dknight27

1,840 Decks, 2,576 Comments, 300 Reputation

aluren turn 4, turn 5 let it rip

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Posted 13 February 2011 at 17:37 as a comment on dai funka

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here is an ideal game

turn 1- land and goblin lackey
turn 2- land and goblin piledriver, attack with the lackey and put siege-gang into play
turn 3- land and goblin cheiftain, boom

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Posted 13 February 2011 at 16:53 as a comment on marshall shade

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this should be a fun one to run

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Posted 13 February 2011 at 15:35 as a comment on logia lynx

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silent arbiter and magus of the moat are key in here

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Posted 12 February 2011 at 20:48 as a comment on hawkins hindrance

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if this is casual then you def need to work on your lands cause some of those cards r pretty tricky to play in a tri colored deck

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Posted 12 February 2011 at 19:31 as a comment on need help for a sideboard

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ya but it takes up space in your hand. y pay 2 and get 2 when you can pay 3 and get 5 with seething song. you only need 3 spells plus the dragonstorm. so with 4 mana you play seething song, now you have 6. drop 1 for a dark ritual, now you have 8. then play rite of flame and there you go. if you had manamorphose you would be looking at this. tap out the lands then play dark ritual, now you have 6. rite of flame, you have 7. manamorphose you have 7 and draw 1 more card. ya its an extra card for the storm but it essentially holds you back a turn and is unreliable

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Posted 12 February 2011 at 19:04 in reply to #127621 on From the Flames

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that would be good to sideboard

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Posted 11 February 2011 at 10:24 as a comment on high father

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if you can get 4 demonic tutors and another vampiric tutor this deck will run much smoother. manamorphose isnt the best choice in this deck, you dont have a guarantee that the card you draw will be any good. for another mana source i would look into mana vault. the spirit guide isnt any good cause you dont play it and in this deck you need 3 other mana accel cards plus the dstorm.

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Posted 11 February 2011 at 01:09 as a comment on From the Flames

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.....chill

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Posted 11 February 2011 at 00:50 as a comment on blue pheasant

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ya but if thats the only way to play it then it makes the deck inconsistent, if you focus the deck on that it makes more sense

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Posted 10 February 2011 at 17:16 as a comment on HIYAH!! LIGHTNING 'N STUFF!

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less lands no doomgape

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Posted 10 February 2011 at 16:59 as a comment on HIYAH!! LIGHTNING 'N STUFF!

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with any eon hub deck you need pact of negation and possibly pact of the titan

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Posted 10 February 2011 at 11:17 as a comment on Eonic Parallax

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check out my wizard control deck for some more ideas, its called temptress arcana

http://www.mtgvault.com/ViewDeck.aspx?DeckID=32060

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Posted 10 February 2011 at 11:10 as a comment on (help) Wizard Control

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roll out!!!

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Posted 10 February 2011 at 00:00 as a comment on high father

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here is a good game

turn 1- forest and sol ring
turn 2- forest, bosk banneret, and heartwood storyteller
turn 3- forest, dauntelss dourbark and treefolk harbinger
turn 4- boom

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Posted 09 February 2011 at 22:22 as a comment on wayward secrets

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you def need 4 pact of negations

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Posted 09 February 2011 at 20:24 as a comment on First Turn Win w/ Grapeshot

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dolmen gate would be excellent in here, it would work well with goblin assault

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Posted 09 February 2011 at 00:28 as a comment on Goblins Galore

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here is the ideal game

turn 1- land
turn 2- land and liliana's caress
turn 3- land and megrim
turn 4- wheel of fate, game

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Posted 08 February 2011 at 23:42 as a comment on respira

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aether figment is the eventual win condition

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Posted 08 February 2011 at 23:04 as a comment on metron motion

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if you can get your hands on any wheel of fortunes then you would be in buisiness

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Posted 08 February 2011 at 22:37 as a comment on Turbo Dreams

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