i narrowed it down to basilisk collar and sword of body and mist. honestly i could go either way. collar is cheaper, sword gives a boost. i like em both
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i absolutely love stasis decks, they might be my favorite type. you deff need to add chronatog in here, it is another way to win with stasis. this also lets you use muddle the mixture to transmute for either piece of the combo. i would deff use a little more search in here ,the quicker you grab stasis the less the opponent will be able to do, if you play stasis turn 3 thats pretty much game, check my stasis deck "kiss from a rose" for more ideas
here is a wicked game turn 1- land, goblin gaveleer turn 2- land, stoneforge mystic turn 3- land, use the mystics abil to put argentum armor on the field turn 4- kor outfiter, smash and crash with a 9/7 trample, thats game by the way, if anyone can tell me the significance of the decks title without googling it ill comment on most of their decks
http://www.toplessrobot.com/snarf.jpg
hey my man i finished my first necropotence deck, its called velshtein equivolency, check it out
here is a good game turn 1- land turn 2- land turn 3- land and necropotence turn 4- land, pay out 19 life, draw 19 cards, play duress to make the opponent discard that counterspell, play 9 spells (0 mana) then tendrils, win
the best part of this deck is that pact of negation is absolutely free
i absolutely love this combo. i made one of these myself a while back, i find that a few more counterspells are necessary to keep the combo going. i also like a turn 4 concentrate to refill the hand and find the combo pieces faster
black vise is the best win condition in a stasis deck, you also need chronatog in here, it is anohter way to pull of the stasis stall
y amy friend that sounds like a great idea. ive already got a couple ideas of what to do. maybe i will make 2 to 3 decks based around the bad A necropotence. i have a few questions though. are you planning on using the idea or deck i make, cause if you are and price is a problem just let me know and ill make em a budget version. i own some pretty tight lands and they really help out a deck but i totally understand that they are out of most peoples budget range. as for unknown hunter, thats an excellent idea. the hunter is my friend and can dominate this deck idea i wont be able to start working on them till monday cause i have to do some gradschool applying and such, but come monday its game time if you have any other challenges or anything just let me know, and ill make sure to check your decks soon
im a little confused about the theme in here. you have a lot of draw power but you arnt really drawing anything. if i were you i would max out spire golems. they are perfect for a blue deck that relies on playing an instant or sorcery every turn. late game you will be able to play them for free and they actually make a good win condition for control decks. another thing to consider is concentrate. it is a marvelous hand replenisher and not that bad of a turn 4 play, let me know what you want to do here
ad your gunna want at least 20 swamps
some poor wall choices and too many of them. you need around 10 walls in here. u arnt trying to block all the damage, just enough to win the race. try 4 wall of souls, 4 wall of tanglecords, and 2 steel walls. that way u can block at least 3 damage each turn, which will let you win the race. another thing that is necessary in here is mana accel. 4 dark rituals will let you be at least a turn ahead of the opponent. a turn 2 dark ritual means 2 shadow creatures.....boom
infinite 1/1s, what a way to lose
slam em down
*chronatog
black vise is the best win condition in here. and to max out your chances of pulling off the combo u need chronoatog. he is another way to keep stasis going indefinitely and it allows you to use muddle the mixture to search out either piece of the combo. that should increase this decks efficiency a ton
you play tinker turn 2 and sac a small artifact, like ornithopter and summon memnarch from the deck
tinker, sol ring and any small artifact in the opening hand is a win
personally i would take out Khalni Heart Expedition, its not a sure bet and it has to sit on the field and be vulnerable with no guarantee of help. switch it out for llanowar, it will speed things up a turn and most importantly, help u cast Khalni Hydra which is the biggest win condition in here (i would max it out to 4). consider this scenario turn 1- land and treespeaker turn 2- land, 1 level counter on the tree, llanowar elves turn 3- land, tap out all mana producers, cast Khalni Hydra thats a pretty good chance of a win
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