_Epsilon_

62 Decks, 212 Comments, 61 Reputation

You didn't use the most overpowered card in limited while in the colors? >.>

Pack rat is crazy good.

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Posted 09 November 2012 at 10:07 as a comment on Sealed Deck 11/8/2012

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...and Spellshift.

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Posted 08 November 2012 at 14:21 in reply to #302525 on Embrace the Chaos

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Hey, I have four kids so it wouldn't be that much of a stretch for me to know...

...but yes, I had to google his name. The real question, did you!?

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Posted 08 November 2012 at 14:10 in reply to #302566 on Billy Cranston EDH

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Zur's Weirding also...

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Posted 08 November 2012 at 09:44 in reply to #302525 on Embrace the Chaos

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Mindclaw Shaman.
Etherium-Horn Sorcerer.

Would be good in here.

Get rid of the artisans, you have 6 artifacts, it's not likely to ever be used.

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Posted 08 November 2012 at 07:30 as a comment on Embrace the Chaos

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Who is your general? They should be in your sideboard to stand out. It does not appear that the deck is built around any of the three possible legends that could be the general which makes it just a "BG elf tribal" that is rather underwhelming. All three generals are buildable but you have to focus on their strengths, not just throw a bunch of elves together.

This deck does not appear fast enough to be relevant in EDH. Get a few tiny elves in play, board wipe. Get a few tiny elves in play, board wipe. Lose without having done anything relevant all game...

If there are 10 forests, put 10 forests, don't put 1 forest 10 times. It's obnoxious and hard to read, especially when they aren't even together.

Fastbond is banned.

You don't have enough enchantments to make Ancestral Mask relevant.

Ambush Commander is BAD when you aren't building around land animation. Any board wipe with that in play and you are set back far more than your opponents since you no longer have lands. It would be great if you were focused on animating lands but you're not.

You need more card draw, you'll dump your hand by turn 4-5 and be in top deck mode the rest of the game without a strong/threatening general to help cover the slack.

You have like 12 black cards, why even splash black? Elf decks are stronger as mono green anyway (or g/w with the other Rhys.)

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Posted 07 November 2012 at 08:09 as a comment on EDH Elf Token

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If you're playing for fun I'd advise against using Jin-Gitaxias, while you might find it fun, making everyone else discard their hand every turn is not fun for them. Similar with most of the other Praetors as well.

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Posted 05 November 2012 at 13:23 in reply to #301926 on Recurring Control

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You need to cut it to 60 cards. While it might not matter once you get Jin in play, the odds of getting him (or any of the "setup cards") in play are greatly reduced by playing with a 71 card deck.

Gisela doubles damage, Kokusho triggers are loss of life. It has no effect.

Including Palinchron in the deck makes it a combo deck (since you're already built to tutor for specific creatures), in which case you might as well just tune it to tutor out Kokusho and Palinchron and win instantly rather than messing with Jin Gitaxias at all.

An additional sacrifice outlet would not hurt since you need targets in your graveyard, Altar of Dementia would be good and makes it easier to set up a game ending living death.

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Posted 05 November 2012 at 11:09 as a comment on Recurring Control

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Gotta pimp it out where you can. ;)

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Posted 05 November 2012 at 09:58 in reply to #301907 on Booster Draft 11/5/2012

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Too few lands. Did half a dozen test draws and each time I was stuck on 1-2 lands.

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Posted 05 November 2012 at 08:32 as a comment on NewDraft11_4_2012

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Just like your mom...

"Please baby, lay the Selesnyan root!"

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Posted 02 November 2012 at 09:03 as a comment on Sealed Draft 1122012

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Is it really worth splashing blue just for some 2/1 flyers? I ended up going more heavily Azorius because of the lack of tokens and just using green to ramp and to make use of Armada/Trostani since they are too big of bombs to ignore.

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Posted 02 November 2012 at 09:00 as a comment on Sealed Deck 2012.11.02

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No Ankh of Mishra or Zo-zu this time?

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Posted 02 November 2012 at 06:38 as a comment on Hidetsugu Hates You

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There's already 3 Negates main deck so I can't exactly put 4 more sideboard. Clone is there as the "ultimate" flicker target. Copy any creature I have or even copy the opponents big threat. Flickering their Thragtusk would be pretty insane. I might replace it but I want to try it out first.

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Posted 02 November 2012 at 05:59 in reply to #300986 on Flickering Humanity

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I switched out two cards to add two clones which will make it much more powerful.

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Posted 01 November 2012 at 13:30 as a comment on Flickering Humanity

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Deadeye is there to blink with the Restoration Angel (or any of the blink targets really) which in turn can blink everything else.

I actually wasn't intending the "infinite" to just be Champion of the Parish Counters. Obviously that is the easiest to do with the 2x fiend hunters though. This can go infinite everything. Infinite mana, counters on everything, tokens, exile of opponent's creatures, detaining of opponent's permanents, etc.

I haven't created the sideboard yet but I was considering some of those options as well. Mentor of the Meek would probably be sideboarded as well (or maybe find a spot main deck) to allow infinite draw.

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Posted 01 November 2012 at 13:17 in reply to #300969 on Flickering Humanity

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Taniwha is a must for a mean Zedruu build. Nothing stalls someone out better than having their mana base removed every other turn in exchange for what is effectively a 3.5/7 that cannot attack you since they won't have 2 mana for propaganda.

