Rufio666

2 Decks, 45 Comments, 0 Reputation

possibly blue suns zenith at leaset one maybe two, when you have sphinx in play + jaces erasure blue sun him for six you draw 12 he discards 12 pretty awesome i run a deck like this it has won me alot of games
please comment on my solarflare deck i need help as i would like to play it at fnm
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=258143

0
Posted 23 December 2011 at 05:34 as a comment on Turbo Fog

Permalink

possibly doomed traveler in vanguard out travelers more effective early game as vanguard just dies traveler dies twice so it good as a blocker and i think abolishers should be main at least 2 i think
+2 doomed traveler
+2 abolisher
-2 automaton
-2 vanguard

please help me out with my solar flare deck
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=258143

0
Posted 23 December 2011 at 05:31 as a comment on Standard Humans

Permalink

suggestions would be spellskite he is awesome for control and eating lightninbolts shock incinerate etc. into the roil is good for control plus return your persecutor spreading seas can be a big help with card draw and mana screwing your opponent

please have alook at my decks let me know what you think thank you

0
Posted 09 September 2011 at 05:26 as a comment on UBliterate

Permalink

1. you for got to put in the pods so -4 preordain +4 pods (i like preordain but it rotates soon the choice is urs till then)
2. phantasmal image as a 2 drop is awesome i would suggest 2 i would take out 1 oculus and 1 wurmcoil engine (1 wurmcoil is enough for the elesh norn combo)
3. I would add in 2 venser the soujourneres in here its a card that works in combo with alot of cards you have in here to get these in you could probably go 1 splicer and 1 stonehorn
4. i would suggsest dropping the mana leaks and adding 4 oblivion rings you are tapping mana in this deck so not leaving any open for control on there turn also oblivion ring + venser allows you to move it around
5.also suggst seachrome coast to help with mana colors early
side board contol 4 mana leaks 3 flashfreeze 2 spellskite 1 frost titan 3 divine offering 2 ratchet bombs
these are suggestions only let me know what you think most of my suggestions keep your deck type 2 legal after innistrad

please look at a couple of my decks and let me know what you think of them

0
Posted 09 September 2011 at 05:20 as a comment on Birthing Pod

Permalink

you are playing a very tough mix here green is the one color that gives you mana ramp and makes it easiest to play three colors with out it you have to have the multilands seachrome coast(WHICH IS STANDARD LEGAL it was released in the scars bloc) as well as glacial fortress sack land would be nice but they are dropping off at the end of septmber(scalding tarn and arid mesa) i think you have to go up to at least 25 lands in this deck just for getting you mana base out there. and yes the tempered steel are a must have 3 of if possible as well as stell overseer but i believe it rotating out soon as well

plz comment on my decks http://www.mtgvault.com/ViewDeck.aspx?DeckID=228672

0
Posted 01 September 2011 at 20:21 as a comment on Hawkward

Permalink

go up to 4 beatwithin 4-ponder 3-garruk primal hunter 1 frost titan in
downto 0 gitaxian probe 0 turn aside 1 cryptoplasm out

some minor suggestions the deck looks pretty good tumble magnets are a little out of place with now way to get there counters back up there just a stalling tactic maybe those two out for another image and a one of wurmcoil engine

plz comment on my deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=228672

0
Posted 01 September 2011 at 20:09 as a comment on U/G Aggro Post-Rotation

Permalink

find a spot for 2-3 azure mages the are awesome 2/1 beater turn 2 and turn 4 card advantage this card is a huge help also plz comment on my deck

http://www.mtgvault.com/ViewDeck.aspx?DeckID=220966

0
Posted 12 August 2011 at 05:55 as a comment on Caw-Go Please Help

Permalink

extractions main and add 2-3 grave titans love mono black i think the obliterator makes it one of the best mono colors lahwrithe = victory in most cases plz comment on my deck

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=188541

0
Posted 24 May 2011 at 06:36 as a comment on Mono B Obliteration

Permalink

love furnace scamp only better one drop is guide this deck is fast and strong and has enough burn that if he wipes your board you should still beable to win

plz comment on my deck

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=188541

0
Posted 24 May 2011 at 06:34 as a comment on Kuldotha Rust

Permalink

might of oaks out groundswell in it just fits your speed game much better also the inkmoths are a must plz comment on my deck

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=188541

0
Posted 24 May 2011 at 06:26 as a comment on Psycho Infect

Permalink

i would suggest the fauna shaman excellent utility creature to grab what you want and discard vengevines of cours plz comment on my deck

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=188541

0
Posted 24 May 2011 at 06:21 as a comment on Call of the Wild

Permalink

phyrexian mana is awesome definetly would suggst at least 2 metamorphs and love the dragons
plz comment on my deck

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=188541

0
Posted 24 May 2011 at 06:17 as a comment on RAAAAAGE extractor

Permalink

deck looks pretty decent possibly add darksteel juggernaut for mid turn power and i think you need twenty land or you might only see 1 mana for some games and never get to play all and all looks like a fun dek to play plz comment on my deck

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=188541

0
Posted 24 May 2011 at 06:15 as a comment on myr mana beats

Permalink

i like the bear umbra untap all lands when the creature attacks is a good ability might be a little steep for your mana curve though

plz comment on my equip/vengvine deck

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=161527

0
Posted 24 March 2011 at 22:11 as a comment on GW Aura Beatdown

Permalink

if your tapping out all the time then i would at least sideboard silence so your not getting controlled up the a** plz comment on my green white equip deck thanx

http://www.mtgvault.com/ViewDeck.aspx?DeckID=161527

0
Posted 16 March 2011 at 16:37 as a comment on Luminarch's Packleader

Permalink

with the 4 stoneforge mystics you might want to main deck the sword of b&m just so you have the two equipments to search for also possibly sideboard day of judgement for board wipe
plz comment on my white green equip deck thanx

http://www.mtgvault.com/ViewDeck.aspx?DeckID=161527

0
Posted 16 March 2011 at 16:29 as a comment on BWU Stoneforge Infect

Permalink

it works as a fun deck and its built for early game if you have ajani pridemates add em that get big fast wit soul warden and ajanis mantra in there
plz comment on my new infect deck

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=154562

0
Posted 28 February 2011 at 00:18 as a comment on b/w control weenie

Permalink

you can only have 15 cards in your sideboard in tourney play if your playing for fun this works fine to sideboard a sixty card deck with different colors all together

0
Posted 28 February 2011 at 00:10 as a comment on Infect

Permalink

its a nice thought to have a sideboard that changes the direction of a deck but almost impossible to do i would suggest to save the mill for a mill deck and add more infect definetly add some crusaders, and vatmothers at least in the sideboard if not main plz comment on my poison

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=154562

0
Posted 28 February 2011 at 00:09 as a comment on Infect

Permalink

i would suggest plague myr he will help speed you up alittle he also gives you some extra 2 drops

plz comment on my poison deck

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=154562

0
Posted 28 February 2011 at 00:07 as a comment on Green Infect Overrun Rush

Permalink

1-20 of 39 items

1 2 Last