dknight27

1,840 Decks, 2,576 Comments, 300 Reputation

here is a good game

turn 1- land and rootwater diver
turn 2- land and coretapper
turn 3- land and lightning coils
turn 4- tap coretapper then sac it, 4 counters on the coils, then sac rootwater diver, 5 counters, replay coretapper and sac it, 8 counters

boom

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Posted 19 March 2011 at 16:57 as a comment on tesla coil

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turn 5 stuffy, turn 6 win

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Posted 19 March 2011 at 16:23 as a comment on leg stuffy

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your lands need some work.

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Posted 19 March 2011 at 02:27 as a comment on Need help for standard deck

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here is a good game

turn 1- land and b of p
turn 2- land and woolly thoctar
turn 3- land and knight of new alara
turn 4- obliterate

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Posted 17 March 2011 at 19:28 as a comment on party man

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i have made a couple decks like this, i absolutely love them! this is a good lookin one. What legality are you going for. If this is casual then i would run 4 sol rings, they do wonders in a deck like this

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Posted 16 March 2011 at 17:09 as a comment on mono green control

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i have 2 other decks that use fastbond, zuran orb, and crucible of worlds for infinite life. this one is more about control than a combo

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Posted 15 March 2011 at 14:39 as a comment on Legacy Land

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get wasteland and life of the loam in gear and its basically all over

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Posted 15 March 2011 at 00:37 as a comment on Legacy Land

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might of oaks is a bad ass

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Posted 08 March 2011 at 22:19 as a comment on amaterasu

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the lands may be a bit tricky

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Posted 08 March 2011 at 17:41 as a comment on towering disk

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i def like the concept but i would switch up some of the equips if possible. sword of feast and famine would be perfect in here

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Posted 08 March 2011 at 16:45 as a comment on My little sister's unstopeable deck

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i rather enjoy this one

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Posted 08 March 2011 at 07:05 as a comment on triple disturbance

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this deck relies on complicated field control

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Posted 07 March 2011 at 22:30 as a comment on corpse doll

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turn 1- land and sage of epityr
turn 2- land and stonybrook banneret
turn 3- land and patron wizard
turn 4- land and soul foundry

pump em out and counter everything then attack slowly for the win

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Posted 07 March 2011 at 15:53 as a comment on Legacy Wizard Control

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fangren marauder turn 5 makes this deck sick

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Posted 02 March 2011 at 23:51 as a comment on light shield

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keening stone, champ

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Posted 02 March 2011 at 21:51 as a comment on glass stylus

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i couldnt like it more, im currently debating which deck to buy for my fnm experience. any insights would be greatly appreciated and returned, both for main deck and sideboard ideas

http://www.mtgvault.com/ViewDeck.aspx?DeckID=155359

http://www.mtgvault.com/ViewDeck.aspx?DeckID=149951

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Posted 01 March 2011 at 23:46 as a comment on !ATTENTIONEVERYONE!

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ah yes, i considered that little bugger, but sadly i dont have 40 bucks to buy a set. If you have the money then i def think it would fit. if nothing else it would be a good blocker for late game. not to mentioning that in here it is a win condition

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Posted 01 March 2011 at 20:07 as a comment on nano matrice

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also suggestions for the sideboard would be much appreciated

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Posted 01 March 2011 at 19:00 as a comment on nano matrice

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tempered steel and steel overseer are just beautiful

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Posted 01 March 2011 at 18:15 as a comment on nano matrice

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shizam!!!!!

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Posted 26 February 2011 at 21:18 as a comment on fallen kincaid

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