_Epsilon_

62 Decks, 212 Comments, 61 Reputation

M13 Liliana is odd in this deck... There's only three swamps total. Sure, IF she ultimates she will be good IF Urborg is out but otherwise she's extremely weak. It's entirely likely that the last +1 to get her to six won't even have a valid target to search up and unless you're already in a winning board position, the odds of actually getting her ultimate off is near 0.

You have too many CITP tapped lands or lands that can't be tapped for mana without certain other requirements met. Cabal Coffers without Urborg is complete trash in this deck. There will be a good number of games that it can't even tap for mana since there are only three swamps total and it requires three lands to tap for mana at all. (in other words it taps for 3 max at a cost of 3 without urborg) Without Prime Time in the format, it's a lot harder to set up this combo and it's unlikely that you'd want to waste two tutors on land. Not to mention how easily disruptible it becomes with the number of wasteland/strip mine effects looking for exactly this type of crippling play.

Both of these issues could be helped by replacing some of your tapped lands with the ravnica shock duals. They are swamps that are searchable by Liliana and count for coffers without requiring urborg to be out. They are easily available now that they've been reprinted in RTR/GTC.

You also have too few lands total. 31 lands is too low for a mono color, speed deck. A three color deck will definitely struggle with so few lands. I'd recommend at least 34 even with all the artifact ramp in the deck.

Grinning Totem could be a good addition for this deck... You're already playing Praetor's Grasp but this does nearly the same thing and has the added effect of being an artifact and as such, more abusable in the deck.

Explorer's Scope seems weak here. Not one of your creatures in this deck is going to be overly aggressive and most won't even survive the attack. In any event, you'd be better served by something like Druidic Satchel or Journeyer's Kite.

What use do you have for Reliquary Tower? You don't have a single draw spell in the deck. You have plenty of ways to generate card advantage or filtering but the odds of you ever having more than 7 cards in hand is incredibly low.

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Posted 22 February 2013 at 08:07 as a comment on Mishra Artifact Control EDH

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What do you mean by "color type creatures"? I would think the ability of the Patron would make up for any potential downsides.

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Posted 21 February 2013 at 14:06 in reply to #324595 on Prostate Exam

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Having a deck with interchangable commanders usually leads it to being more of a "good stuff" list and less powerful then you could make it designed around one or the other. Pick one, design it around that general. Sharuum is a combo general. While you may not play her that way, that is how she is seen and you'll have to deal with that reputation with her at the helm. Sen is more controlling.

You have a dozen or more CITP lands. This is too many and will slow you down significantly.

Manalith is terrible. You have enough artifact mana without it and would be better off just replacing it with something more useful.

The two M13 rings are also underwhelming. There are better options for both the protection and resilience effects. Neurok Stealthsuit has the same cost as the Ring of Evos Isle but can also be moved at instant speed to protect any creature you control for the same payment of giving one creature hexproof (which can now be ignored anyway). Darksteel Plate costs a bit more but also makes the creature indestructible which is far better. There are other options as well that could be seen as even better but they are a bit more expensive.

Additional suggestions can't really be made without a specific general in mind...

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Posted 21 February 2013 at 14:04 as a comment on Heartless Minds

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Blasphemous Act would be a great board wipe to go along with the Reckoner and Spitemare. Throw in a Mogg Maniac and Stuffy Doll for good measure.

Make sure you are aware that you cannot choose WHO creatures attack with Master Warcraft, only if they do. If you're just using it for "no blocks" there are better/cheaper options like Falter or Goblin War Drums type effects.

You have a lot of smaller creatures which will be rather underwhelming later in the game, even with the amount of global buffs. This may or may not work out for you but card draw appears to be a serious problem. You will likely spend a lot of games in top deck mode and with a deck like this that needs to swarm with smaller creatures, that is a death sentence.

40 lands is a lot with your lower mana curve. I would replace a few of your lands with card draw. Not only will this ensure you have gas later in the game, it will ensure that you hit your land drops more reliably at the same time. You have a perfectly even mix of red/white in the deck, why is there so many more mountains than plains?

Heavy aggro decks tend to have a weakness to board wipes. You still should play some board wipes in case things aren't going your way but you should also include more ways to survive a board wipe. Boros Charm is great but it wouldn't hurt to include alternate options like Faith's Reward, Rootborn Defenses, or Ghostway type cards.

