dknight27

1,840 Decks, 2,576 Comments, 300 Reputation

this deck seems a bit too slow to be effective to me. you need a lot of time to get enough tokens and then even more for overrun or the planeswalker.

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Posted 24 April 2010 at 16:54 as a comment on i'll run ya over

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plunge into darkness and bone splinters really arnt that necessary cause you can just sac your creatures to other creatures, pull those out and you will have enough room

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Posted 23 April 2010 at 00:43 as a comment on Gettin' down in the Graveyard!

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coretapper would be a good addition here as well cause you could add 2 charge counters to the coils each turn by sacking the coretapper which would add a 3rd counter then just bring it back with Shirei, Shizo's Caretaker

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Posted 22 April 2010 at 17:36 as a comment on Gettin' down in the Graveyard!

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i like the idea this deck is going for, but you need some protection for your win conditions. try adding 4 duress and 2 thoughtseize so you can rid the opponent of any destroy enchantment/artifact/creature cards that would screw you over. another card that could work well in here is

Endless Cockroaches
Creature - Insect 1/1, 1BB (3)
When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand.


it can be sacked and returned to the hand as many times as you can play it, it would work well with your theme here and would clear the board well with grave pact

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Posted 22 April 2010 at 16:16 as a comment on Gettin' down in the Graveyard!

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hands.....knife........string or nothing

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Posted 22 April 2010 at 01:30 as a comment on Riddle me this.

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loam lion is good normally, but excellent if used in a deck that runs the duel lands and search lands. picture this.

turn 1- savannah and Wild Nacatl
turn 2- taiga and loam lion and kird ape
turn 3- sigil blessing, attack for 12 damage

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Posted 22 April 2010 at 00:24 as a comment on Faster Naya?

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kird ape and loam lion need to be in here, as do the duel lands like plateau, they will speed things up a lot and let you lay a smackdown. i also like vines of vastwood, but thats just me

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Posted 21 April 2010 at 21:37 as a comment on Faster Naya?

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the only problem is creatures with shroud, but its unlikely that they will beat you in a race with only shroud creatures

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Posted 21 April 2010 at 18:57 as a comment on destroy like fire

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Terramorphic Expanse should be considered too to help with the landfall mill

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Posted 21 April 2010 at 16:07 as a comment on Paper in the Wind

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no traumatize, it would go very well with keening stone

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Posted 21 April 2010 at 16:06 as a comment on Paper in the Wind

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a very fun deck to run

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Posted 21 April 2010 at 15:45 as a comment on terranaut tirade

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i just made my own version of this deck, check it out, its called cliffs of insanity

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Posted 20 April 2010 at 02:02 as a comment on Chaotic Good Defenders (Standard)

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i like this deck a lot

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Posted 20 April 2010 at 02:01 as a comment on cliffs of insanity

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i am very much a fan of this type of deck, mammoth umbra really doesnt fit in here, i would suggest hyena umbra instead so you can enchant Vent Sentinel and protect it cause its one of your win conditions

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Posted 20 April 2010 at 00:20 as a comment on Chaotic Good Defenders (Standard)

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i am very much a fan of this type of deck, mammoth umbra really doesnt fit in here, i would suggest hyena umbra instead so you can enchant Vent Sentinel and protect it cause its one of your win conditions

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Posted 19 April 2010 at 23:42 as a comment on Chaotic Good Defenders (Standard)

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that is a very close guess, props given

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Posted 19 April 2010 at 20:38 as a comment on deadly sin

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here is a pretty good early game

turn 1- land and sol ring
turn 2- land and iron myr
turn 3- land jagged poppet
turn 4- land last rites, discard any madness and then play them

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Posted 19 April 2010 at 16:59 as a comment on deadly sin

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my man the ninja is correct, dragonstorm decks need to maximize their efficiency and minimize time. this deck deff needs to be reorganized, check out my blue and red dragonstorm deck, ancient future

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Posted 18 April 2010 at 22:06 as a comment on Dragonstorm

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but if i change the name to be "i can change this name to be anything i want, not just an existing cards name" and then follow it with other demands, as long as R&D is out the card gets precedence according to rule 101.1 and the name will have to be allowed

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Posted 18 April 2010 at 03:38 as a comment on literal omnipotence

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this deck is trying to do too many things at once. if you want a just angel deck then it needs to be switched up a bunch. what would you want this deck to do

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Posted 18 April 2010 at 02:05 as a comment on Holy Army

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