons.of course its always a work in progress
go all out and add in lilliana of the veil and Elspeth knight errant. better than sorin
np, and that is what I meant, always liked it in flicker decks just because she is powerful
guttural is a 4 of in my sb because this decks biggest issues are counterspells
hey its all good, just suggestions. ive been running this at PTQ's and FNM's for awhile, its held its own. recently Switched it to Dega (RWB) and have had a lot more success. It is the best way to get into modern competitively I think, especially since a good amount of the cards are usably in other decks
I mean there are only 3 mistcutters on the list, that's not exactly a guaranteed draw. savages make the counterspells useless.i do like the citadel idea, not horrible
flames of the blood hand cost too much. Chandra's phoenix is worse than ball lightning. searing blaze is eh, I prefer pillar of flame. good deck overall. I like the vexing devil and grim lavamancer. even without fetches grim lavamancer is good with how many spells you run. I think blood moons and guttural response should find a home in your sb to be competitive
damn it looks nice. how is playtesting against control? I think savage summoning is helpful. nissa is great, but confused about darksteel citadel
(*teardrop* *sniff) Shes so beautiful!these decks are nasty, and they win. curious to see what you would do for a sideboard, I myself have been running some 1-2 CMC removal spells like shock, magma spray, rapid hybridization, even 1 wall of frost. all to keep up with hyper aggro
so rift bolt and shard volley fit. the problem with all one costs is your hand empties quickly, so you need to either do more damage or have a way to draw more cards or reuse cards. grim lavamancer is not bad in that sense. but you really should at least run shard volley/rift bolt. at one drops they do 3 damage, that is reds crown jewel. also should cut your lands to 18 when its only one drops, even 17 maybe
nissa would work here
flickerwisp does the same as resto, if you need to repeat the effect. Akroma, angel of wrath is cool because you can cast her morphed, then flicker her face up
missing rift bolt, shard volley, anger of the gods. Galvanic blast is bad here. could run molten rain, searing blood and some Card-draw effects
I like blue splash in here for more removal access. also lets you run less creatures and more card draw
blood moon in? well i guess thats a good reason for no mesa, makes sense
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