here is a good game turn 1- land a birds of paradise turn 2- land and awakening zone turn 3- land and goblin assault turn 4- land, paradox haze, and bitterblossom turn 5- eldrazi monument, smackdown
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excellent stuff. i honestly think blightning is one of the best cards ever made, it has been a while, how have things been
your land choices need work. more then half of your lands come into play tapped which sets you back a turn each time. essentially by turn 5 you will at best only have 4 usable ands and the opponent will be several turns of development ahead. try to get ahold of the duel lands, those plus the search lands will make this deck doable
this deck seems a little off. phage wont work being resurrected, if you play him from the grave you will lose
here is a good game turn 1- land turn 2- land and Liliana's Caress turn 3- land and megrim turn 4- land, mind rot and mire's toll, 12 damage game on
im sorry my man but a bunch of these cards arnt standard
here is a good game turn 1- land and birds of paradise turn 2- land, llanowar elves and noble hierarch turn 3- land, overgrown battlement and any other creature turn 4- land, rite of replication turn 5- banefire for the win
unfortunately at this point this deck is very outdated. your mana curve is too low as well. lots of yopur cards cost 4 or more which means this deck wont be functional until around turn 6. check out soem of the new green and white cards if you can. go to http://magiccards.info/search.html and search from there. such things as baneslayer angel, Knight of New Alara, watchwolf, and Steward of Valeron will strike your interest. if nothing else add in more lands and maybe some llanowar elves to speed this up
its an alternate win condition then the giant, i know 6 is a bit much, but with the elves i think its possible
play a mana elf first turn and this deck is golden
here is an ideal game turn 1- savannah, birds of paradise turn 2- taiga, llanowar elves and skyshroud elf turn 3- and land and any 2 or more creatures turn 4- tap out for at least 8 mana, then lay vitalize, then titanic ultimatum and attack for the win, boom
this deck is way too slow for a burn deck
my sharp soulknige is right, in a dragosntorm deck you should have a max of 8 dragons. 4 hellkites for the optimal 20 damage win, and i like to run 4 hellkite overlords. they r expensive to get ahold of but 3 of them is a 21 damage haste attack for the win, so incase you can only storm 2ce its still a win condition on that turn. i deffinately like crystal ball in here, another option would be sensui's divining top. its a fantastic turn 1 play in a deck liek this. but your biggest problem is protecting that dragonstom spell from countering. in a mono red dragonstorm its absolutely essential that you have 2 copies of Boseiju, Who Shelters All.....this will make sure that our storm comes off smoothly and is an acceptable replacement for the blue counter protection. im not that big a fan of crimson whisps. if you remake the dragons then you wont need it.
ya im sorry my man, but this isnt happening
could you explain this format to me
the discard is there to get rid of the cards they will use to smash korlash, its essentially a counter spell
here is a good game turn 1- land turn 2- land and nature's lore (3 lands) turn 3- land, sakura-tribe elder and three visits (6 lands) turn 4- land, howl of the night pack with pact of negation in reserve turn 5- coat of arms, attack for the win
i love a quick sliver deck, i use aluren and glimpse of nature to completely dominate the field, check my fast sliver deck, terranaut tirade
those will fuck any deck, thats y this deck has other possibilities and win conditions. it doesnt need the combo to win, with the added draw power and ramp ability of the allys a few paths or o rings wont stop it
here is a good game turn 1- land and hada freeblade turn 2- land and harabaz druid turn 3- land, any other ally, then tap the druid for 3 and play umbral mantle, equip it, and then start the combo for the win
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