BrianBell

466 Decks, 581 Comments, 95 Reputation

MUCH BETTER! and if it beat The Teeg, i'd say it's a good 1st draft. this has definately inspired me to make my own Rhys the exiled EDH. it'd be a fun thing to drop in a GSZ and a primeval, cause then you could primeval > urborg + Cabal Coffers. that would be pretty hilarious. and a Volrath's Stronghold would also be a good fetch target for primeval.
galgari germination would also be nice.
And i forgot to mention this, but i am issapoint you haven't put in bitter ordeal. What library?

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Posted 14 November 2011 at 06:29 in reply to #214274 on In Exilium Missam

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i like the idea, but i dont like how un-elfish it is. you are lacking many of the cards i immediatly expected to be in this deck -- scarred vinebreeder, viridian emitionary, wirewood herald, caller of the claw, gamekeeper, masked admirers, symbiotic elf, Glissa, elvish soultiller, and of course the Nissa Ravinae + nissa's chosen sac outlet engine. i would most definately drop some of your -1/-1 counter focus for some of the cards i have just suggested, though it's your call. i was also thinking that birthing pod, Sanguine Bond, ageless entity, Dross Harvester, Well of Lost Dreams, and skirsdag high priest could be quite formidable. and Nefarious Lich, though terrible, could be funny.

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Posted 14 November 2011 at 01:22 as a comment on In Exilium Missam

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i'm liking this deck, though personally i like O-ring better than dismember in decks w/out black, especially in decks that are sun-titan heavy. so i'd probably -2 dismember, +2 O-ring. but that's just my personal opinion. my real suggestion is forbidden alchemy -- since every permanent can be brought back w/ sun titan, u can use it to dig for titans, and if no titans are found, u can just grab an inst/sorcery or snapcaster, whatever better fits your strategy. i'm not sure what to drop for it, but it'd be pretty good.

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Posted 13 November 2011 at 17:47 as a comment on I'm shocked I'm doing this again

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The problem with this deck is it's curve. you have 5 cards unter 3 mana. that's a huge problem, especially because since this is legacy, you will be annihilated by aggro, storm, just about anything that's even slightly fast. so you're going to need to lower your curve. first off, you should add some mana myr - they are 2 drops, and 2 of them on the field can create infinate mana with your galvanizer. to be honest, i think myr turbine is to slow for a legacy mill deck. infinate 1/1's dont need a boost, so coat of arms and tempered steel are unnecisary. battlesphere is also a bit out of place, because both of your win conditions have nothing to do with him. though war report is really good, the only time you would play it would be early game, at which point you would tap out. so i'd rather have more ways to grab your combo than stall a turn with some life. that leaves only 2 dispatch in white, so you might aswell drop it for something a little better for your deck. maybe green. so right away you can do:
-2 coat of arms, -2 turbine, -2 battlesphere, -3 tempered steel, -3 war report, -2 dispatch
i'd then suggest:
+2 genesis wave, +4 noble hierarch (or birds of paradice), +4 copper myr, +4 silver myr
That should fix it up a bit. you'll also need to switch around your land base, and ponder would be good in here, maybe find something to drop for it.
hope i helped!

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Posted 10 November 2011 at 16:57 as a comment on Myr Mana Machines

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i'm surprised to not see gauntlet of power, caged sun, or magus of the coffers. and the lack of mana vault and the other two that i cant remember the names of (one of them is 0 for T: add 2, but it has at begginging of upkeep, flip a coin, & if u loose, loose two life. the other one is 2 for T: add 3, doesn't untap during untap, but u can pay 4 to untap). i feel like those could add a whole new level of danger.

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Posted 08 November 2011 at 16:57 as a comment on Koyaanisqatsi

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i like the idea, but there's a few problems.
first and foremost, you do not have enough ramp to sustain this deck's high mana curve and low land count. secondly, wave should never be a 4 off. 2 is optimal, though 3 may work if you find you have enough ramp. cackling counterpart seems unnecisary, though i do see the synergy with parrallel lives. and splashing red for warstorm surge seems a little uncalled for. white might acutaly do better than blue and red in this deck, as it has midnight haunting and hero of bladehold. also, a sacrifice outlet would be nice incase you need to get rid of essence of the wild. so in total i'd suggest something allong the lines of:
-2 mountain, -6 island, -4 harbor, -2 genesis wave, -4 cackling counterpart, -2 mind unbound, -2 warstorm surge, -1 parrallel lives, -1 kessig cagebreakers.
+2 forest, +6 plains, +4 sunpetal grove, +4 razorverge thicket, +2 hero of bladehold, +4 midnight haunting, +2 rampant growth.
thats just off the top of my head, if i think of anything else beneficial, i'll be shure to tell you.

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Posted 20 October 2011 at 19:34 as a comment on Sporelings gone Wild!!!

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yup, everything i suggested was type 2. as of now, standard consists of scars of mirrodin, mirrodin beseiged, new phyrexia, m12, and innestrad. i'd suggest swapping in atleast one more parrallel lives, though i'm not shure what to take out -- maybe a viridian emmisionary. and i'm not too sold on essence of the wild -- i'd suggest sun titan instead. it can recur blade splicer, doomed draveler, inangible virtue (if they destroy it), the mayor, and the pilgrim. that's a good portion of your deck, and it deals with atleast part of your removal problem. if i have any other ideas, i'll let you know.

