dknight27

1,840 Decks, 2,576 Comments, 300 Reputation

fast mana for tokens and bad ass control

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Posted 12 October 2010 at 21:52 as a comment on blackest night

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i love the concept of this deck, excellent work. i think ill make one myself

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Posted 12 October 2010 at 20:22 as a comment on Mayan Deck

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use their cards to beat them, or just get rid of their stuff and attack for the win

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Posted 11 October 2010 at 19:19 as a comment on shadow law

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muddle the mixture absolutely dominates in this deck. you def need more search in here and it doubles as a counter that will be necessary later on, i think im gunna make a version of this

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Posted 10 October 2010 at 20:42 as a comment on All the Time in the World

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in a deck like this you need more protection for your combo. you dont really need to worry about attacking with creatures as a win condition. with an infinite turn deck the best way to win is with darksteel reactor. put 1 feldon's cane or wheel of sun and moon in here to make sure decking out isnt a problem and then sit back and run out the clock

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Posted 10 October 2010 at 20:30 as a comment on All the Time in the World

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here is a good game

turn 1- tree of tales and sol ring
turn 2- plateau and Ezuri's Brigade
turn 3- land, any artifact, badabing

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Posted 07 October 2010 at 22:19 as a comment on steel thundercracker

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here is a good game

get coretapper out before bone wand which ensures 4 counters on the wand before you cast anything

then

turn 6- lightning bolt (12), any 2 instants or sorceries, thats game son

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Posted 06 October 2010 at 19:44 as a comment on clifftops collapse

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im gunna make a version of this

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Posted 06 October 2010 at 17:31 as a comment on You Can't Ignore My Girth

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you deff need some of the charge counter adders in here like coretapper and energy chamber

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Posted 06 October 2010 at 17:30 as a comment on You Can't Ignore My Girth

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that combo would certainly work, but if i dont pull both pieces in the opening hand it would be faster to run the normal draw

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Posted 03 October 2010 at 17:35 as a comment on ryujin jakka

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here is a good game

turn 1- land
turn 2- land and iron myr
turn 3- land myr galvanizer
turn 4- land any other myr
turn 5- splinter cell, badabing

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Posted 03 October 2010 at 15:53 as a comment on ryujin jakka

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with so much life gained in here you will have enough to outlast everyone for the win

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Posted 02 October 2010 at 22:36 as a comment on contractile host

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this is a fun deck to run, with some diverse ways to win

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Posted 02 October 2010 at 16:50 as a comment on phoenix king

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i considered the new wall, i went with steel wall because its a turn 1 drop, or a turn 3 drop if you want to play another 2 cost shadow critter. its only there to prevent about 4 to 6 points of damage (a smaller attack and then a mid ranged). if i use the newer wall it will disrupt the turn 2 and 3 drop of the shadow creatures this deck relies on.

in regards to the control aspect, thats what the discarding is for, other then that there isnt much to be done about it. a good control deck can beat almost any deck ever made, all one can do is try and speed things up so the control cant keep up or build a better control deck

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Posted 27 September 2010 at 23:32 as a comment on kerosene blitz

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here is a good game

turn 1- land and discard
turn 2- land, dark ritual, dauthi warlord and slayer
turn 3- land and dauthi marauder attack for 5
turn 4-land and 2 dauthis attack for 10
turn 5- badabing

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Posted 27 September 2010 at 21:54 as a comment on kerosene blitz

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here is a good game

turn 1- land and llanowar
turn 2- land, arbor elf, explore
turn 3- land and Khalni Hydra
turn 4- asceticism, smash and crash

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Posted 25 September 2010 at 20:32 as a comment on skewed kurtosis

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here is a good game

turn 1- land
turn 2- land and kiln fiend
turn 3- land and wee dragonauts
turn 4- land, inner fire for 4, seething song for 6, lightningbolt, lava spike, fling
badabing

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Posted 23 September 2010 at 22:46 as a comment on rokuyukai

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its just for fun spaz man

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Posted 21 September 2010 at 16:20 as a comment on makyo star

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here is a good game
turn 1- land and defiant elf
turn 2- land and prismatic omen
badabing

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Posted 21 September 2010 at 15:58 as a comment on makyo star

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here is a good game

turn 1- land and sol ring
turn 2- land, isochron scepter (imprint boomerang) and bounce a land
turn 3- land, bounce a land and play aphetto alchemist
thats game son

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Posted 21 September 2010 at 15:09 as a comment on catabolic cyano

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