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Posted 21 February 2013 at 08:54 as a comment on Agrus Kos EDH

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Trostani would be an awesome card, she's still a 5/5 for 4 with Doran out but also will give you insane amounts of life from all your other high toughness creatures.

Playing black and green, you have no reason to be playing howling mine. Use some of that amazing black/green draw rather than helping everyone else. I would add quite a bit of additonal card draw if possible. Paying life for cards is a small price with as easy as you can gain it and how easily you can defend vs attacks.

You have a lot of global creature wipes instead of using ones that will likely leave your side unscathed. Wave of Reckoning is the perfect board wipe for a Doran deck. It will destroy most creatures your opponents control while not doing a thing to yours.

Elesh Norn does have a big behind and buffs your guys but also draws a big target on an otherwise low threat drawing deck. I would suggest Oathsworn Giant. He's not as big but offers the same buff as well as giving everything vigilance.

Seedguide Ash, it's a treefolk and when it dies it can pull 3 dual lands out of your deck.

I would probably include something like Dosan or City of Solitude so that once you are ready to alpha strike, you can't be screwed by a swords to plowshares on Doran leaving you connecting with a bunch of 0 power guys.

I would consider Gyre Sage over your Birds of Paradise. With the high toughness of your creatures, you will quickly get it to be very large on it's own as well as ramping you quite well at the cost of losing the non green colors of mana.

What's with the $700 tutor in an otherwise average value deck? If you can afford $700 cards, the deck could be made far more highly tuned.

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Posted 19 February 2013 at 12:45 as a comment on Doran, The Siege Tower EDH

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No, that is not correct vines. you don't get a "fresh new card" you create a copy. The spell copy is not represented by a card and does not Cipher.

You've had 4-5 people tell you you're wrong and not a single person back you up on this. We're not all oblivious. You are misunderstanding the rules.

You are correct in that they worded it the way they did on purpose. "Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card" The wording is the way it is because it is not a spell on the stack. You can't "copy the spell" because it isn't a spell, It's a card in exile. You copy the card (similar to creating a token), then cast the copy. The copy is not a card, it's a copy of the card but it is not represented by a physical card and as such does not trigger the Cipher.

You don't search your library for another physical copy to cast, you don't pull an extra copy from your trade binder to cast. You create a COPY within the rules of the game and cast that. Once it resolves, it ceases to exist. There's no printed card representing it so that you could get it back from your graveyard, return it to your hand or shuffle it back into your library if you chose not to cipher it. It's not a card, it doesn't physically exist so it cannot be treated as if it does.

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Posted 18 February 2013 at 13:46 in reply to #324588 on Cipher deck

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Patron of the Moon. You're welcome.

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Posted 18 February 2013 at 13:14 as a comment on Prostate Exam

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You seem to have a lot of good stuff additions that are unnecessary and not really enough dragons to choose from with SCUD IMO.

Valakut and Emeria really don't belong in the deck. You barely have enough to trigger them if you get all the basics/duals out at once which is not going to happen in a game. These will only ever be active with Chromatic Lantern or Prismatic Omen out which makes them mostly dead draws and extremely vulnerable to a board wipe.

You need more ways to recycle the dragons like Reito Lantern to reuse them or protect against GY hate.

With only 10 dragons in the deck, Kaalia isn't a very strong choice. The odds are very low that you'll ever have a dragon to drop in with her, especially with you pulling them out with SCUD.

You could benefit from some additonal enchantment hate. If anyone plays something like Leyline of the Void or Rest in Peace, you'll be screwed and only have a couple answers available.

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Posted 18 February 2013 at 13:02 as a comment on Scion Ur Dragon advice?

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Mutilate will NOT kill creatures a second time if they have undying. It only affects creatures in play at the time it is cast.

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Posted 18 February 2013 at 08:04 in reply to #324251 on Cipher deck

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If your main focus is to give her double strike and a power boost, you should probably include more sources of double strike. Fireshrieker is ok. I'd definitely grab Inquisitor's Flail though since it's cheaper and you're already going for unblockability. Boros Charm is another auto include for both the double strike and making your stuff indestructible.

