_Epsilon_

62 Decks, 212 Comments, 61 Reputation

-Copy Artifact
+Possibility Storm

This should lead to some crazy shenanegans and I can always get around it by casting off the top or setting up the next card with scroll rack or other top manipulation effects.

0
Posted 03 May 2013 at 13:03 as a comment on Melek, Izzet Paragon EDH

Permalink

I've been thinking about adding Possibility Storm to my deck as it will lead to some crazy shenanegans as well as I'll still be able to get around it by casting off the top. I think it would be particularly good in this deck though. You're running a lot of "casting matters" stuff like the Guttersnipe, Talrand and all the Dragonauts which would all trigger twice from every spell cast from your hand.

1
Posted 29 April 2013 at 05:57 as a comment on Ka-boom

Permalink

No doubt. I love it in my Lazav deck. This deck doesn't have enough creatures or much ability to connect for combat damage throughout the game though.

0
Posted 26 April 2013 at 05:38 in reply to #344810 on Melek, Izzet Paragon EDH

Permalink

It doesn't work that way. "Then you may exile this spell card encoded on a creature you control" Copies of spells are not represented by a spell card and simply disappear as soon as they resolve similar to token creatures leaving play. Cipher spells don't do well copied since they're generally overcosted to begin with given the expectation of getting free copies later.

0
Posted 26 April 2013 at 05:17 in reply to #344810 on Melek, Izzet Paragon EDH

Permalink

Omniscience seems bad here. You want to be playing things from the top of your library rather than your hand and you don't have a lot of ways to draw cards. Sure, you get to cast them for free but you lose the value of the free copy.

I would say your permanent count is too high. With only 1/3 of your deck being spells, Melek will be useless a lot of the time unless you include even more means of top manipulation. He has the downside of telling everyone your next move and if you can't even gain value more often then not, you'd be better off with a different general in charge. Epic Experiment similarly will whiff more often then not.

You definitely need a Sakashima in here. Cloning Melek and getting two free copies of every spell off the top will quite literally be insane value.

Electrickery is extremely weak, even if copied multiple times. If you want the effect, try Tibor and Lumia and get it for free on every red spell. I really don't understand why people think they're weak. They're my current izzet general until I get my hands on Melek and they're crazy powerful.

Mogg Infestation would be quite powerful in this. You can either wipe everyone else's board when cast off the top or cast it on your own board (copied multiple times of course) and follow it up with a Dragonshift the next turn. I really can't wait for the game where I get to stack the top of my library with that + reverberate/twincast underneath and cast them with flash EOT off the top. With just my general and say, Sakashima in play, I'd untap with hundreds of goblins ready to be turned into dragons for an epic win.

Tower of the Magistrate is amazing. In a heavy spell deck, it's important to be able to target creatures and making their big bomb unable to equip those lightning greaves or force those pro red/blue swords to fall off can be very powerful. It also combos pretty well with Cowardice in my deck turning it into a bounce spell.

Soothsaying is another powerful option for stacking the top of your deck. I'm not currently running it on my list but it's definitely pretty high on the list for swaps once I get to that point.

With 10 instants at 2 CMC or less, Isochron Scepter would be great value in this. Even better if you cut the permanent count down and increase the spell concentration. Fire // Ice, Turn // Burn, Izzet Charm and several others become insane on this and it still counts as "casting" the spell for things like Mirrari, Talrand, and all your Dragonaut-type pump creatures.

Shinka and Minamo don't really do anything useful here. None of your legends will benefit from untapping or first strike given their small bodies and no activated abilities.

3
Posted 25 April 2013 at 06:56 as a comment on Ka-boom

Permalink

Past in Flames is a good idea. I'm not going to add more creatures though.

0
Posted 25 April 2013 at 05:34 in reply to #344378 on Melek, Izzet Paragon EDH

Permalink

It's an EDH deck and it's pretty low value comparatively to pretty much any other format.

0
Posted 25 April 2013 at 05:31 in reply to #344359 on Melek, Izzet Paragon EDH

Permalink

I want to try it first before adding any more creatures. I considered Talrand but I don't own one and his value is questionable to me. If anything, I want to cut more creatures rather than add them since it's intended to be extremely low on creatures.

