I see how you would want to use Tymaret for it's utility but I thinkit's just to costly for what your getting out of it. Tasigur, the Golden Fang would be a better choice IMO. It has a much better body (doesn't die to bolt) and would end up creating more beneficial situations. +1 from me tho, nice deck.
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You know a lot of this deck is no longer standard legal?
No problem, I'm still against Cackling Counterpart tho. there is never a situation where your gonna want to copy Malfegor so at best your only gonna get a 2/1 zombie for 3. that is just bad. If your trying to just get a creature then Reap the Seagraf or Moan of the Unhallowed would be better picks. Or if it's the instant aspect of the card you like, why don't you just play a better creature with flash like Sulfur Elemental? I'd suggest Vendilion Clique or Snapcaster Mage, but I'm assuming this isn't a deck you wanna invest that kind of money into.
Your running a legacy/vintage casual deck. Counterspell should with out a doubt replace Cancel.
I was also curious in why your running Revoke Existence? Are many there a lot of Gods being played in your meta? If not I would suggest running Sundering Growth in it's place. It's an instant which can be very relevant as well as offers potential value populating an ally token.
I hate to break this to you but a turn 3 blood moon is already gonna shut your deck down till you remove it. Either way if it was me, I would -3 Thickets and -1 Temple
Looking at this build it seems to me Faithless looting would be really good. Draw two Discard 2 lands then play them anyway.
Ya I just noticed your only running blue for Cackling Counterpart. Cut blue altogether and make your land base more consistent. Paying 3 mana to get a 2/1 or 2/2 zombie is not worth the double blue. Dread Return will hit way more.
And Gideon may come in useful. but probably not for modern.
I would have to say 4x Ally Encampment would come in handy. I think you would get a lot more value from Champion of the Parish then Turntimber Ranger after all everything else is a human too with the exception of Ondu Cleric that is.
Well in that case Dread Return may be fun since your not going for modern legal. You could put that discarded Malfegor right Into play. You could also -1 Malfegor and -1 Blightning. That would give room to add Seize the Day as a 2 of. Casting that once or Twice in single turn will win games if your able to ever resolve Malfegor.
Tibalt is BAD! I'm sorry to break this to you but it's the truth. Your strategy of building a specific hand hand will never work since the discard is random. As well what do you plan on targeting with Cackling Counterpart? Seems like a dead card all the time.
for side board suggestions Felidar Cub to deal with pesky enchantments like Tainted Remedy which has the potential to make you kill yourself. Complete Disregard for dealing with Den Protector/ Deathmist Raptor. Ultimate Price when facing big mono coloured creatures. Ruinous Path when facing Planewalkers. (Gideon is a bitch) Valorous Stance to protect you Zulaport.
Updated and revised since the rotation.
Because MTG-Vault is lacking with their legality updates.
This deck is much more focused and all around better then your other one. If I would change anything it would be to swap Mighty Leap for Feat of Resistance, Mighty leap has the potential to be enough for the kill but Feat's counters will remain on all the creatures plus gives the opportunity to get through flyers, Not to mention it's something you cast i response to your opp targeting Zada with a kill spell. Temur Battle Rage should also find a home in this build, it could easily win the game in may situations.Only other thing would be to add a solid Side Board and consider something in the main deck for interaction with your opponents stuff like Gideon's Reproach as I suggested on your other deck as well.
No problem, happy to help. Hope it does.
Ok here we go.For starters since this is a standard deck M15 is no longer legal so Aegis Angel and Flesh to Dust are an easy two for legality reasons. (79)<--remaining cards in the deck. Since your not running hexproof creatures aura are generally a bad idea, you're setting yourself up for getting 2 for 1'd. Abzan Runemark, Grasp of the Hieromancer and even Murder Investigation should all be cut. Murder investigation does give some value when your creature dies but not enough since the tokens are not warriors. (76)So then it's important to know that most games are decided by turn 5, which means in a deck that has zero ramp in it should seriously limit the 4 cmc + spells. so 3-4 spells that cost 4 should be the most and 2 maybe 3 that cost 5 cmc or more. So considering Jayemdae Tome costs 8 before little benefit at all makes it a horrible card in this deck. Sentinel of the Eternal Watch seems OK but not for the investment your putting into it, remember at earliest it's coming into play turn 6 and is a dead card in hand up until then. I do like Kothophed, Soul Hoarder but your never gonna want 2 of them in hand. As well there are gonna be times when it comes into play you wont want it to since it can actually kill you. I'd limit it to 1 of. and then Suppression Bonds is to expensive for what it does. (71)Well I already talked about the tomb so I'll explain the other artifacts you have. Lens of Clarity is a side board card because it's only good against certain decks and will be a dead card in hand more often then not. Sigil of Valor is just bad since your deck is not designed to be attacking with 1 creature, as well as it being to much investment for little value. Prism ring is the same as Lens, It's a side board card to put in against burn match ups, Gaining life is actually irrelevant unless your opponent's deck is designed to kill you by direct damage, or if your deck needs to win by way of Felidar Sovereign. Throwing Knife again is not that good, it doesn't pump the toughness and the ability only triggers when the creature attacks, It's basically dealing 2 damage for 4. The Horn is OK if you have a board state but useless other wise cut it to 1. So if you counted all that i'm sorry to say but in the main deck Only run 1 artifact and that's 1 copy of Horn. (63)Flatten is a removal card but a very expensive one the doesn't kill most of the big threats in the format.(like siege Rhino). Probably should get cut. (62)Tainted Remedy once again, you guessed it is a Side Board card great in certain match ups but a dead card in most. (61)The last cut would have to be putting Shadows of the Past to a 1 of. Your never gonna want 2 and having 1 is nice but doesn't really effect the game until later. ******60********There's my cuts down to 60 with the cards you have. In addition to that I think you need to cut all cards except for Infinite Obliteration from your side board. Add the cards I suggested previously. A side board is for cards that will perform exceptionally well against certain tier 1-2 decks in the format but useless other times. Most of the cards in yours just seem to be cards you like or wanted in the deck but ran out of room. Finally a few cards that could replace ones left in the deck or worth considering would be Gideon's Reproach to replace Celestial Flare, Stasis Snare can replace Pacifism and Silk Wraps,. Languish is probably the best board whip in standard right now so 1 will come in handy no doubt. I very well may be wrong on a few points but over all this will make your deck more more consistent. Take all of this for what it is, just my opinions and Happy Casting.
Yes, I like to spend free time viewing Unloved decks and offering help when I can. I agree with you that many of these cards have a potential use in way or another. However you are making your deck much much more unreliable and down right bad by play so many. The fewer cards in a deck statistically makes for a more consistent game.
Always good to see new players excited about MTG as well as a new person to the site. As for this deck all in all not badly put together considering where/how it came to be. As mentioned above by Northy this deck has to many cards. I'm not gonna sugar coat this aspect either. It has exactly 21 to many cards, 20 if Kytheon isn't actually in the deck. The situations of wanting more then 60 cards in a deck are for the most part never worth taking into consideration. The fewer cards a deck has the more likely chance of drawing what you want/need in any given situation. Not to mention the land/spell ratio is way off. A 60 card deck runs statistically perfect at 23-24 lands. Certain variables will effect this, like running a burn deck which mainly consists of 1 cmc spells therefore allowing you to play less land. Your mana curve directly correlates with this as well. If you would like me to break down all the cards and why, IMO they should be cut I will if you would like . Of course these are just my opinions take them for what they're worth, Happy Casting. :)
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