This deck is all over the place, what do you want the main idea for it to be? Mill? Merfolk? ect... I would also downsize it to 60 (or as close as possible)
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i thought about that too, youd have to use it at the correct time and hold back on some other cards abilities.... might be more trouble than its worth tho haha... gotta say your deck looks already pretty solid tho
This is very true, if you had anything to protect guttersnipe it might work better... I really like the whole your creatures are useful on the field and in the graveyard thing you got going on in this deck.... Don't know if it could even be a consideration, but maybe think about adding just a few undying evil, to pretty much ruin the opponents attempt at removing your important creatures, plus its a little power bonus going with it, which your deck seems to run with the +1/+1 counters already =p
Loxodon warhammer a good idea, the +3 and trample are will really super charge my doublestrike attack, the lifelink is kinda just a bonus... I own one, I might be able to get 1 or 2 more from some people... You thinkin I should add 3 and take out all the avacyns collar? I'm starting to agree that I can probably do without the collar, I just really liked the 1 drop equipment and the vigilance, it was kind of like a doomed traveler version of an artifact, I felt that a day of judgement might have ruined my day if I didnt have out that equipment on one of my creatures, but I have darksteel plate and that's even better... So I'm thinking i'll take them out
Hex parasite might be a good add to this deck, to keep bringing your undying creatures back and Gang of devils seems like it costs alot for its effect... Other than that, nice concept, I like the steal the opponents creature to sac it with skirsdag cultist idea
I'm very interested as well to see the rest of the cards to the edition, hope they release more soon
mmmaaybbbeeee drop the slither head, tho it's a pretty neat ability, but I can see it being a card that's good, but not completely necessary for your deck.... Hard telling, cause your deck seems to work pretty well together, I figured if you could work guttersnipe in there it could help alot, you have plenty of instants and sorcerys to bank on his ability
puresteel I'm hoping to have out every game as soon as I can play him, I like the little bump the mask gives to power, it matters alot with doublestrike, although I can see your point with the swiftboots... And yea I like the flail, if the opponent doesnt understand I can win with a 5 attack and doublestrike its a big surprise win... The collar I was thinking was kinda a removal help, since most my creatures are humans, I'd get a 1/1 flyer, and I liked the vigilance.... Buttt if I were to take out the collar, since the hexproof and indestructibility is also a pretty good removal prevention, is there a better equipment I should consider? Thank you for your opinions and help btw
blanchwood armor I can probably do without, but Yavimaya entrantress is very interesting
This deck looks like it'll be very very mean.... maybbbeee think about adding guttersnipe.. rtr is gonna be such a fun edition
The only reason those three are in there are for hexproof for the mask, with inquisitors flail if i hit you with 5 doublestrike it hits for 20 damage, and the color for the 1/1 spirit and vigilance, but I can prolly drop a few of each, I was thinking more around 20 to 21 lands, prolly drop 1 collar and flail.... still gonna think about it tho.... I do plan on replacing boris garrison with something better, good suggestion.. thanks =p
I fixed it up to how I was planning on having it when it is complete, what do you recommend i take out for more land? I was thinking adding a land or two might help out a lil bit as well
I thought seriously about goblin arsonist, only problem was i was having problems figuring out what to take out for it... what do you think?
could always put in Eon Hub to skip his upkeep effect
I rarely have problems ramping, but occasionally it will happen. The land enchants make it go off pretty well with arbor elf on the field. But i was thinking about adding my 4th elvish archdruid, maybe take out an acetisism for it. But it normally plays out very well, when it goes off, there is basically nothing the opponent can do to win, short of casting worldfire, but i'll defeat them before I allow that to happen haha
http://www.mtgvault.com/ViewDeck.aspx?DeckID=228535 Mines an angel/elf deck... Abuse elves correctly and they will have others do their dirty work while they sit back and enjoy the show =p
You might want to check out Might of Old Krosa.... it's a more consistent version to groundswell.. Also I'm always fond of the card canopy cover, give your infect guys hexproof and make them harder to block, only by creatures with flying and reach =p
wow that card deathcloud is just a slap in the face of a card... Never heard of it before but I really like it! Is your plague deck modern? If not, culling the weak would work pretty well in it... Interesting deck tho, nice build.
That's unfortunate it breaks the fatty theme of this deck. Too bad they don't come into play with 4 +1/+1 counters then. haha and thanks tho It's a very neat combo! =p
Hmm it def. sounds interesting for sure. I would have to look into this when I get some time. I work 8 to 10 hours a day on second shift, It takes a large portion of my time away =p So is it like the stack moves on your time and you have to rely on the players to keep track of whats happening.... like let's say I sac a creature with infernal plunge, is it up the opponent to just know what that card does and that I now have 3 mana in my pool? I'll look into more and see how it plays out. You have my attention with it tho. I imagine it has a text speak so you can communicate with your opponents. and ya it's too bad this site doesn't have private message abilities so you don't have to always share all your info if you want to tell someone specific something.
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