dknight27

1,840 Decks, 2,576 Comments, 300 Reputation

here is a good game.

turn 1- land, b of p
turn 2- land, boggart ram gang
turn 3- land, spellbreaker behemoth
turn 4- land, runes of deus on behemoth, slamalama

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Posted 16 January 2011 at 00:52 as a comment on ira enraged

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i def considered that, but he requires a steady hand to wield correctly and the dude im making this for needs a little more experience

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Posted 15 January 2011 at 19:37 as a comment on morose apostle

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here is a good game

turn 1- land goblin guide, 18
turn 2- land lightning serpent and brute force, 12
turn 3- land hellspark elemental and ramp card
turn 4- anything for the win

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Posted 15 January 2011 at 16:50 as a comment on morose apostle

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no worries mate. have time sieve out on the field as well as thopter foundry and sword of the meek. first pay 1 and sac sword of the meek to thopter foundry. you get a 1/1 artifact and 1 life. sword of the meeks effect triggers cause a 1/1 came into play so now you get it back on the field. pay another 1 and do this exact same process 4 more times. now u have 5 1/1 artifacts and the sword still. sac the 5 1/1s to time sieve and take another turn and on the next turn just do this again. as long as u can produce 5 mana a turn u will create infinite turns

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Posted 11 January 2011 at 02:55 as a comment on transport to oblivion

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check the deck heavy feather for an idea as to what you should run

http://www.mtgvault.com/ViewDeck.aspx?DeckID=133918

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Posted 10 January 2011 at 23:29 as a comment on Huge Aggro

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here is a good game

turn 1- land and llanowar
turn 2- land leatherback baloth
turn 3- land hunted troll

thats pretty much it

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Posted 10 January 2011 at 23:27 as a comment on heavy feather

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my man (just an expression) lets get to work. your best bet to make this deck better is too streamline it to perfection. a deck like this operates best with a turn 1 mana accel creature like llanowar elves or Joraga treespeaker and then a 4 or 5 mana big boy that u will use to win. ill build u a good model deck and then we can talk more about it. but for right now the best advice is to drop the 6 mana creatures for 5 mana creatures. a turn 4 5/5 or 6/6 is exactly what you want

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Posted 10 January 2011 at 23:05 as a comment on Huge Aggro

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sounds good to me, 1 more question, what legality will u be using this deck in? standard perhaps? or just casual. either way its all good, after this question is answered we can get to work

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Posted 10 January 2011 at 16:27 as a comment on Huge Aggro

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badabing badaboom

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Posted 10 January 2011 at 03:50 as a comment on transport to oblivion

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my goal is to have 1000, and then who knows

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Posted 10 January 2011 at 03:06 as a comment on locutus sunrise

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the only deck type that really doesnt have to worry about this deck is a combo deck that doesnt use creatures or is a turn 0,1, or 2 deck, which in reality doesnt have anything to worry about. but im ok with getting in a race with a control deck.

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Posted 10 January 2011 at 03:04 as a comment on red dog

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whats up gog my friend. first you need to decide what you want to do in here. you have 2 different elements of a classic green deck going on here- a big creature deck with some mana accel and and a mid ranged stompy deck. let me know what you want to happen with this deck and i will try and help some more.

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Posted 10 January 2011 at 03:00 as a comment on Huge Aggro

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here is a good game

turn 1- tree of tales, memnite, sol ring
turn 2- land, Ezuri's Brigade
turn 3- attack for 9

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Posted 09 January 2011 at 02:24 as a comment on locutus sunrise

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zip zop zubaty bop

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Posted 09 January 2011 at 01:43 as a comment on red dog

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burnt offering has no place in here. you need things to protect your platinums from the removal spells that you know are coming. also 26 lands is too high. 23 at the most

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Posted 07 January 2011 at 15:18 as a comment on You Can't Hurt Me!

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this deck needs a little bit of tweeking. what type do u want it to be

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Posted 06 January 2011 at 18:30 as a comment on Green Creatures

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u desperately need birds of paradise and llanowar elves in here, it will be your best turn 1 or 2 drop and will pull this deck from its early game slump

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Posted 06 January 2011 at 16:48 as a comment on this could be fun

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a bit too much cycling for my taste though. 4 brainstorms would be better in my opinion. it will cut down on the chance of a turn 0 win, but drastically increase the chances of a turn 1 or 2.

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Posted 06 January 2011 at 13:39 as a comment on Concept: Vintage legal turn 0 kill

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flash is unfortunately banned in legacy, but this still works in vintage, nice work

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Posted 06 January 2011 at 13:37 as a comment on Concept: Vintage legal turn 0 kill

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invigorate would put this deck over the top. not sure what edition Lbro is going for though. i have a very similar standard deck, u should check it out. its called sentient slide

http://www.mtgvault.com/ViewDeck.aspx?DeckID=132121

i like running vendetta and smother rather then doom blade in here. u have a turn 1 drop in vendetta to smack down their birds or llanowar and the life loss will be minimal in the early game, which your aiming for anyway

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Posted 06 January 2011 at 13:33 as a comment on turn 3 win infect

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