ManiacalManiac

46 Decks, 1,316 Comments, 395 Reputation

Why Main deck Mana Leak over Counterspell? Your mana base seems consistent enough to always have the double blue. Also I'd cut Hunted Phantasm for Sky Swallower. It can be protected by Not of this World unlike the Phantasm. As well I would make Not of this world a 4 of. I'd probably cut 2 Mana Leaks or Counterspells if you so choose to swap them.

1
Posted 27 February 2016 at 17:02 as a comment on Dreadnought & Friends

Permalink

I like it. I think it's better in most scenarios really. Considering you can use it's counters to deal damage each combat when it attacks. Polukranos is a one time thing since you can only monstrous a creature one time. As well the only way you have to give your creatures deathtouch is when they're attacking. Maybe 1 or 2 copies of Lace with Moonglove could help that.

1
Posted 27 February 2016 at 14:44 in reply to #575677 on DeathTramplers Inc.

Permalink

Oh I know. I've won a few Tron match ups by targeting a Urza Tower. I have a good match up against Storm as well doing the same thing by targeting a fetch land then casting a Mind Funeral. Tron and Storm run very few lands it's a game winner.

0
Posted 27 February 2016 at 14:27 in reply to #575969 on Stopping the Eldrazi Machine

Permalink

I agree. The only thing more cards in a deck does is give you less of a chance to get what you need.

0
Posted 27 February 2016 at 14:14 in reply to #575100 on Infini-Turn WIP

Permalink

Valid points. If you happen to have a minute, I'd appreciate some feed back on a deck I may try out for Legacy.
http://www.mtgvault.com/maniacalmaniac/decks/do-you-hate-me-yet/

0
Posted 25 February 2016 at 18:39 in reply to #576125 on Tainted Arcane Roar

Permalink

LoL. I really don't play Legacy often, I'm wondering if this would have what it takes. To me it seems effective in theory.

0
Posted 25 February 2016 at 17:10 in reply to #576019 on Bant Tempo Town

Permalink

To be honest this seems slow and Inconsistent. Especially for legacy play. The Familiar and the Cursecatcher really aren't reliable enough to protect such a fragile combo, since they give your opp the knowledge to play around it. The land base wont hold up against most tier 2 decks either. Sorry for being negative, just my honest opinions.

0
Posted 25 February 2016 at 17:03 as a comment on Nathan Addington's Style Deck

Permalink

I'd suggest cutting Abundant Growth, for the same reason as stated above. (It does't ramp you and you don't need access to a different colour. I'd replace with 4 copies of Doubling Season, It fit's this build very well. It is expensive but most of the great cards are.

0
Posted 25 February 2016 at 16:01 as a comment on Miracle Grow

Permalink

Nice! I think you have enough Arcane spells to be able to cut Rend Flesh for Devour Flesh. It's very effective against those pesky Eldrazi bastards, as long as you have Remedy in play that is.

0
Posted 25 February 2016 at 15:26 as a comment on Tainted Arcane Roar

Permalink

Very well written DedWards. Anger of the Gods can be useful to bring in from the Side Bard as well. It's effective against Mimic and Reshaper.

Personally I play Esper Mill and actually have a 50/50 win % against Eldrazi. I've probably just been really lucky but since my deck already runs 4x Ghost Quarter and Surgical Extraction to hit the heavy hitters once they're milled I've found it rather effective.

0
Posted 25 February 2016 at 14:12 in reply to #575969 on Stopping the Eldrazi Machine

Permalink

Ya it's also restricted in the only format it's allowed in. which means you can only run 1 copy. Same goes for Mystical tutor.

0
Posted 25 February 2016 at 13:56 as a comment on the master tinker

Permalink

As drakeraenes stated above it has errata to be a badger. Check out the type line on Gatherer. Here's the link. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=19840

0
Posted 25 February 2016 at 12:46 in reply to #575825 on Temur Badger Rage

Permalink

Keep in mind with a deck like this if you haven't won by turn 6 you probably wont. Because mid range decks will stabilize their board with larger better creatures then yours. Your trying to win before they can do that.

0
Posted 24 February 2016 at 20:56 in reply to #574197 on Devoid Red-Black

Permalink

Looks solid. I'd probably cut 2 Bearer of Silence for 2 Grasp of Darkness. Odds are your opp isn't going to sacrifice the creature you want him to on turn 4 or 5 when he comes out. while with Grasp you can use it as a spot removal from turn 2 onward. Or after your opp blocks a smaller guy to deal the final blow.

0
Posted 24 February 2016 at 20:50 in reply to #574197 on Devoid Red-Black

Permalink

In addition Counterspell is the "cheap" choice. You "should" be playing Force of Will! But those are, well not cheap. (because it is the best).

1
Posted 24 February 2016 at 20:42 in reply to #575100 on Infini-Turn WIP

Permalink

In all honesty at this point who do plan on playing with this once you do build it? Forget about taking this anywhere for a legacy night. you won't win a game. Cut here for this card because it does the same thing only slower, Cut there for this card since it costs to much. At some point you have to realize certain fringe deck ideas are only possible with a lot of help from good cards. This doesn't do anything until turn 4 and it doesn't do what it's designed to do until turn 5 at the earliest. I apologize for the negativity, but I'd fell bad for not saying it if you are planning on buying this to bring to a Legacy FNM or such. (knowing your on such a tight budget).

1
Posted 24 February 2016 at 20:34 in reply to #575100 on Infini-Turn WIP

Permalink

Nice Build, what about Faithless Looting or a few other ways to get the higher cmc creatures into the graveyard earlier to "cheat them into play with Alesha.

0
Posted 22 February 2016 at 00:32 as a comment on alesha who smiles at brokeness

Permalink

Well I don't understand what you mean by "move it across zones".
Akoum doesn't really draw cards it cycles them at the cost of 2 tapped creatures. You never end up with more cards the you started your cycling through your deck. Still a strong mechanic but in my opinion I don't think it's what this deck needs. Especially at the cost of splashing a colour.
Altar's Reap would be a better draw spell for you. When you cast it, you do it in response of your opp targeting one of your creatures with a removal, or after you block a creature, or after one of your creatures has been blocked by something that will kill it.
Read the Bones would be another option.
That said I'm still of the opinion that your main problem is lack of removal.
The Fate Forgotten should be side board card as well.

0
Posted 21 February 2016 at 21:28 in reply to #575716 on Cutthroat Resurrection

Permalink

Just don't pick the alpha or beta versions. those are the rare and prized collectibles among the truly addicted.

0
Posted 21 February 2016 at 21:13 in reply to #575100 on Infini-Turn WIP

Permalink

As well running any less then 22 land in this deck is really hurting the probability of having a good starting 7, The odds in you having 4 mana to ever play the first Dynamo is very unlikely. The only deck I've ever considered running 17 lands is Burn that curves out at 3.

0
Posted 21 February 2016 at 19:02 in reply to #575100 on Infini-Turn WIP

Permalink

261-280 of 1,252 items