Abrupt Decay! Should also be on the need to get for this deck list.
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Well modern is a whole different thing. Modern, competitive meta modern is generally a fast format. pretty much every deck has the ability to win on turn 4 and a few even faster. The most consistent decks in the format easily deal with most threats through removal/control while not hindering their own win con. For example that's probably why Twin is so good, it only requires 2 different cards to go off 1 of which of course is Splinter Twin and the other has a few different variations main ones (most reliable) being Deceiver Exarch and Pestermite. This leaves the bulk of the deck as answers to your opp threats.A deck like this is pretty much focused on it's self, It wants to be left alone to do it's own thing. Like ramp into a big fun fatty and wreck face. Really fun when it happens but the reality is the other decks in the format are more efficient at what they do then what this does. Like burn can keep hitting to your face the whole time your ramping into something and win the turn a big fatty hits the board. Then if not they'll probably have a kill spell like Path to Exile ready and waiting. I happen to play mono green ramp deck in modern as well and I think I have it tweaked pretty efficient and it rarely wins at modern nights at my local stores. I play it because it's fun but I don't really expect to win but it can get lucky. Here's the link,http://www.mtgvault.com/maniacalmaniac/decks/green-power/It has few win cons with as many answers as possible. Like blockers that double as devotion.
To be honest modern is a whole other ball game then standard. I really don't think any of your lands can come in tapped. I'm still undecided with the tango lands in modern. (Is that what they've been labelled?) as one ofs they may work fine but shocks and fetches are still superior. Your also gonna want to add 4x Path to Exile in place of your current spot removal.
It's guarantied to force a kill spell or it make quick work of opp life total. I absolutely love it! I just added it to my legendary multiplayer deck since the synergy with Marchesa is ridiculous.Check it out if you have the time, here's the link. http://www.mtgvault.com/maniacalmaniac/decks/legendary-multiplayer/
Nice build +1 from me.To be honest I'm of the opinion that Coat of arms is a win more card in this build. Not to mention it's a very bad idea when playing against another tribal deck. The only thing I think your missing in the deck is 4x Path to Exile. As well as a solid side board.
If you want to have a chance at being competitive in modern you'll have to forget about playing any lands that come into play tapped. This means 8 fetch lands and 3-5 shock lands. It doesn't seem to me that Nykthos is helping you at all. it's better played in a mono devotion deck. There are much much better S/B cards available in modern that should be played as well. Just curious but it looks like your taking your current standard deck and wanting it to work in modern since half of it is rotating.
Drana, Liberator of Malakir is a huge power house. I'd try to fit 2 in this deck for sure.
Oh ya, Stony Silence should definitely b e in your S/B.
I would cut the 4 Lost Leonin for 4x Knight of the White Orchid, It's a great devotion creature and the ramp will come in handy more often then not especially when opp is on the play. Then I think you need more removal and there really isn't any better in modern other then Path to exile so I'd cut the Priests of Norn for 4x Path.
Well I'm of the opinion that the banned/restricted list is for casual and competitive play. Sol Ring is such a broken card along with others that are restricted it makes for a more enjoyable game for all.
For starters 1 sol ring since you cant play 2 anyway. Then for pure flavor reasons I would put Thornling and Slime to 1 of's. The Argentum Armor should go imo its just to costly, it's great in stoneblade decks that cheat it out and on but this deck is not that. Then personally I'm not a fan of Hydras so I'd cut them all to make it easy. You have way to many huge finishers for the deck to be consistent.
You can only run 1 Sol ring in the only format it's even legal in. Then you really need to cut down to 60 cards. Yes 61 is too many.
Love the deck Gothy! Maybe it's because it's been on my mind but I can't help to wonder how Zada would play in here as a one of in place of Hooting Mandrills . Probably too slow and not required but a turn 4 resolve and then a mutagenic trigger could be the extra deciding factor. Would definitely make for a few WTF moments from opp. LOL
I agree, You need more removal and 1 or 2 copies of Crypt Incursion.
In a burn deck you want to be counting each man spent for a minimum of 2 damage Ideally 3 for 1 mana spent. With snipe you would need to get 3 triggers before the mana spent effectively pays off.
Guttersnipe is to slow, IMHO Grim Lavamancer is a much more reliable way to get bang for your buck so to speak.
Oh shit your right it's copying a creature with an x like a hydra where x will be 0. Sorry man my bad. I stand corrected.
Yes they are both good cards tho. All copies of cards with an x value will always be 0. Same as being able to cast a card without paying it's mana cast, for instance from Villainous Wealth. I would keep Balduvian Rage in however because it gives near broken card draw which is something red does not get often.
Don't get caught targeting Zada with Enrage the x value of the copies will be 0. Temur Battle Rage will probably be better.
Feel free to leave comments (Bad or Good) and let me know your favourite Legendary creature is and I'll take it into consideration.
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