Volcanic Fallout?
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I think that seeing how this deck is intended to be played there is plenty of removal for what it is. I'm more concerned with the curve, its terrible.
Lol. Uhh, maybe put in warroirs lesson I dunno, it might actually not work but I figure that a couple of unblocked elemental tokens from the pyromancer could draw you 2 cards. Then I realized your not splashing green your only playing armed. Anyway dispel solves eye gouge problem.
Makes sense, well good for you then.
I can respect running 2 I just want Brimaz beating face all the time. Also using Alcolytes reward I can redirect 5 damage + from one of my creatures to my opponents face. Though perhaps both god's willing and Alcolytes reward could be used.
When you've figured it out, go ahead and repost it I'm eager to see how the deck ends up. However, it ends up.
Glad I can help.
It has a really nice curve and a good smattering of threats, its just weird to see singleton. It's cool that it works.
Shouldn't have any land problems now. Also why did you put the iron myrs back in? It's perfectly fine that you did I'm just curious.
It's basically all about the combos. Which combos do you want? Seriously i think I have rattled of so many combinations of synergistic cards and what-not that 2 decks could be built. The only real problem I can see now is that except for Creakwood Leige, you have nothing making tokens for the Mycoloth to eat. Which means that your play order while flexible enough, is going to have to be:Zenith up/Cast creakwood. Couple turns later cast Mycoloth. Unless mycoloth just . . . eats jarad or essensce warden or something. Which is why i suggested Sprout Swarm, as a token generator. Basically you need something to make some tokens (or something that you don't mind dying, like say Viridian Emissary) so that when you are ready for Mycoloth to come out and smash some faces, he has something to snack on. The reason I suggested Ivy league Denizen is because it combos really well with anything that makes green tokens. (like mycoloth and creakwood leige). Basically there are a whole bunch of ways you can make this deck, however I think I have helped enough. Also I will admit though i tried to account for it, i'm not used to building dark ritual into the deck likeI said it makes mana curves all wonky, so it's quite possible that some of the suggestions I've made don't work out. Also something to consider is putting in creatures as your removal. Like for example, Acidic Slime to destroy non creture permenants. Shreikmaw (while not instant speed) is basically doomblade. Then again at this point I think you can work it out yourself what will work and what doesn't I've probably slightly flooded you with all the ideas I have had. At this point you need to figure out what works best, and what doesn't test it a bunch. I have a somewhat similar deck (not really, its completely different its just also green black) that I call "Phyrexia's Ascension". If your interested in my deck look it up, might give you some ideas.
It would work decently, the odds of you getting 2 white sources in a reasonable amount of time are low, so entangler probably won't do much. Other than that looks pretty good.
Yeah 2 creakwood can come out if you have 4 zeniths (or 3 chords of calling and 3 zeniths eirther way works). They don't have to come out, its just that your ability to fetch them will mean you don't need 4 in the deck for them to come out consistently. Green sun zenith is basically every creature in the deck at the same time + 1 green mana. So you can fetch what you need with it, meaning that you don't need to have a whole 4 copies in the deck for the deck to work. As for noxius revival, its certainly a good card, but it can't be tutored with green sun zenith, eternal witness can, which is why I recomended it. Basically with all the search in your deck you want to have an answer to anything that can come at you at any given time, so that you will never play a game that you couldn't have won. For example right now a major weakness of your deck is flying creatures. You can't stop them. So perhaps chuck in 1 SilkLash Spider. Up against a fast red deck and need to gain some life before you get burned to death? Get Oracle of Nectars out of your deck (and hope they don't just burn the creature to death) though i think Essence Warden has you covered for life, so you can ignore that. Need to get land in your graveyard for next turn?, tutor up Jarad and play him, then next turn swing for a lot of damage unless he was already killed and is already in the graveyard, in which case tap your lands for mana sacrifice 2 of them for Jarad to return to your hand, then play Worm Harvest. The trick is to have your mana curve just right. Another great card is Sprout Swarm, allowing you to use tokens to make more tokens, allowing you to flash in blockers. The idea of the deck as I am envisioning it is to have 2 of every important creature, 1 of several support creatures, and then use zenith to fetch what you need when you need it. The reason for 2 of the more important creatures is so that if 1 gets exiled your not screwed. Now, as I said before, the the real trick is getting the curve right. Ordinarily I can do this pretty easily but dark ritual shifts mana curves all over the place. Anyway I've given you a bunch my ideas. What do you think?
What's the deal with all the low power board wipes? expecting to face bitter blossom often in the mirror match?
For a gorgon themed deck, your deck lacks gorgons. There are only like 2 of them in here.
Looks ok. But chandra's ult is worthless in this deck.
Well let me think. . . there's . . . Fire DIamond, a red mana rock. Basically Iron Myr but less killable. Heart of Ramos, same deal. Forysian Totem is the same deal but it can become a creature in even of emergency. Paradise mantle, an equipment that allows your creatures to tap for mana. Sphere of suns, it can only tap for mana twice but it's very cheap. Lastly, Wild Cantor, a creature that can be used aas a one time mana storage device. There are other red mana ramp cards in green, but i figured you were looking for mana cards in red.
in red? or just 2 mana from a creature? or just a get red mana spell?
You really should trim out one land and 4 other non-land cards. I would suggest 1 orcish spy, 2 hellfire mongrel, and the havoc festival all be left out.
hmmm, there is iron myr. Situationally more useful in this deck. Or do you mean something other than a myr?
someone please explain the thought process behind the name it intrigues me.
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