Maumau17

200 Decks, 365 Comments, 74 Reputation

To be honest, I originally made this list in 2019, and haven't had a chance to remake it. I think I will definitely have to consider those as a wincon, thanks for the suggestion!

0
Posted 30 November 2023 at 13:03 in reply to #650444 on Damia Ramp EDH

Permalink

I might suggest curse of the bloody tome for more consistent milling, and maybe splashing black or red for removal spells since it looks like a turn one delver or fast affinity hand demolishes your deck.

0
Posted 10 March 2017 at 20:02 as a comment on Mono Blue Mill Control Pauper

Permalink

Also considering you have so many high cost spells in your sideboard and the fact that you have a hard time getting up to three mana consistently, I would definitely up your land count.

0
Posted 10 March 2017 at 19:57 in reply to #597195 on Workshop

Permalink

The thing is with mox opal, you can use it as a short burst of mana when you draw multiples of them, which is why it's so good. You really do need to have more lands or mox opals, I've tried drawing dozens of multiple opening hands and I have had to mulligan my opener around half the time at least, and then when going to six I've had to mulligan a lot as well; you just do not have enough mana to get up to your three drops consistently. Lotus bloom is fine, but it's only a burst of mana, and if you use all of it then and don't have any lands or mox opals you can't cast any more spells; in a fast format like modern you can't afford to be slipping up this much on mana. I'm not trying to be rude with my advice, but I've been playing the format for a few years with mostly aggressive decks like burn and if you slip up for more than a turn you are usually dead.

0
Posted 10 March 2017 at 19:56 in reply to #597195 on Workshop

Permalink

I would honestly go up to four mox opals if possible (maybe cutting the lotus blooms, they just don't seem right in a deck that is trying to be aggressive) and maybe go up to like 16-18 lands because it seems incredibly hard to cast your spells with how few lands there are currently.

0
Posted 09 March 2017 at 13:23 as a comment on Workshop

Permalink

This deck seems like it could use some Walking Ballistas, they would probably be better than the Rishkars in the deck right now; other than that the deck looks great!

0
Posted 09 March 2017 at 13:20 as a comment on MODERN Hardened Snek

Permalink

Okay I think your changes really help the deck out a lot! I agree that keeping flayer in the deck is a good idea, though I'm not sure it wouldn't be better than including another color in the deck. I know you said you didn't want to move into jund, and I understand if you don't want to still, it's just that the removal spells and support spells in jund or abzan versions of this deck (tarfire or path, lingering souls or kolaghan's command and temur battle rage) are very good and having more shocks to get your life total lower is helpful. If not, I would consider adding dismember as an additional removal spell somewhere in the main or side because of the double phyrexian mana in it's cost while also being a solid removal spell. I hope this helps!

0
Posted 09 March 2017 at 13:15 in reply to #597159 on Death's Delirium

Permalink

I think you should have more fetches so you can get to delirium quicker and can get below thirteen for death's shadow faster. In my experience having four of each discard spell is much better, so I might consider cutting two Dryads for the fourth inquisition and thoughtseize.

0
Posted 08 March 2017 at 18:12 as a comment on Death's Delirium

Permalink

I actually have most of these cards in my paper version of the deck, I just neglected to change my online version. Thanks for the suggestions!

0
Posted 12 October 2016 at 14:27 in reply to #590808 on Brion Stoutarm EDH

Permalink

You can blame the modern Tron players for the price of Chromatic Star, since post Twin ban they seem to be the "best deck in the format", at least speculatively.

0
Posted 19 January 2016 at 15:54 in reply to #566498 on Culinary Essentials

Permalink

Well cultivate is better most of the time since you're able to get islands with it. I find that adding more ramp is usually a good option in my commander decks, but I'm not sure what to take out.

0
Posted 03 December 2015 at 12:32 in reply to #568851 on Budget EDH: Mechanical Kraj

Permalink

Why not both?

0
Posted 01 December 2015 at 12:23 in reply to #568851 on Budget EDH: Mechanical Kraj

Permalink

Okay now I'm seeing the wording correctly, sorry about that. :3

0
Posted 26 November 2015 at 18:13 in reply to #568676 on Arcane Denial of Life

Permalink

Seems like a lot of lands for a modern deck, maybe cut a couple islands. Possibly increase on the serum visions as a way to have more turn one plays, and another way to get easy value off of jace flashbacks.

0
Posted 26 November 2015 at 15:41 as a comment on Jace control modern

Permalink

Why no rain of gore in the mainboard? Wouldn't that make you more consistent? Or do the Idyllic tutors make it consistent enough?

0
Posted 26 November 2015 at 15:36 as a comment on Arcane Denial of Life

Permalink

Maybe Blighted Woodland as another mana source and a pseudo ramp spell. :3

0
Posted 26 November 2015 at 15:21 as a comment on Budget EDH: Mechanical Kraj

Permalink

Yeah I might consider sideboarding that, not sure how many I want.

0
Posted 26 November 2015 at 01:33 in reply to #568580 on Modern Grixis Delver

Permalink

I might consider putting in Atog as another way to sacrifice your artifacts and dealing damage.

0
Posted 21 November 2015 at 00:36 as a comment on Culinary Essentials

Permalink

Alright I'll go ahead and implement your suggestions, thanks! :D

0
Posted 19 November 2015 at 21:52 in reply to #567994 on WB Daxos EDH

Permalink

Yeah that's exactly what I'm thinking, or at least this list is partially wrong.

0
Posted 23 April 2015 at 19:24 in reply to #546931 on Modern Masters 2

Permalink

1-20 of 340 items

1 2 3 4 5 6 7 8 9 10 ... Last