_Epsilon_

62 Decks, 212 Comments, 61 Reputation

...and that's why they aren't a threat. Then you get 2 for 1 value off every spell and start doing things like stealing all creatures on the board with a single red spell or using random draw spells to keep creatures off the board. They are very scary.

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Posted 05 February 2013 at 13:43 in reply to #321647 on GUYS, I need your help[IDEAS!]

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Tibor and Lumia is a really fun general that doesn't draw a lot of hate.

Second the Ob Nixilis suggestion. He makes for a rediculous mono black landfall deck.

Norin the Wary is one that I always think about building but don't currently have the cards for... He's just shenanegans.

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Posted 05 February 2013 at 13:33 as a comment on GUYS, I need your help[IDEAS!]

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I have an Oyobi spirit deck... it's pretty fun. Certainly a bit more casual than some of my other decks but it does lead to some very scary board states out of nowhere late game.

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Posted 05 February 2013 at 13:27 in reply to #321584 on GUYS, I need your help[IDEAS!]

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- Scepter of Fugue
- Mystical Tutor
- Theft of Dreams

+ Brainstorm
+ Whispersilk Cloak
+ Memory Erosion

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Posted 05 February 2013 at 07:27 as a comment on Lazav EDH

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This deck needs a Heartstone and possibly a Rings of Brighthearth.

Also, I assume the Urborg you have is supposed to be Urborg, Tomb of Yawgmoth rather than the original.

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Posted 04 February 2013 at 08:03 as a comment on Olivia Voldaren Commander

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I've seen Azami decks drawing 10+ cards a turn. It doesn't take long to hit the bottom doing that, especially if anyone is playing mill.

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Posted 01 February 2013 at 10:43 in reply to #319375 on Azami Commander

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Nice catch... The Boros Recruit is not allowed in the deck. It's not exactly good anyway though.

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Posted 01 February 2013 at 10:41 in reply to #320427 on Krenko's Goblin Mob (EDH)

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If you're looking for another SotF effect, you're missing Fauna Shaman.

I was suprised to not see Genesis in the deck considering the fairly tuned nature of it. Goes insanely well with SotF effects.

Also, I do not see any answers to graveyard hate/exile. Riftsweeper or an Eldrazi Titan would be good for that.

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Posted 31 January 2013 at 12:33 as a comment on Karador EDH

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Primeval Titan is banned.

Not seeing a lot of spells worth copying.

No infinite combos which is nice but not really a lot of dangerous threats either. O-Stone/Academy Ruins is kind of a dick move...

Overall, this seems like a very "fair" version of Riku which is great but you'll still likely get just as much hate from people that have experience with far more mean riku decks...

I would add a bit more "bite" to the deck with things like Bribery, Blatant Theivery, Acquire, Terastodon, or the new on color Primordials.

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Posted 31 January 2013 at 09:57 as a comment on Riku of Two Reflections

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He's in the Sideboard like most EDH decks... The general is not part of the main deck and it's a lot easier to identify in the side board.

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Posted 31 January 2013 at 09:40 in reply to #320260 on Odric, Master Tactic Token EDH

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Replace some basics with a Terramorphic Expanse/Evolving Wilds/Naya Panorama to help with cheap mana fixing. Replace some lands as 42 is a lot. Put in something like Cultivate/Boundless Realms/Kodama's Reach so you still have a similar number of land related cards but not all basic lands. Another option would be adding card draw like Harmonize, Garruk, Primal Hunter, Skullclamp, Yavimaya Elder, Regal Force, etc... All of these will allow you to run with more like ~34-38 lands while still being able to draw lands every turn or draw more threats to be more relevant at all stages of the game.

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Posted 31 January 2013 at 09:36 as a comment on Rith's command

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Jar of Eyeballs is nuts with the amount of tokens you generate. It will let you set up your deck however you want and draw any card in it.

Goblin Assassin will effectively cut your token generation in half but it will guarantee the opponent's boards are clear for you to swing in unhindered.

Blood Moon in tandem with your Goblin King would give most players mountains for more unblockable.

Are you able to function on 20 lands? I could understand maybe going as low as 25 since there's a lot of cheap creatures and goblin based mana but it still seems horribly low.

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Posted 31 January 2013 at 09:20 as a comment on Krenko's Goblin Mob (EDH)

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So then that begs the question, why is it in your deck? With no "good" targets it's just a good stuff inclusion. You could use something like Quest for the Holy Relic and then fetch something more useful directly onto Sigarda at instant speed for a kill out of nowhere (fireshrieker or something with one of the swords already on her?). You might not have enough creatures for that though...

There's like seven board wipes in that deck already and most of them will more or less wipe the board without killing my general and will also get around indestructible which is why they were chosen. Not to mention all the spot removal or other creature control options like Tainted Aether. Creatures aren't usually a problem for me. Mine would definitely be a problem for you. Gave an example in the reply on that deck though. ;)

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Posted 31 January 2013 at 07:56 in reply to #319289 on Try Killing This

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I have dealt 21 general damage by turn 4 before. It went something like:

1: Swamp, Sol Ring, Lightning Greaves
2: Swamp, Wayfarer's Bauble, cracked
3: Cast Ob Nix, Drop a fetch, crack the fetch, swing for 9
4: Drop another land, use removal on chump blocker, swing 12 for 21 general damage with third player taking 18 already and being dead on the next turn with another fetch in hand.