Paradox Haze is a must for any upkeep shenanegans deck. Draw 2x and gain 2x life makes it worth it alone. Triggering the cumulative upkeep on Illusions of Granduer twice then donating it in response to the second upkeep trigger so the opponent has to pay 6+ on their first upkeep makes it even better.

Bronze Bombshell is rather underwhelming IMO. You spend 7 mana (unless you also have Bazaar Trader which is unlikely to come up often) to deal 7 damage one time. It paints a target on you and doesn't hurt that much overall. It's much harder to set up and only costs one less mana than a fireball for 7. Something like Iron Maiden type effects would be better since you're keeping people from doing things and they'll constantly be taking smaller hits that won't put you quite as high on their radar right away.

Without Proliferate, the Elocutors are not going to make it to 5 counters before eating a board wipe or spot removal. It's too easy to just lightning bolt you to keep the counters off.

Pathrazer in your sideboard is bad, why would you want that over one of the Eldrazi Titans that actually do something when you cast them and refills your library when they die? (along with being huge annihilators which is all the Pathrazer is good for)

You're running a lot of enchantments. Sphere of Safety might be a good option to go along with the propaganda effects. Norn's Annex would also be a good option since it would make most players pay 2 life to attack you.

Intruder Alarm is very risky to play as it will allow other players the potential to easily combo off as well as helping your own combo. Since you can't tutor for the pieces, it would be better to replace that with Kiki Jiki. He does the same as Splinter Twin but is strong on his own. He also combos with Zealous Conscripts which would also be good for this type of deck allowing you to steal something from someone and then give it to someone else. ...or just adding in the other kiki combo pieces such as Pestermite or Deceiver Exarch.

I would suggest rule of law/arcane laboratory to go along with the rest of your troll effects. On your turn, you can Venser them, play all you want, then it comes back at end of turn to haunt them again.

Pull from Eternity would be good to use with Thought Lash for a few turns in case something relevant gets exiled. Once it gets too painful to use, or once you've exiled your combo piece. You can just donate it and screw over your opponent with it. while you pull the combo piece back and recur it.

What's with the Glamerdye and Mind Bend? You don't have anything in your deck that even mentions a color or basic land type that I can see. Whim of Volrath would be a better option for this effect but I don't understand the purpose of it to begin with since it has nothing to do with anything in your deck. It must be meta dependant but two of those effects seems excessive when they aren't actually useful to the deck you're playing.

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Posted 01 November 2012 at 07:48 as a comment on Zedruu EDH

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I need to stop calling it proliferate... POPULATE.

I still think Grove of the Guardian would be insane in the deck... an 8/8 vigilant populate target gets out of hand very fast. Played a guy in the prerelease that got that off and the next turn was swinging at me with 3 8/8's... I chump blocked two of them and then the next turn I had like 5 coming at me.

Rogue's Passage seems questionable. It costs a lot to activate and you should technically be able to get more, bigger creatures than your opponent at a faster rate so you'll be getting through anyway. Rogue's Passage is more for a voltron strategy or EDH.

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Posted 30 October 2012 at 13:00 in reply to #300359 on Growing Population

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Grove of the Guardian, Armada Wurm and Collective Blessing from RtR would all be pretty bonkers in this.

Parallel Lives seems like a must.

Since your strategy is based around killing your own creatures to get wolf tokens, you would probably like Kessig Cagebreakers which can be a pretty insane win condition.

Call of the Conclave is still a 3/3 for 2 mana which is above the curve so it's better than a lot of other options for such a deck. The only thing holding it back is the lack of proliferate IMO. Only 5 spells in the deck that proliferate seems low. You definitely would like the proliferate/indestructible since a board wipe would be deadly vs your deck.

Rancor is definitely a strong card but I think four may be excessive in this. You're building a swarm so global buffs would be better and only a few of your larger creatures will really "need" trample. I would cut it to two.

Worldspine Wurm is just too expensive IMO. It's technically on theme but it's overkill. You should be able to kill someone by the time you get to 11 mana with such a deck. Especially with no "real" ramp spells. Replacing it with something like Armada Wurm would bring in essentially an equally dangerous threat 5-8 turns earlier.

Do you have any of the selesnya shock lands? Those would be a huge help in the deck and would make Arbor elves more attractive than the Pilgrims.(although running both wouldn't necessarily be a bad thing.

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Posted 30 October 2012 at 06:53 as a comment on Growing Population

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Your mana base could be $800+ cheaper without hurting the speed at all by using City of Brass, Forbidden Temple, Tendo Ice Bridge, etc instead of the original duals... With the intention being to tutor for the cradle, you only need two in the deck at most which opens up options for more 0 cost creatures or other mana effects to improve the redundancy of the deck so it doesn't require a "god hand" to go off.

It's a nice concept but storm is fairly powerful in legacy tournaments so people already stock the answers and the deck has a huge weakness to counter magic.

I would suggest using Wild Cantor as an additional "free creature" since it costs 1 but replaces itself and fixes your mana at the same time. Also, Simian Spirit Guide does the same as the elvish but for R which will help you cast the cantor or go towards the sac outlet or fecundity. Lotus Petal is only restricted in vintage so you can and probably should include a single copy of that for vintage or a few for legacy. It's technically counterable but ups your storm count while the guides don't.

Throw in some Flusterstorms or something to give you at least some protection if you actually want it to be tournament playable.

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Posted 29 October 2012 at 12:37 as a comment on Kobold Academy

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