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Posted 13 October 2011 at 23:56 as a comment on Stokens

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-4 shimmering grotto, -2 gavony township, -14 plains, +6 forest, +4 sunpetal grove, +4 razorverge thicket. that should help you with mana fixing, and it makes room for +4 oblivion ring and +2 birthing pod. you're gonna want 3 or 4 birthing pod -- they provide a sac outlet for doomed traveler and mausoleum gaurd, while also helping you grab monk. i'm gonna say -1 parallel lives, -1 giest honored monk, -1 mausoleum gaurd, + 1 more birthing pod, +1 Viridian Emissary, +1 roc egg or blade splicer (solely for pod -- sac traveler for emmisionary, then emitionary for egg/splicer, then egg/splicer for gaurd, then gaurd for monk)
that should help fix it up a bit. also you should work on the mana curve; it looks a little scetchy right now, though maybe my recomendations will fix it up a bit.

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Posted 13 October 2011 at 19:37 as a comment on Stokens

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not exactly wat i was expecting, but ok. it's not green black, for one. also, i'd make it black white -- that way you could do 4 damnation, 4 day of judgement, and 4 wrath of god. while on the subject of white, you could also through in 4 suture priest and 4 swords to plowshares. since you've got black lotus, why not sol ring? ornothopter is completey out of place, allong with neverending torment. soooooooo.....
-4 neverendng torment, -4 lotus petal, -18 swamp, -4 ornithopter, -4 doom blade, -4 dark ritual, -4 culling the week.
+4 marsh flats, +4 ungodly shrine, +4 marsh flats, +4 arid mesa, +4 Isolated chaple, +2 plains, +2 swamp, +4 day of judgement, +4 wrath of god, +4 sol ring, +4 suture priest, +4 swords to plowshares, +4 norn's annex
thats just off the top of my head, without specific creaturetype hate. if i remember anything else for this deck, i'll let you know.
and by the way, which Brian?

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Posted 11 October 2011 at 21:35 as a comment on Anti-elf

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i'm not a big fan of bonehoard or boneyard wurm, so i'd do -2 bonehoard, -1 bonyard wurm, +3 mulch, but i can understand if u likes them.
also, for sideboard, i'd definately go with 4 O-ring. maybe drop the fiend hunters for the rest of the O-rings? idk.
by the way, i love this deck. i myself have been working on a U/W/G dredge, and this has given me quite a few ideas.
Good Luck!

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Posted 10 October 2011 at 15:38 as a comment on Fright-Yard

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yarp, forbidden alcamey instead of lead the stampede, and definately mulch. and sun titan = godly especaily with synergy of splinterfright. plus, you've got enough ramp to kill someone, so it should be fine. and more ruinators, of course (also godly with titan)
sooooo....
-4 lead the stamplede, -2 fiend hunter, -1 merfolk looter, -1 bonehoard wurm, -1 boanhoard
+2 ruinator, +4 forbidden alkemey, +3 sun titan
that should make it a bunch more effective

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Posted 10 October 2011 at 02:00 as a comment on Fright-Yard

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just had to bump onto the front page.
now, this deck looks crazy fun. i like the arti-lands with goyf - never thought of that one. to be honest, i dont realy know what to recomend. i'm not a big fan of boneyard wurm because it doesnt become better than grizzley bears till turn 4 or so, but i can still understand it's power. while we're on the topic, maybe dryad arbor? you can drop a land for it, and it boosts the elemental (it should be a scarecrow) and the wurm. if anything, -1 wurm, +1 tarmagoyf.
and this is giving me an unearthly amount of ideas........

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Posted 06 October 2011 at 21:46 as a comment on Pizza

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Good cal with mentor of the meek. i cant beleve i forgot that card.

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Posted 01 October 2011 at 04:00 in reply to #203763 on Death Metal

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DAMIT SURE! i was gonna make a heartless summoning deck. but now you go and steel (catch the pun?) my idea. but in all seriousness, i like this deck alot. heartless summoning isn't too great with memnite, but i see how steel helps. i like the superions ALOT. i hadn't cought that one. i'd suggest painsmith, but he has a toughness of 1...... seems like you'll be lacking in drawpower, but i'm not shure what you should add. unfortunately, theirs not much drawpower in W/B.... i'm just not shure what to recomend. looks nice.

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Posted 01 October 2011 at 02:12 as a comment on Death Metal

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ah. i didn't catch that. good call.
however, in my opinion i still think noble would be better -- exalted is half the boost lynx would get, and it's a one drop mana exel. also, it's good on it's own, and almost never a dead draw -- but farseek is not too great w/out lynx, considering this deck doesn't need much rampant growth. but i see your point. i guess it kinda comes too preference.

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Posted 25 September 2011 at 05:31 in reply to #202317 on The Dude Abides

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helo again shurewhynot. i've been taking a break from the vault, and as i'm getting back in the swing of it i decided to take a look at your newest concoction.
this deck definately looks good. it's got quite a bold land base, however -- and considdering your inclusion of bob and dismember, i kinda want to suggest death's shadow......
and maybe i just haven't played the deck, but i feel like noble hierarch might be of more use than farseek..... if just seams like exalted on top of a mana dork is more efficient. but that's your call, maybe the landbase is a little less stable than it apears.
other than that, i dont know what else to say. looks just about dandy. and it's given me two new ideas......

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Posted 24 September 2011 at 16:01 as a comment on The Dude Abides

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planar rebirth, flagstones, constant mists, crucible of worlds,
etc.

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Posted 02 September 2011 at 06:51 as a comment on Reliquary Rotation

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actualy, maybe i'll through em in for the porcelain legionairs.... but it is double black. what do u think?

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Posted 26 August 2011 at 06:12 in reply to #195596 on Real Agro

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well i'm looking at the mana curve and at the double black....
i'm thinking they would be good in this deck, but the double black and at 2 cmc leaves them with nothing really to drop them for..... idk. if you have a suggestion besides lacerators, i'll through em in.

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Posted 26 August 2011 at 06:11 in reply to #195596 on Real Agro

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splash red for animar and other shinanagins.

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Posted 24 August 2011 at 04:06 as a comment on big

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