Looks like a very effective deck. I'm in the process of building a self land destruction deck built around Titania, Protector of Argoth, She may be useful here as a one of. Here's the deck if interested in checking it out.http://www.mtgvault.com/maniacalmaniac/decks/walking-on-fragile-ground/
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I'd prefer Geth's Verdict over Gatekeeper as well as Go For the Throat in place of Victim
Also another creature which may be worth consideration is Leveler, a 10/10 for 5 mana
When building decks I like to consider the cards that will most hinder them. This deck I think of Torpor Orb being an issue to say the least. So I think a bit of artifact hate would be useful. D sphere is great just don't think it's enough. Hope this helps and Happy Casting.
I can see Wakestone Gargoyle winning a game or two for ya. I also think Assault Formation should be a 4 of.
Eater of days is so dangerous, Sure game 1 it's great but once your opp knows what your doing your gonna be going up against a plethora of artifact hate which will be played while that's on the stack. I'd suggest Vexing Devil, I run two Torpor Orbs in my Boros deck with Devils and I love the look on my opp face when they realize they don't have a choice and it's a 4/3 for 1. Either way Torpor decks are super fun, Good Job.
Nice deck man, but Darksteel Citadel isn't doing anything but hindering you. Basics and the play set of Shrines will go much further.
That match up was against zoo BTW.
A successful resolve definitely swings most games. Just the other day I played Hedron Crap T1 T2 fetch (6) Glimps (16) T3 land (19) Mind funeral for 8 (27) then T4 I played Incursion gaining 33 life.
It's pretty easy to edit the current deck, You don't need to do a new one.
Oh ya, 61 cards is to many just so you know.
I played infect a fair bit and it's a better strategy to have less creatures and more pumps. I would try to stay under 16 creatures. Pumps to add would be Vines of the Vastwood, Groundswell. Rancor should also be a 4 of in a Infect deck IMO. If budget allows get Inkmoth Nexus.
I agree that 20 is to few but I wouldn't go over 23 or 4. cutting 1 or 2 of the Vessels for 2 Expedition Maps will help in getting the Urza lands online.
True, maybe a swap to Tamio and loose the red all together would be more efficient.
Very interesting build here and I like many of the things you have going on. My biggest problem would be the Guildgates, they're the worst of all your options and at the very least should be replaced with the life gain lands from khans. Then I gotta ask, have you ever actually won from Darksteel Reactor? It seems cute and very unlikely to ever work out. I think it would b better to run 1 of and then the full play set of Wurmcoils.
@Baubergine You're aware that you mark decks unloved to let others know you want opinions and advise on the deck?@Aquies The deck seems fun but comes also very inconsistent. I suggest you figure out what it is you want to do and focus the deck in that way. For instance you have Waste Not but you're not focusing on a discard strategy. Try to run 4 of's of the cards that help you the most in what ever strategy you choose.
I've been running a competitive modern mill deck for the last few months and I highly suggest running 2 Crypt Incursion as 2 or 3 mind funeral.
Nice, I'll take that as a complement Sir. There's only one other person I've met who would fall into that category but I don't think he's on Vault and I haven't seen him at my local store for about 3 months. We're a rare breed.
Like I said it can help, but it still has it's flaws. I would still rather play some more hand disruption over silence.
A turn 1 Alter of the Brood in this build could actually mill you opp. lol I've actually seen it happen.
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