boom
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whoops, it was supposed to be lotus petal, that should be enough to pull it off, im goin for the big 300 as soon as possible
storm time baby
this is absoltuely brilliant, excellent job
im a slave to the vamp tribe, soooooo good
here is a good game turn 1- land and duress turn 2- land and howling mine turn 3- land and lich boom
whats up zalgo, balance of power confuses me in this deck. it looks like all the discards and land tax would ensure that the opponent would always have less cards then you. I dont really c how it fits
no worries mate, with a few tweaks it would fit fo sho
it complicates the action and requires too much mana accel. im afraid i wont have enough to pull it off easily. and i wont be able to search for it with the tutors
here is a good game turn 1- land and ponder turn 2- land and spawning breath turn 3- land and bazaar trader turn 4- sac the token to play immortal coil and then drop bojuka bog for the win
i absolutely love decks like this, ive made a few myself. the key here is a way to use the scepter every turn. put in voltaic key so you can play silence both on your turn and on the opponents turn and they will never play anything again. I like the ascension as a win condition, another is black vice. good job here. I would throw in some search to help out. i would add in enlightened tutor, that way you could search out both of the artifacts or ascension for the win
here is a good game. turn 1- land and llanowar elves turn 2- land and aggrivated assault turn 3- land and bear umbra turn 4- land and any creatures turn 5- attack endlessly for the win
a little vulnerable to blue control, but decks that rely on red damage or black destruction will have a hard time killing these creatures
here is a good game turn 1- land and llanowar elves turn 2- land priest of titania and fyndhorn elves turn 3- land skyshroud elf and as mony other elves as possible turn 4- land, tap out all for mana then use mobilize and double the mana then banefire for the win
i will, ive been havin a hard time this summer so i havnt been able to post any, but in a week ill be back
hey my man, long itm no see. how have things been
harmonize is essential to this deck. its a turn 4 play that will allow me to get what i need for the combo to go off
whats up my pikachu lovin playa, im back
here is a pretty good game turn 1- land turn 2- land and wall of blossoms turn 3- land and mana flare turn 4- land and warp world.........warp world into anarchist and thats almost game son
im using knowledge as a search source only. if i use selective memory then i will deck out too fast. remember, one of the win conditions of this deck is to deck out the opponent
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