dknight27

1,840 Decks, 2,576 Comments, 300 Reputation

i narrowed it down to basilisk collar and sword of body and mist. honestly i could go either way. collar is cheaper, sword gives a boost. i like em both

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Posted 30 October 2010 at 01:00 as a comment on sword of resonance

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i absolutely love stasis decks, they might be my favorite type. you deff need to add chronatog in here, it is another way to win with stasis. this also lets you use muddle the mixture to transmute for either piece of the combo. i would deff use a little more search in here ,the quicker you grab stasis the less the opponent will be able to do, if you play stasis turn 3 thats pretty much game, check my stasis deck "kiss from a rose" for more ideas

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Posted 30 October 2010 at 00:58 as a comment on Rise of Lemuria

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here is a wicked game

turn 1- land, goblin gaveleer
turn 2- land, stoneforge mystic
turn 3- land, use the mystics abil to put argentum armor on the field
turn 4- kor outfiter, smash and crash with a 9/7 trample, thats game



by the way, if anyone can tell me the significance of the decks title without googling it ill comment on most of their decks

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Posted 30 October 2010 at 00:30 as a comment on sword of resonance

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http://www.toplessrobot.com/snarf.jpg

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Posted 30 October 2010 at 00:14 as a comment on THUNDERCATS! HOOOOOO!!

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hey my man i finished my first necropotence deck, its called velshtein equivolency, check it out

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Posted 29 October 2010 at 23:47 as a comment on Metamorphosis

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here is a good game

turn 1- land
turn 2- land
turn 3- land and necropotence
turn 4- land, pay out 19 life, draw 19 cards, play duress to make the opponent discard that counterspell, play 9 spells (0 mana) then tendrils, win

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Posted 29 October 2010 at 23:29 as a comment on velshtein equivolency

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the best part of this deck is that pact of negation is absolutely free

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Posted 29 October 2010 at 23:10 as a comment on savage time

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i absolutely love this combo. i made one of these myself a while back, i find that a few more counterspells are necessary to keep the combo going. i also like a turn 4 concentrate to refill the hand and find the combo pieces faster

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Posted 29 October 2010 at 22:19 as a comment on Godhead Control

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black vise is the best win condition in a stasis deck, you also need chronatog in here, it is anohter way to pull of the stasis stall

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Posted 28 October 2010 at 21:35 as a comment on Stasis

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y amy friend that sounds like a great idea. ive already got a couple ideas of what to do. maybe i will make 2 to 3 decks based around the bad A necropotence. i have a few questions though. are you planning on using the idea or deck i make, cause if you are and price is a problem just let me know and ill make em a budget version. i own some pretty tight lands and they really help out a deck but i totally understand that they are out of most peoples budget range.

as for unknown hunter, thats an excellent idea. the hunter is my friend and can dominate this deck idea

i wont be able to start working on them till monday cause i have to do some gradschool applying and such, but come monday its game time

if you have any other challenges or anything just let me know, and ill make sure to check your decks soon

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Posted 28 October 2010 at 19:19 as a comment on non-linear regression

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im a little confused about the theme in here. you have a lot of draw power but you arnt really drawing anything. if i were you i would max out spire golems. they are perfect for a blue deck that relies on playing an instant or sorcery every turn. late game you will be able to play them for free and they actually make a good win condition for control decks. another thing to consider is concentrate. it is a marvelous hand replenisher and not that bad of a turn 4 play, let me know what you want to do here

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Posted 27 October 2010 at 18:40 as a comment on Blue Control

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ad your gunna want at least 20 swamps

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Posted 27 October 2010 at 18:32 as a comment on Wall and Shadows

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some poor wall choices and too many of them. you need around 10 walls in here. u arnt trying to block all the damage, just enough to win the race.

try 4 wall of souls, 4 wall of tanglecords, and 2 steel walls.

that way u can block at least 3 damage each turn, which will let you win the race.

another thing that is necessary in here is mana accel. 4 dark rituals will let you be at least a turn ahead of the opponent. a turn 2 dark ritual means 2 shadow creatures.....boom

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Posted 27 October 2010 at 18:25 as a comment on Wall and Shadows

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infinite 1/1s, what a way to lose

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Posted 24 October 2010 at 18:17 as a comment on non-linear regression

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slam em down

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Posted 24 October 2010 at 16:04 as a comment on lambo thunder

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*chronatog

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Posted 24 October 2010 at 15:20 as a comment on stasis

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black vise is the best win condition in here. and to max out your chances of pulling off the combo u need chronoatog. he is another way to keep stasis going indefinitely and it allows you to use muddle the mixture to search out either piece of the combo. that should increase this decks efficiency a ton

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Posted 24 October 2010 at 15:19 as a comment on stasis

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you play tinker turn 2 and sac a small artifact, like ornithopter and summon memnarch from the deck

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Posted 24 October 2010 at 12:26 as a comment on overlord geass

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tinker, sol ring and any small artifact in the opening hand is a win

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Posted 24 October 2010 at 01:33 as a comment on overlord geass

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personally i would take out Khalni Heart Expedition, its not a sure bet and it has to sit on the field and be vulnerable with no guarantee of help. switch it out for llanowar, it will speed things up a turn and most importantly, help u cast Khalni Hydra which is the biggest win condition in here (i would max it out to 4).

consider this scenario

turn 1- land and treespeaker
turn 2- land, 1 level counter on the tree, llanowar elves
turn 3- land, tap out all mana producers, cast Khalni Hydra

thats a pretty good chance of a win

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Posted 23 October 2010 at 20:03 as a comment on Big Baddies

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