Chewrida

65 Decks, 1,015 Comments, 199 Reputation

Since milling seems to be your crutch, you should add increasing confusion with all the mana axebane guardian will give you

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Posted 15 October 2012 at 19:15 as a comment on Defenders of the Mists

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vedalken mastermind is always a good add =] return stasis to your hand after your opponents untap step so you can untap your stuff and play stasis again before you end your turn so they cant =]

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Posted 14 October 2012 at 06:42 as a comment on ultimate stasis

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No problem =p

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Posted 14 October 2012 at 02:18 in reply to #296294 on defenders with infinite mana combo for kill

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Of course! Glad I could help. Sometimes you gotta hear good and bad advice to know what the best thing to do for a deck is. I've done it plenty, where I've followed advice alot a people gave, just to find out it wasn't the best way to go with the deck even if everyone else thinks it is =p

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Posted 14 October 2012 at 02:17 in reply to #296300 on Parallel Population

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Populate is pretty neat, like a cheaper toned downed standard version of rhys ability.
But I was thinking drop the thragtusk and put a forth armada wurm. Armada wurm is way better for this deck than thragtusk. Unless there is a specific reason you wanted him in here, for like mass removal or something.

Also I think cloudshift would be awesome in this deck for armada wurm and if you keep him for thragtusk too =p

This looks like a really fun deck to play btw, good build!

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Posted 13 October 2012 at 14:32 as a comment on Parallel Population

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Crab umbra is something to consider, it will give you the infinite mana, plus give your defender totem armor.

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Posted 13 October 2012 at 13:51 as a comment on defenders with infinite mana combo for kill

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yea stonybrook schoolmaster will create an army of wizards but that works with nameless one, he'll get stronger as your army grows =p

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Posted 10 October 2012 at 17:04 in reply to #294460 on Infinite Wizards

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I really like this deck, good build man... Have you thought about nameless one or arcanis the omnipotent?

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Posted 08 October 2012 at 14:29 as a comment on Infinite Wizards

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You thought about adding Alpha Status? Super charge your beasts =]
Another good add is rancor, But I like beast tribals, I actually just made one myself =p

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Posted 05 October 2012 at 07:56 as a comment on Imma Beast

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yea it would take a long time to kill the opponent, but they may just give up if you're destroying everything every turn, instead of waiting 20 turns for a 1/1 indestructible to deal 20 damage haha, well if you did add it, darksteel forge would work well with it, all your artifacts would be indestructible....I know you don't have green in your deck but worldslayer with predator ooze would be the quicker kill your looking for,,, every turn he'd get stronger

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Posted 30 September 2012 at 15:01 in reply to #292991 on Indestructibility

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you could also do
Any indestructible (with at least 1 or more power)+ worldslayer= no one will have permanents but you

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Posted 30 September 2012 at 13:38 as a comment on Indestructibility

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Culling the Weak would be a good add, it kinda goes with the flow of your deck.

I like the deck, I think the best way to go with zombies is always mono black

Check out mine if you wanted any more ideas
http://www.mtgvault.com/ViewDeck.aspx?DeckID=335820

p.s. I've never heard of unearth or darkness, those are great little cards

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Posted 30 September 2012 at 13:30 as a comment on Zombie Overdrive

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You should get your deck down to 60 cards, I would recommend dropping the divine favors and adding a fourth card of something else in your deck. It also couldn't hurt to put some kind of removal in here like path to exile, sword of plowshares, or murder or something.... Cool deck tho, rox faithmaker is an awesome card...btw if you mixed something like soul warden, souls attendant, or healer of the pride it really makes ajani's pridemate blow up fast, but I like how black and white work really well together with lifegain

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Posted 28 September 2012 at 19:54 as a comment on glutiny (please suggestions, comment)

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Gravepact would go great for this deck, sac a saproling, each player sacs a creature

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Posted 26 September 2012 at 20:22 as a comment on Fungus Tribal!

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massacre wurm has been one of my personal favorites recently =p

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Posted 26 September 2012 at 20:20 in reply to #292027 on Godhead of Awe

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I don't know if you'd consider this creature too expensive to play with it costing 7 to play, but elesh norn would be a crazy mix with this deck.... Also you should totally consider massacre wurm!

this deck looks very annoying to play (take that as a compliment), the opponent would have a hard time keeping any creature alive =p

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Posted 25 September 2012 at 16:40 as a comment on Godhead of Awe

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Check out withering gaze and baleful stare =] this deck is great haha

I would say maybe add one more painters servant =p

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Posted 25 September 2012 at 16:35 as a comment on Casual - 1337 h4X0R

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judgement day or even better yet wrath of god!
haha and maybe the enchant permanent indestructible for keep divine intervention even harder to destroy

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Posted 25 September 2012 at 16:30 as a comment on Passive Agressive (Enchantment Control)

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Nice an undying deck! Pyreheart wolf is sick, I love that they made an undying creatures like that. I would recommend adding a 4th strangleroot geist. I know this is standard and the mirrodin block is almost out, but i was gonna say hex parasite was meant for decks like this, keep your undying coming back time and time again. If not I would say ditch the pitchburn devils and add another flayer of the hatebound and another infernal plunge. Fun deck =] undying is very annoying to deal with!

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Posted 23 September 2012 at 14:28 as a comment on Killing Me Kills You

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Yea I agree, I love bloodmark mentor, I might add a 3rd one, not sure about 4 in here tho, I wanna draw more vampires than him, having 3 will almost guarantee i get one in a game, I was thinking either a second taurean mauler or a 3rd stromkirk noble. And thanks yea this deck moves really really fast. Curse of bloodletting is an idea, for the double damage, I'll think about it, but I like the curse of stalked prey only cost 2 to drop and in a multi-player match it encourages other players to attack the person i curse cause it'll buff their creatures too, kinda a deterrent to attacking me til it's too late, and in a one on one match it just maximizes the counters on my vampires....

I really wish curse of bloodletting only cost like 4 to play, it'd be so much more useful to this deck if it didnt cost 5.

Thanks again for your input, always trying to improve my decks =p
If you have a deck you want me to check out just send me a link and i'll check them out and give you my input on it

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Posted 23 September 2012 at 14:14 in reply to #291459 on Red +1/+1 Counter Vampires

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