Some other enablers would be Overblaze, Quest for Pure Flame, Gratuitous Violence, Ajani, Caller of the Pride (also can boost power), Battle Mastery (tutorable aura), Rage Reflection, Silverblade Paladin, Savage Beating (also doubles combat steps so you could kill 2 plaers), Sunhome, Fortress of the Legion (a land so repeatable), True Conviction, Seize the Day (would enable up to two bonus combat phases in a single turn for only 7 mana), World at War and Waves of Aggression (both easily recast for multiple turns.)

Akroma's Memorial is actually detrimental to your strategy since you won't be able to target Gisela with any of your current double strike enablers. You need another source of haste, probably Swiftfoot boots, Fervor, Anger or similar.

I wouldn't really consider Bone Saw playable but if you want to use a simple equipment that gives +1/+0, use Shuko instead. It's basically the same thing but it costs 1 up front and equips for free rather than vice versa. I would rather go for some lord or anthem effects so you only have to worry about giving her double strike and unblockability.

You definitely need more ways to protect her though. She will be a high priority kill target and overextending to have her removed in response to your lethal attack will probably cost you some victories.

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Posted 15 February 2013 at 12:40 as a comment on Boros EDH

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You've got 104 cards which is 4 too many.

I would suggest Lightning Greaves or Swiftfoot Boots to give Rafiq haste and some additional protection since he is a high priority kill target.

The alara cycle of give X to target creature power 5 or greater is cute but ultimately underwhelming. If you want to give your creatures an effect, give it to them, don't make it a paid/targetted effect unless completely necessary. Once you give them the Whispersilk cloak, you can't target them for the trample/indestructible/etc. Get rid of those (except maybe spearbreaker) and find other options for the effects. Trample can be given more reliably by Brawn, Rancor, Akroma's Memorial, or Primal Rage.

You need a board wipe or two and/or ways for you to avoid/recover from a wipe.

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Posted 15 February 2013 at 08:50 as a comment on Exalted EDH

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- Island
- Quicksilver Gargantuan
- Djinn Illuminatus
- Overmaster

+ Thespian's Stage
+ Diluvian Primordial
+ Teferi's Puzzle Box
+ Cyclonic Rift

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Posted 13 February 2013 at 13:42 in reply to #313698 on Tibor and Lumia

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Graveyard hate is a necessity in mill decks. In a lot of EDH decks, the graveyard is just a second hand. I am not going to allow my opponents to benefit from my mill if given the choice. It will occasionally cause some issues with Ink-Eyes, Guiltfeeder, or the Aberration but more often than not, they're still fully viable. (The Graverobber is not impacted at all by my yard hate as I can respond to the exile triggers with him if necessary. It's also nearly impossible to flip him late game without a decent amount of yard hate.)

I would rather have some normally powerful cards be dead draws (until the next board wipe) than to lose to a Praetor's Counsel after putting half a deck in the yard or fueling some reanimator combo when all I really need is for the cards to hit the yard to gain value.

Even if they aren't using any big graveyard strategies, if they have an Eldrazi Titan in their deck or Elixir of Immortality, all my mill was for naught without some removal.

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Posted 13 February 2013 at 07:31 in reply to #323260 on Lazav EDH

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It's not legal in the deck. It has a white color identity. You will need to use any of the dozens of other options for a one drop mana creature. You have no use for colorless mana anyway since it still empties from the pool at the end of phases.

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Posted 12 February 2013 at 07:05 in reply to #323060 on CDR Eldrazi Abuse: Updated!

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Tablet of Guilds is pretty bad. If it worked for everyone, it might be useful but there are far better life gain cards available in white and it's still a rather weak aspect in a 40 life multiplayer format. Your opponents will kill you with poison, commander damage, combo, or their alpha strike will hit for more than enough to kill you even if you've gained 15-20 life. Far too many viable, alternate win conditions to include anything that JUST gains life. If you want to include life gain in the deck, use something like Congregate, Beacon of Immortality which will add a significant amount of life or some incrimental life gain like lifelink that is a bonus on a creature.

The spot would likely be better repurposed for a way to protect your general by giving her shroud/hexproof. She is a high priority kill target and I've seen far too many games end by killing her before the damage step to make an otherwise survivable attack be lethal.