0
Posted 25 April 2013 at 05:30 in reply to #344365 on Melek, Izzet Paragon EDH

Permalink

Finally got my hands on a few of the bigger parts and put this deck together. The final list is a lot different than the initial one I put up but the focus shifted to try and play around permission decks in 1vs1.

0
Posted 11 April 2013 at 12:38 as a comment on Billy Cranston EDH

Permalink

I mean Griselbrand... Pretty broken combo with Skirge Familiar.

1
Posted 10 April 2013 at 06:57 in reply to #339714 on Griselbrand EDH

Permalink

I don't understand the totem armors and such with most all of your creatures being indestructible to begin with... ~9+ indestructibility sources with only 4-5 non-indestructible creatures. Huge waste of deck space.

You need card draw to make sure you have cards to play or discard to mageta.

The deck would run better with Avacyn as general. You have enough wipes in the deck that Mageta is an afterthought since you'd have to discard two board wipes to use his board wipe...

You probably need a cup as well since playing this would get you punched in the balls.

0
Posted 09 April 2013 at 13:19 as a comment on Mageta the Lion Commander

Permalink

4xForced Adaptation - Too slow and not really worthwhile.
1xPredator's Rapport - Life gain for the sake of lifegain is bad. When it's a secondary effect, it's useful.
2xCaravan Vigil - Not really worthwhile.
2xTravel Preparations - Not strong enough and cutting it allows you to replace the selesnya guildates with basics that don't slow you down coming in tapped.

That's 9... If you want to keep any of those, cut other non-creatures to keep the count up so that Domri Rade has a higher success rate. Also, Gruul creatures act as combat tricks so you can replace any buff spells/auras with bloodrush creatures that do the same.

0
Posted 09 April 2013 at 12:44 as a comment on Gruul/Simic

Permalink

Skirge Familiar - Might as well attempt to get him house banned. >.>

2
Posted 09 April 2013 at 07:06 as a comment on Griselbrand EDH

Permalink

I simply don't have a doubling season to put in. I'm not sure that I would though as I have modified it a bit away from being so heavily counter focused. Edric was originally in there but I ended up dropping him as he was too "good stuff" and I really did NOT need any additional card draw.

0
Posted 08 April 2013 at 05:53 in reply to #338901 on Prime Speaker EDH

Permalink

Fastbond is banned.

With such a low curve and most of the elves being able to generate mana, 34 lands is actually too many. You could easily cut it to ~28 or even less if you wanted. The deck can easily play off 2-3 lands.

Harrow is a very risky ramp spell. If you have any counter magic in your meta I would suggest replacing it with Cultivate or some draw spells. Losing a land to a counterspell when trying to ramp can be painful.

You need to add a fair amount of draw spells. Harmonize, Sylvan Library, Momentous Fall, etc... Green is awesome at drawing cards. Playing such a low curve, you'll be out of cards and top decking within just a few turns and you cannot afford to run out of steam in a small swarm deck.

Since you're running Green Sun's Zenith, I would suggest adding Dryad Arbor. It makes for a great turn 1 ramp spell that shuffles back in.

If you can afford a Gaea's Cradle, it's about the best land you could have in such a swarm deck.

Keeper of Progenitus might not be worth it. Sure, doubling your forests is great, but doubling mountains and plains at the same time may be too detrimental. Just use Caged Sun or similar and pump all your weenies at the same time.

Yeva would be pretty good to enable a sneak attack of elves EoT. Also throw in Concordant Crossroads to get some haste after a big GWave or similar play.

0
Posted 04 April 2013 at 12:19 as a comment on Land of the Elfs

Permalink

Font and Mine don't belong in a blue deck... You have no answers for anything and giving other players so much card advantage in the best draw color while playing no answers is suicidal.

Teferi Pool is a pretty terrible win condition. The deck isn't nearly competetive enough to play/defend such a cheesy two card combo... Same with the slaver lock and Crucible/Strip Mine.

I see this deck losing a lot due to unnecessary hate for including those combos. Almost all of the cards noted there have 0 synergies with the rest of the deck so they're entirely there for the combos which is pretty lame.

