DedWards

1,275 Decks, 4,874 Comments, 1,241 Reputation

Why Viridian Emissary over Sakura-Tribe Elder? Elder fetches a land on demand.

Storage Matrix is interesting, and I may have found an interesting way to use it. Because it triggers in the upkee, you can choose creature and attack with any Gideon. Because by the time it triggers, Gids isn't a creature. Similarly, Gids works well with Stoic Angel's ability. Fun interactions aside, because one of the options is artifact, it's easy for most decks to get around because of the lack of artifacts, making Storage Matrix more a sideboard thing. Ghostly Prison is a much better option here.

Oath of Nissa is a must. It's a green "Ponder" and gives mana fixing for the 'Walkers.

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Posted 06 April 2018 at 09:14 as a comment on Modern Fortress of Solitude

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I'm not sure there's a reason for something like that. More interested in creatures with spell like effects for specific matchups, like Reclamation Sage as artifact / enchantment hate, or solid, broad use cards like Vines of Vastwood (blanks most removal and doubles as a pump spell).

That said, you can add whatever you like to the sideboard as I'm sure my LGS meta is very different to yours.

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Posted 06 April 2018 at 08:52 in reply to #613654 on Gruul Zurg Rush

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I run a pauper deck similar to this. While I have the Midnight Guard + Presence of Gond combo in the deck, my deck actually revolves around casting Sprout Swarm a lot:

https://www.mtgvault.com/dedwards/decks/token-swarm-pauper/

Where you went "all in" on the infinite combo, I decided to go for more consistency. I think I should try an "all in" version myself, maybe with a splash of red for Impact Tremors. Hmmm...

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Posted 05 April 2018 at 08:58 in reply to #613621 on 8 Infinite Combo's! Pauper!

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Llanowar Elves / Avacyn's Pilgrim can turn this into a turn 3 combo.
T1: Forest, mana dork
T2: land, Midnight Guard
T3: land, Presence of Gond

Another card that might interest you: Sigil of the Nyan Gods. Works well with the Devoted Druid plan when Ivy Lane Denizen isn't around, is a cheap cantrip (cycling), or can turn a creature into a very large attacker.

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Posted 05 April 2018 at 04:54 as a comment on 8 Infinite Combo's! Pauper!

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I've not played against many 'walkers, so i can't comment on those effects. Control is annoying, but slipping in a Trespasser's Curse along with Forbidden Orchard and Dowsing Dagger goes a long way. Even won a game by equipping the dagger and attacking :p

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Posted 30 March 2018 at 10:47 in reply to #613520 on Discipline

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Triton Tactics can untap two target creatures, good for untapping things with tap abilities like Axebane Guardian and Doorkeeper.

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Posted 29 March 2018 at 13:22 as a comment on Trump's Budget Walls

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Seeing that you don't have access to red for Ponza's most powerful effect (Blood Moon), and you're running Urborg, Tomb of Yawgmoth, why not run Spreading Algae?

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Posted 26 March 2018 at 19:42 as a comment on green black ponza

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CoCo in a creature based Mill should be interesting. Just make sure to keep up some form of counter for mass removal. Either actual counters or something like Heroic Intervention.

Depending on how many of those "walls" you have, Phenax, God of Deception (I know it's black) might be worth considering for a creature based mill deck. Personally, I'd love to build a Phenax Mill deck to abuse cards like Triton Tactics and Freed from the Real :p

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Posted 24 March 2018 at 08:57 in reply to #613314 on Windmill Energy

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It's a mistake a friend recently made, and he didn't believe me. So I got him to play a few games and afterwards asked how Glistener performed. He asked if I have any extra Nettle Sentinel or Twinblade Slasher :p

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Posted 24 March 2018 at 08:52 in reply to #613304 on Joraga Engorged

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Lets not forget that Energy is a counter on a player, thus free game for effects like Proliferate. Steady Progress; Tezzeret's Gambit; Thrummingbird; or even Skyship Plunderer are worth considering. I'm not saying they're good, only that they're worth considering.

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Posted 23 March 2018 at 13:54 in reply to #613314 on Windmill Energy

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Glistener Elf may look impressive, what with it having Infect and all, but it's counterproductive to the rest of the deck. I strongly recomend replacing it with Nettle Sentinel or Twinblade Slasher as they fill the same role and deal the same type of damage as the rest of the deck.

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Posted 23 March 2018 at 05:26 as a comment on Joraga Engorged

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Heliod's Pilgrim is a must. It's a hit off Commune with Nature that can fetch Presence of Gond.
Ranger's Guile / Vines of Vastwood should be in the 75. This helps protect tge combo from targeted removal.
Veteran Armorer is worth considering against Tremor / Electrickery effects.
Blowout against targeted removal is such a threat that Auramancer could earn a few mainboard slots.
Devoted Druid + Sigil of the Nayan Gods + Presence of Gond is a 3 card combo with the same results as your main combo. The Sigil can also be cycled.
Sprout Swarm is a possible backup plan. It untaps Midnight Guard, which means it can be used for the convoke over and over again.


I like Harsh Sustenance in here. Was thinking of including Impact Tremors in my build, but now I think Harsh Sustenance might be better. It opens up black options for the sideboard.

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Posted 22 March 2018 at 06:26 as a comment on Pauper Midnight Presence

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That's a very good idea. I'll see if I can get my hands on some.

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Posted 16 March 2018 at 05:42 in reply to #613074 on Ghalta, Turn 4

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Teferi's Puzzle Box gets more cards drawn per turn.

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Posted 15 March 2018 at 15:21 as a comment on Death By Draw

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They where in the deck before. Tried Metallic Mimic in their slot Md haven't gone back. While the token production was useful, the deck is slightly faster now with Mimic's +1/+1 counters.

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Posted 15 March 2018 at 05:37 in reply to #612999 on Stompy Elf Warriors

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20 lands seems too low for your curve. I'd probably lower Call to the Feast to 3 and drop Sword-Point Diplomacy for 3 more lands. Other than that, looks good enough for testing.

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Posted 14 March 2018 at 23:22 in reply to #612983 on W/B vampire control

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O-Ring is an option, for the sideboard at least. It hits almost everything, so it's a good catch all.
Quicksand was printed as a common in Worldwake and can be an extra removal tool for you.
Electrickery is a solid option for any go wide strategy. A large amount of any go wide's creatures will die to this.

Your LD package reminded me, I designed a Ponza list for Pauper:
https://www.mtgvault.com/dedwards/decks/pauper-ponza/

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Posted 14 March 2018 at 13:57 as a comment on W/R Pauper: Land Destruction

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My knowledge on this combo is limited, but I did find this:

https://www.mtggoldfish.com/articles/much-abrew-esper-solemnity-modern

Maybe this can help you / give you ideas.

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Posted 14 March 2018 at 08:07 in reply to #612949 on Hard Lock

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If you're going on the Bishop plan, I think some token production and / or Legion Conquistador (the new Squadron Hawk) is a must.
Going comtrol in standard will require hard wraths like Fumigate and Settle the Wreckage, exile based removal like Ixalan's Binding for gods and dinos, and a slew of targeted removal (instant 4x Fatal Push). I'm not sure how prominent control is in your meta, but I think Duress effects should be assigned to sideboard duty, with the exception of a possible 1-2 Doomfall mainboard.

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Posted 14 March 2018 at 06:26 as a comment on W/B vampire control

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@Couch312 the reason I chose Primeval Light is Blood Moon creates a soft lock on most decks and is very bad (for me) once removed. In other decks I would use the non target variants.

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Posted 14 March 2018 at 06:07 in reply to #612949 on Hard Lock

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