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Posted 11 February 2013 at 14:25 as a comment on Gisela EDH

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An Omnath deck without Seedborn Muse? For shame!

LOL at Spousal Abuse tag.

Avacyn's Pilgrim is not legal in a mono green deck. Try replacing it with [ANYTHING].

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Posted 11 February 2013 at 14:15 as a comment on CDR Eldrazi Abuse: Updated!

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Props on not including any infinite combos.

Enter the infinite is extremely risky without any ways to shuffle your library or discard your hand. It MIGHT kill a target or two if Niv is in play when it resolves but it won't kill everyone and once it's cast, you're on a two turn limit with the main focus of your deck being gone since you can't draw.

You definitely could use more top manipulation with the miracles and to a lesser extent, Galvanoth. If they aren't the first card you draw, they become very expensive.

With all of those in mind, Scroll Rack would be the best suggestion. You can put your entire hand back into your library without "drawing" a card so as to not lose with Enter the Infinite while also setting up your next draws with no risk or just put the miracles or any other spells on top for galvanoth. You could even copy enter the infinite and respond by scroll racking before the second resolves to draw your whole deck twice.

Another possible suggestion would be Patron of the Moon. If you somehow didn't kill everyone after drawing your library, you can drop all the lands in for cheap and then top in the rest. That might not be worthwhile though since there is otherwise a shortage of draw in the deck.

With the current set up of the deck, Tibor and Lumia might be a better option as general. They have more interaction with the heavy spell count of the deck and won't draw nearly as much blind hate as Niv Mizzet does.

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Posted 08 February 2013 at 12:58 as a comment on Niv-Mezzit EDH

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Hero of Bladehold and to a lesser extent, Hero of Oxid Ridge would be good here allowing you to double up on battle cry triggers.

Avatar of Slaughter would make sure your opponents are tapped down and allow you 4 hits per turn per creature which would end the game real fast.

Boros charm also gives double strike for the kill out of nowhere and to protect your stuff from board wipes.

Concerted Effort could get nasty real quick.

Savage Beating would make all of your creatures far more scary and give a third combat step (or just replace your generals effect if she is tucked/countered).

A sac outlet with Nim Deathmantle would provide mana/4 additional combat steps every turn as well as making her a 5/6 and cutting the hits required to kill a player from 7 to 5.

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Posted 08 February 2013 at 12:31 as a comment on Aurelia commander, suggestions

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If you're going to run MoM why not run the other Mizzet combo cards with Curiosity, Ophidian's Eye and Tandem Lookout? You WILL get hated out for having an "I win" combo in the deck so you might as well play all of the options to help it go off or remove it.

I would say you have too many lands considering all the draw in the deck.

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Posted 08 February 2013 at 12:07 as a comment on Izzet Experiments - EDH

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There are a lot of things to help speed her out like Oath of Lieges, Urza's Incubator, Caged Sun, etc.

It basically lays down some basic control in the early game like Crackdown and Kismet along with spot removal and rattlesnakes like Michiko Konda or Windborn Muse.

Once she's in play, it just starts going to value town getting free tokens then bouncing things like Nikko Onna or anything with the Free Riders to get even more value from them.

Once it has a sufficient amount of creatures there are some win conditions like Coat of Arms, Radiant, or Aether Shockwave to make sure I can hit for a lethal amount on multiple opponents.

There's also a few other token shenanegans in the deck as back up in case she gets too expensive or tucked.

Angel of Flight Alabaster combos with Crib Swap and Eternal Dragon for repeatable removal (that also triggers Oyobi) or guaranteed land drops on top of just being generally useful in the deck.

Sigil of the Empty Throne + Flickering Ward gives me as many 4/4 angel tokens as I can afford for 2 mana each.

Goldnight Commander + Hero of Bladehold makes for some crazy big tokens, especially if I can get anything else to come in as well off of Twilight Drover or other big token generators...

There's also a lot of anthem effects to make sure my already decent 3/3 spirits or 4/4 angels are even more threatening.

It's not as powerful as some of my other decks but it does do some pretty powerful things when it gets going and is certainly fun to play.

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Posted 08 February 2013 at 08:33 in reply to #321988 on Oyobi EDH

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