2
Posted 04 April 2013 at 12:07 as a comment on Only a day away

Permalink

Urborg just makes it a swamp in addition, it does not change what it currently is. It makes things like Boseiju and Hall tap for B and allows coffers to count all your non basics (including itself) when tapped for its ability.

1
Posted 04 April 2013 at 05:28 in reply to #338222 on The King in Yellow

Permalink

Heartstone is a must with Olivia at the helm. Turning her into a pinger for 1 is very dangerous.

I would get rid of some CITP tapped lands if possible.

0
Posted 03 April 2013 at 13:31 as a comment on Olivia Tribal EDH

Permalink

Yawgmoth's Bargain is on the banned list.

Subversion is pretty weak. I'd replace it with something like Wound Reflection which will have additional synergies with the deck rather than just a one point drain.

You have the original Urborg on the list, did you mean the other Urborg (Tomb of Yawgmoth)? It makes more sense...

Temporal Extortion would be good here. It would combo with Wound Reflection as well. Extra turns are nice but a 20 point burn for 4 is still uber efficient.

I would cut some lands and replace them with draw effects. Mono color decks can get by pretty easily with ~34 lands as long as you have some draw/ramp support. Given enough draw effects (Phyrexian Arena or some one shot effects like Syphon Mind) you'll be more likely to hit your land drops anyway while still having more gas the whole game.

1
Posted 03 April 2013 at 13:27 as a comment on The King in Yellow

Permalink

No Teferi's Veil? Cheating the EOT exile trigger of Sedris like a boss. Other blink effects to remove the delayed unearth triggers wouldn't hurt either. I wouldn't go so far as to suggest DEN since he's a bit obnoxious but Ghostly Flicker or similar effects wouldn't hurt.

Why Palinchron? Aside from the potential combo with Minion Reflector, there's no real point to playing him... There's no real uses for infinite mana in the deck (Top/Future Sight aside) and having him in at all without the combo will just draw you unneeded hate in an otherwise "fair" deck.

Why play Ambition's Cost/Ancient Craving over Syphon Mind? Same CMC and all upside for likely the same number (or more) of cards drawn in an average game. You have a lot of one shot draw effects, wouldn't it be better to use something like Phyrexian Arena/Rhystic Study for more long term advantage? I guess that would be meta specific. Another option would be Recurring Insight which will net you a lot more cards over two turns for just a little more on up front cost.

Sedris is a reanimator general, why are you not playing any discard effects to be able to capitalize on that? Wheel effects, Windfall, etc. wouldn't hurt and would benefit things like Wrexial/Clique/Guildfeeder as well.

You need more answers to enchantments/artifacts. Blind Obedience or Kismet can completely destroy any uses for unearth.

40 lands seems like too many to me. You have four mana rocks which should cut the number of lands by two there plus all the draw/filter effects in the deck also will help you hit your land drops reliably with fewer total. I think you'd be just fine on 35-36 lands.

As far as land choices go: Academy Ruins doesn't really have a ton of juicy targets. The creatures are ok targets but the only other target really is OStone and recurring that would make you a bit of a dick. The possibility of that soft lock in the deck may make you a target unnecessarily.

Cabal Coffers is questionable. There's maybe 8 swamps total in the deck which puts this unlikely to tap for mana at all without Urborg and a single strip mine effect would put you down two lands because of it.

Reliquary Tower seems unnecessary. You want the ability to discard so that you can unearth them at a discounted price. You don't really have enough big draw spells that you'll often find yourself above seven either. Colorless lands are more of a detriment in 3+ color decks.

I think you have too many tapped lands. Tar pits and the fetches I can understand but Jwar Isle and the vivids are going to slow you down too much when you have an otherwise awesome mana base IMO. There's really not much down side to running more basics. I would definitely suggest running Gem of Becoming to pull out three duals and completely fix your mana right there.

With all the pain lands, why not play City of Brass or similar to get all your fixing rather than just two colors? Also, where is command tower?

0
Posted 03 April 2013 at 06:47 as a comment on Seth's Sedris EDH

Permalink

41-60 of 200 items

First 1 2 3 4 5 6 7 8 9 10 Last