here is a good game turn 1- land and llanowar elves turn 2- land and heartbeat of spring turn 3- land omnath, canopy cover, and doubling cube turn 4- land, tap out all lands for 8 mana and llanowar for 9 total, then play helix pinnacle (8 mana total) turn 5- land, tap out all lands and llanowar for a total of 19 mana, then doubling cube (down to 16 and then up to 32) turn 6- land, tap out lands and llanowar for 45, doubling cube (down to 42 and up to 84) turn 7- tap out lands and llanowar for 97 doubling cube (down to 94 up to 188), dump 100 into pinnacle turn 8- win
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i definitely c a resemblance between the god of war kenpatchi and korlash. i like this deck as well. personally i would run duress or thoughseize over vampiric link, but thats just me
Soldier of Fortune is the way to go in here mate
here is a good game turn 1- land and top turn 2- land and glimpse the unthinkable turn 3- land and Cemetery Puca turn 4- land, animated dead go to work
dimir cutpurse does wonders if played on turn 3
check my new deck challenge, its right up your ally
here is a good game turn 1- land and sol ring turn 2- land and dingus egg turn 3- land and mana flare turn 4- land and duress turn 5- poison the well and radiate for the win
it will work well against other types of decks too, but combo decks, especially fast ones that give up protection for speed, wont stand a chance
dude, you are the man, im glad someone on here is a bleach fan!!!!!
i love the quincies style
thats what i was gettin at
whats up playa, doubling cube is a tricky animal to play. if its a mono colored deck it becomes very difficult to use properly. with 6 green mana if you use the cube then you only get 3 more, putting you right back at 6. an easy way to correct this is with heartbeat of spring. examine this situation, you have the cube, h of s, and 5 lands on the field. tap out for 10 green mana then use 3 for the cube, now you have 14. not bad at all
MY MAN, it most deff is. i am on a bleach kick at the moment, ive named at least 10 out of my last 30 decks with bleach references
patron wizard is a must in a wizard deck
here is a good game turn 1- land and sol ring turn 2- land, llanowar elves and leatherback baloth turn 3- land and plow under now the opponent has no lands on the field and will draw lands for the next 2 turns, and you have a 4/5 on the field.....thats a game winner
Lorescale Coatl is an excellent win condition in here
the top and harmonize are enough to grab either a tutor or the station
turn 1- land and llanowar elves turn 2- land and blasting station turn 3- land and sigil captain turn 4- land and a persist creature with a floating mana for rebuff the wicked, boom
unfortunately it isnt cost effective, 2 mana for 3 mana isnt as good as 3 for 1 or 2 for 1 like the rest of the spells in here
here is a good game turn 1- land and sol ring turn 2- land and pandemonium turn 3- phyrexian dreadnought and death's shadow, 25 damage for the win
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