this deck seems a bit too slow to be effective to me. you need a lot of time to get enough tokens and then even more for overrun or the planeswalker.
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plunge into darkness and bone splinters really arnt that necessary cause you can just sac your creatures to other creatures, pull those out and you will have enough room
coretapper would be a good addition here as well cause you could add 2 charge counters to the coils each turn by sacking the coretapper which would add a 3rd counter then just bring it back with Shirei, Shizo's Caretaker
i like the idea this deck is going for, but you need some protection for your win conditions. try adding 4 duress and 2 thoughtseize so you can rid the opponent of any destroy enchantment/artifact/creature cards that would screw you over. another card that could work well in here is Endless Cockroaches Creature - Insect 1/1, 1BB (3) When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand. it can be sacked and returned to the hand as many times as you can play it, it would work well with your theme here and would clear the board well with grave pact
hands.....knife........string or nothing
loam lion is good normally, but excellent if used in a deck that runs the duel lands and search lands. picture this. turn 1- savannah and Wild Nacatl turn 2- taiga and loam lion and kird ape turn 3- sigil blessing, attack for 12 damage
kird ape and loam lion need to be in here, as do the duel lands like plateau, they will speed things up a lot and let you lay a smackdown. i also like vines of vastwood, but thats just me
the only problem is creatures with shroud, but its unlikely that they will beat you in a race with only shroud creatures
Terramorphic Expanse should be considered too to help with the landfall mill
no traumatize, it would go very well with keening stone
a very fun deck to run
i just made my own version of this deck, check it out, its called cliffs of insanity
i like this deck a lot
i am very much a fan of this type of deck, mammoth umbra really doesnt fit in here, i would suggest hyena umbra instead so you can enchant Vent Sentinel and protect it cause its one of your win conditions
that is a very close guess, props given
here is a pretty good early game turn 1- land and sol ring turn 2- land and iron myr turn 3- land jagged poppet turn 4- land last rites, discard any madness and then play them
my man the ninja is correct, dragonstorm decks need to maximize their efficiency and minimize time. this deck deff needs to be reorganized, check out my blue and red dragonstorm deck, ancient future
but if i change the name to be "i can change this name to be anything i want, not just an existing cards name" and then follow it with other demands, as long as R&D is out the card gets precedence according to rule 101.1 and the name will have to be allowed
this deck is trying to do too many things at once. if you want a just angel deck then it needs to be switched up a bunch. what would you want this deck to do
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