Although there are other ways to do it as well.

The good thing about a landfall deck is a lot of the land drop is cheap. Things like Terrain Generator, Walking Atlas, Wayfarer's Bauble, Armillary Sphere are extremely dangerous in this deck and they're all found in junk bins. Throw in a Rings of Brighthearth and I can easily drop in 6+ lands in a single turn to make Ob Nix lethal out of nowhere.

I don't really play hand disruption in this deck. Appetite for Brains is specifically there to draw removal or ruin a combo. Hymn is awesome discard, however, I need exile and for 1 mana you can't really beat it. Everyone is ramping into something so there is usually a juicy target and if they have an answer, they'll use it to protect it, letting me resolve Ob Nix without worry.

A lot of your suggestions are great cards but is a bit of a budget issue as well as availability and self restraint. However, this deck is extremely dangerous even as is. Some of the cards just aren't that useful to me though. Dark Ritual was in at some point but I took it out, sure it makes it a little faster but speed is not really an issue in the deck. I opted for Ghost Quarter rather than strip mine since it replaces itself and I can use it on my own lands to get an extra landfall trigger or two (Plus my strip mines are in other decks...).

I don't usually go for the speed kills unless it is 1 vs 1 so adding more speed to the deck isn't that useful to me. I really hate it when I get taken out in the first six turns, then someone wipes and I sit out for an hour so I tend to give the same consideration to others. I don't end the game for someone until I can reasonably kill everyone within a few minutes. With that in mind, the deck is more designed with a bit more resiliency in mind rather than pure speed. I could definitely add things like top or bob and make it more duel competitive but that's not the ultimate goal and there is already a lot of draw in the deck.

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Posted 31 January 2013 at 07:38 in reply to #320270 on The Ballin' Fallen - Ob Nixilis

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You should probably read the philosophy of the format from the rules committee as this deck is really against the philosophy. No one likes watching you decksturbate. If I ever played against a deck like this I would make sure you were dead before you got to 8 mana.

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Posted 30 January 2013 at 09:32 as a comment on Avacyn EDH

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You should include all the cycle lands in the colors as they go very well with LftL. Also Crucible is a must for a deck like this so you can discard the land, then play it from the yard.

Burgeoning and Horn of Greed would help. You'll also want something to double up the effect in case your general is countered or tucked. Land's Edge or other similar effects.

Lost in the Woods requires Forests. All of your colored spells require Forests. You should be at least 3/4 forest vs Mountain in the deck since you only need Mountains for your general and even then you only ever need two.

Abundance is awesome with only a handful of nonlands in the deck, being able to hit them every time is important. It also combos really well with Sylvan Library since you replace the draw, you don't have to put anything back or pay life.

You could easily take the nonland count up to 25+ without hurting the playability of the deck. Land, go all game will be boring and people will know to prepare to deal with your general. If he's tucked, you're screwed. (only more vulgar and rhyming)

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Posted 30 January 2013 at 08:19 as a comment on Borygamos EDH land discard

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Yes, the ability still fully resolves. It just resolves as "Whenever a player casts a noncreature spell, exile that spell and you may play that card without paying its mana cost. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost."

It literally just replaces the counter portion of the spell.

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Posted 30 January 2013 at 08:02 in reply to #319839 on Dovescape Challenge

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Guile creates a replacement effect so the spell would be countered but instead gets exiled. The only way around it is playing uncounterable spells since the "counter" part would fizzle and would not get replaced.

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Posted 30 January 2013 at 07:00 in reply to #319839 on Dovescape Challenge

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You need card draw. With your fairly low curve, you will run out of cards in hand very quickly.

You need answers to problem permanents and/or board wipes. You have no way to deal with flying and there are a lot of powerful flyers in the format. You need to add spot removal or board wipes, probably both.

You are playing green but have no ramp? Your enchantments and x creatures are very expensive and so is Rhys' ability. You should at least include a Cultivate or something so you can get to a point where you can do more than one thing a turn.

You are playing white but have no board wipes? Hour of Reckoning would be ideal since it leaves your token army alone. Austere Command would be a secondary choice that will keep most of your creatures alive going for CMC 4+ with another mode.

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Posted 28 January 2013 at 12:54 as a comment on EDH, needs work and edvice

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I really like the concept of this deck. How does it usually play out? In my groups, it seems like it would backfire more often than not... definitely seems fun though.

Spellbook is bad. You already have two other sources of no max hand size that do other things. If you need the redundancy, go with Library of Leng or include something that can tutor it up when needed like Tolaria West. This is largely be a dead draw or a disappointment in most games while you'd much rather have the other two out.

Also, Dragon's Blood is horrible. You can add a counter to things far cheaper than 6 mana. (Forgotten Ancient among others)

Paradox Haze would help you benefit more than others on the upkeep triggers in the deck as well.

There's also a fair amount of new stuff in Gatecrash that would probably really improve the deck for you.

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Posted 28 January 2013 at 11:15 as a comment on Wish Maker

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