dknight27

1,840 Decks, 2,576 Comments, 300 Reputation

here is a good game

turn 1- land a birds of paradise
turn 2- land and awakening zone
turn 3- land and goblin assault
turn 4- land, paradox haze, and bitterblossom
turn 5- eldrazi monument, smackdown

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Posted 19 September 2010 at 20:34 as a comment on terascope tirade

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excellent stuff. i honestly think blightning is one of the best cards ever made, it has been a while, how have things been

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Posted 18 September 2010 at 20:39 as a comment on B/R Discard T2

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your land choices need work. more then half of your lands come into play tapped which sets you back a turn each time. essentially by turn 5 you will at best only have 4 usable ands and the opponent will be several turns of development ahead. try to get ahold of the duel lands, those plus the search lands will make this deck doable

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Posted 18 September 2010 at 20:35 as a comment on Countersliver Blast

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this deck seems a little off. phage wont work being resurrected, if you play him from the grave you will lose

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Posted 12 September 2010 at 00:24 as a comment on Enemies

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here is a good game

turn 1- land
turn 2- land and Liliana's Caress
turn 3- land and megrim
turn 4- land, mind rot and mire's toll, 12 damage
game on

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Posted 11 September 2010 at 01:45 as a comment on lowland eclipse

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im sorry my man but a bunch of these cards arnt standard

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Posted 11 September 2010 at 01:29 as a comment on The Other Megrim

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here is a good game

turn 1- land and birds of paradise
turn 2- land, llanowar elves and noble hierarch
turn 3- land, overgrown battlement and any other creature
turn 4- land, rite of replication
turn 5- banefire for the win

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Posted 10 September 2010 at 16:46 as a comment on heaven's babel

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unfortunately at this point this deck is very outdated. your mana curve is too low as well. lots of yopur cards cost 4 or more which means this deck wont be functional until around turn 6. check out soem of the new green and white cards if you can. go to http://magiccards.info/search.html and search from there. such things as baneslayer angel, Knight of New Alara, watchwolf, and Steward of Valeron will strike your interest. if nothing else add in more lands and maybe some llanowar elves to speed this up

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Posted 10 September 2010 at 14:32 as a comment on my old GW

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its an alternate win condition then the giant, i know 6 is a bit much, but with the elves i think its possible

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Posted 09 September 2010 at 10:07 as a comment on yoko vixen

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play a mana elf first turn and this deck is golden

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Posted 08 September 2010 at 23:35 as a comment on yoko vixen

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here is an ideal game

turn 1- savannah, birds of paradise
turn 2- taiga, llanowar elves and skyshroud elf
turn 3- and land and any 2 or more creatures
turn 4- tap out for at least 8 mana, then lay vitalize, then titanic ultimatum and attack for the win, boom

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Posted 08 September 2010 at 20:59 as a comment on apoplectic archangel

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this deck is way too slow for a burn deck

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Posted 08 September 2010 at 19:27 as a comment on Straight Burn

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my sharp soulknige is right, in a dragosntorm deck you should have a max of 8 dragons. 4 hellkites for the optimal 20 damage win, and i like to run 4 hellkite overlords. they r expensive to get ahold of but 3 of them is a 21 damage haste attack for the win, so incase you can only storm 2ce its still a win condition on that turn. i deffinately like crystal ball in here, another option would be sensui's divining top. its a fantastic turn 1 play in a deck liek this. but your biggest problem is protecting that dragonstom spell from countering. in a mono red dragonstorm its absolutely essential that you have 2 copies of Boseiju, Who Shelters All.....this will make sure that our storm comes off smoothly and is an acceptable replacement for the blue counter protection. im not that big a fan of crimson whisps. if you remake the dragons then you wont need it.

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Posted 07 September 2010 at 14:55 as a comment on Ancient Dragons

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ya im sorry my man, but this isnt happening

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Posted 06 September 2010 at 23:42 as a comment on Ouroboros, World Eater

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could you explain this format to me

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Posted 02 September 2010 at 23:25 as a comment on Repo Men

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the discard is there to get rid of the cards they will use to smash korlash, its essentially a counter spell

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Posted 02 September 2010 at 21:24 as a comment on Fast mana in black

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here is a good game

turn 1- land
turn 2- land and nature's lore (3 lands)
turn 3- land, sakura-tribe elder and three visits (6 lands)
turn 4- land, howl of the night pack with pact of negation in reserve
turn 5- coat of arms, attack for the win

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Posted 02 September 2010 at 19:40 as a comment on coyote starrk

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i love a quick sliver deck, i use aluren and glimpse of nature to completely dominate the field, check my fast sliver deck, terranaut tirade

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Posted 02 September 2010 at 18:51 as a comment on Quick Slivers

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those will fuck any deck, thats y this deck has other possibilities and win conditions. it doesnt need the combo to win, with the added draw power and ramp ability of the allys a few paths or o rings wont stop it

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Posted 01 September 2010 at 21:23 as a comment on megarock fist

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here is a good game

turn 1- land and hada freeblade
turn 2- land and harabaz druid
turn 3- land, any other ally, then tap the druid for 3 and play umbral mantle, equip it, and then start the combo for the win

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Posted 01 September 2010 at 20:30 as a comment on megarock fist

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