Chewrida

65 Decks, 1,015 Comments, 199 Reputation

Try adding rune-tail, kitsune ascendant, that card works miracles in decks like these. I want to add another myself to my lifegain deck. Like the deck man tho, its a cool idea with cycling lone missionary in and out and gaining that life, along with cradle of vitality too

check mine out if you wanted any more ideas for your deck or if you had any thoughts on mine
http://www.mtgvault.com/ViewDeck.aspx?DeckID=353521

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Posted 14 July 2012 at 06:07 as a comment on Exiled Health Gain

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This is true, 5 mana is alot for a deck that already makes you sac your lands and stuff, but I see dark rituals in your sideboard, if you ever put the dark rits in there, that card should be fine, you can play it with 2 or land out as opposed to 5

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Posted 09 July 2012 at 14:45 in reply to #271308 on Careful, it could be contagious.

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and when m13 comes out, trading post would be nice to return door to nothingness to your hand to kill more than one player and/or the many other benefits that card will add for your deck

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Posted 08 July 2012 at 22:55 in reply to #271412 on Ramp to Nothingness

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Prismatic Omen! and Mana Reflection =] those combo well with door to nothingness

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Posted 08 July 2012 at 22:42 as a comment on Ramp to Nothingness

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Have you thought about that new enchantment Descent Into Madness? It looks like it would mesh pretty well with this sorta deck

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Posted 08 July 2012 at 15:58 as a comment on Careful, it could be contagious.

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I didnt think this deck was meant for more than the fun of the combos, I just enjoyed seeing them and the ways you were going to use them. And I'll pretty fond of the infinite cloudstone curio creature combo you have, it's like an alternative to myr retriever and all it's combos. I kinda wanna make a cloudstone curio deck now haha. But I enjoy seeing tourny worthy decks, I have a few that i would probably take to a tounry, not sure completely how they'd do but i think I would do ok with them from what I've seen the decks do and what I've seen of other tourny worthy decks. Check them out if you'd like, it's mostly these 3, tho all my decks will eventually have tourny potential, I would just have the most faith in these, especially since they are the closest to being completed.

Quick kill elemental (generally wins by 3rd turn and can win on first too)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=147003

Angel/Elf (can genesis wave, primal surge,or play any angel in the deck on third turn for over 15 mana)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=228535

Retriever Death (This deck is pretty mean tho it's winning combo is easily disrupted, so it's iffy)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=230962


I might have some other decks that would have tourny potential but these three i would have the most confidence in at the moment.

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Posted 30 June 2012 at 20:13 as a comment on Infinite Mana 7 ways

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also sign in blood might not be too bad =p a little spell that mimics seizan for ya there

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Posted 30 June 2012 at 07:32 in reply to #269446 on Happy Birthday Lanaeus/Challenge Accepted

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Happy birthday man, and have you thought about adding persecute maybe? always a fan of that card when it comes to any slight discarding theme to a deck. Looks like a fun deck to play tho

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Posted 30 June 2012 at 07:21 as a comment on Happy Birthday Lanaeus/Challenge Accepted

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I really enjoy the decks you put out and the combos you make planestalker, they are all very interesting and generally pretty original for the most part to my knowledge at least. Keep it up =p

For this deck, always a fan of infinite mana combos and good choice of cards for it, you have infinite creatures, insta-win, and play out your whole deck, nice, mostly because genesis wave is a personal favorite for me i'd say add a second. But realistically for this deck the best cards to add a second one of would probably be helix pinnacle or gelatinous genesis.

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Posted 30 June 2012 at 06:15 as a comment on Infinite Mana 7 ways

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haha whoops yep sorry meant selective memory all the other ones. but i like this idea you have going here, so let me know how it works out for ya

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Posted 29 June 2012 at 05:38 in reply to #268874 on Mulligan till you win

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haha you should put in 4 selective memories, add 3 more flings and 3 more countryside crusher, cause you'd have greater chance to pull at least one fling, one countryside crusher and then on turn 4 after you've played your crusher, just distant memory all the other cards =p But funny idea, I like it, opponent wouldn't know what to do haha
btw Boseiju, Who Shelters All would solve your hoping that your fling wouldn't be countered problem too

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Posted 28 June 2012 at 20:11 as a comment on Mulligan till you win

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I agree here with the you need some lower cost spells like as raginggoblin stated doomed traveler. Nothing beats being able to play something on turn 1, especially if you don't have any removal spells or something like safe passage for preventing yourself from being overrun too quickly

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Posted 25 June 2012 at 01:39 in reply to #267738 on g/w tokens

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Wouldn't hurt to add in an oblivion ring or something like that to give ya a little removal. But nice creatureless token deck

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Posted 25 June 2012 at 01:32 as a comment on g/w tokens

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Thanks again planestalker, that works perfectly then with this deck

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Posted 25 June 2012 at 01:04 in reply to #267707 on Flying/Spirits

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btw does phantasmal image become a copy of what the creatures color is too or does it stay blue?

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Posted 25 June 2012 at 00:21 in reply to #267707 on Flying/Spirits

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Thank you for your suggestions they helped, as i responded to your comment on my deck, I like the idea of phantasmal image, and I'm thinking of replacing condemn with something, but im unsure of what yet to replace it with, i might just take both of the condemns out for 2 phantasmal images but i wanna make sure my removal and creature control stays balanced.

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Posted 25 June 2012 at 00:19 in reply to #267569 on Heartless 1st Turn Kill - No Vintage Power Cards

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Thanks for your input, and yea i'm thinking it might be a good idea to switch out condemn for something, maybe vapor snag. and I really want to get ahold of a couple phantasmal image for this deck. and I was also thinking about another honor of the pure, tho i'm unsure if i wanna add another or just take it out. And i really do like doomed traveler it's just annoying that i have to kill him first to get my flying spirit, tho it is nice i see to have 2 creatures packed into a 1 drop, I've always been iffy about him because i really just wanna get everything out with flying and all my mass buffs to hit killing shot as quick as possible. Tho a day of judgement might ruin my day which is why i can see doomed traveler being a good back-up for that. But i like the phantasmal image idea for in here, thanks!

Thanks for your suggestions planestalker

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Posted 25 June 2012 at 00:16 in reply to #267707 on Flying/Spirits

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No problem, bitter ordeal is my favorite card to abuse with myr retriever, but i never even thought of dross harvester for it so kudos there. And I would post one or two of my decks but it's hard to just choose one haha I actually own all of the decks on my page so if you wanted to check out any of them and/or throw in your thoughts for any one of them, I'm always trying to improve my decks =p

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Posted 24 June 2012 at 13:05 in reply to #267569 on Heartless 1st Turn Kill - No Vintage Power Cards

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I love legacy myself, I'm the opposite haha i don't post much on standard because i don't get into that format much. But he has simian spiritguide in there for his red mana, he just removes it from his hand and gets a free red mana. It's a sweet little card.

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Posted 24 June 2012 at 05:13 in reply to #267559 on Heartless 1st Turn Kill - No Vintage Power Cards

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I love the myr retriever combo, I have a deck that infinitely abuses myr retriever as well. You should try adding Bitter Ordeal, it works wonders in my deck, it decks every opponent at once, and gets past those nasty cards like emrakul that prevents deckings because it's removed from the game. =p nice deck tho

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Posted 24 June 2012 at 04:58 as a comment on Heartless 1st Turn Kill - No Vintage Power Cards

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