dknight27

1,840 Decks, 2,576 Comments, 300 Reputation

a late game spire golem is going to be the win condition in here, counter everything else, thats game

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Posted 23 October 2010 at 19:31 as a comment on heavy arms

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a turn 1 drop is the only way this deck can work, a control deck will run all over this in standard unless your a turn ahead

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Posted 23 October 2010 at 17:34 as a comment on Big Baddies

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unfortunately there arnt enough of the remove without ante cards to fill the 55 other card slots

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Posted 23 October 2010 at 17:15 as a comment on turn 1 win

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i didnt mean take him out, personally i would use both

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Posted 23 October 2010 at 17:01 as a comment on Big Baddies

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llanowar elves is a must in these type of decks

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Posted 23 October 2010 at 15:48 as a comment on Big Baddies

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arid mesa is a necessity in here. i rather enjoy this deck, early creature destruction till you can dominate with a big and bad angel. i would consider day of judgement in the sideboard at least for a protection from swarm goblin or elf decks

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Posted 23 October 2010 at 15:42 as a comment on Angels of Vengeance

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i love a good red and black destruction deck, i would max out ashenmoor gouger, shambling remains, and dark ritual. a dark ritual turn 1 into an ashenmoor gouger is deadly as hell. i would also look into terminate

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Posted 23 October 2010 at 15:27 as a comment on din of gods

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the land base in here is going to kill you. mutavault has no place in here at all, a rainbow deck needs multiproducers not colorless. the rest of your lands arnt going to cut it either.

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Posted 22 October 2010 at 19:13 as a comment on rainbow control!!!!

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u need chronoatog in here, its another way to pull off stasis combo.

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Posted 18 October 2010 at 22:30 as a comment on Stasis

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that would also let u run orim's chant, which is very necessary in here

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Posted 18 October 2010 at 19:41 as a comment on Fist of the sun

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the only way to pull this deck off is with search and draw.

i would use both joiner adept and prismatic omen and then run enlightened tutor and harmonize. that way you can search out either piece to the combo, and the harmonize is the best turn 4 u can play in this situation.

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Posted 18 October 2010 at 19:37 as a comment on Fist of the sun

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turn 5- gigantiform or overwhelming stampede for the win

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Posted 17 October 2010 at 00:56 as a comment on doku doku no mi

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and as much as i love black lotus, who can afford 1, let alone 4

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Posted 16 October 2010 at 23:04 as a comment on Turn One and Done

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the combo is solid but with half the deck as relentless rats you will never pull this off in time. statistically speaking you will get 3 or 4 relentless rats in your opening hand which are essentially blank spots. with only 4 cards in your opening hand and a 50 percent chance of drawing another relentless rats, it just doesnt add up

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Posted 16 October 2010 at 23:03 as a comment on Turn One and Done

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this deck is gunne be extremely vulnerable until turn 6, you deff need something to do until turn 6, or a way to cast the titans sooner

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Posted 16 October 2010 at 18:37 as a comment on Super Uber Titan Deck

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overwhelming stampede would be an excellent win condition in this deck

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Posted 16 October 2010 at 15:52 as a comment on Growing Infection

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if you can get b of p out on the first turn this deck is deadly

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Posted 16 October 2010 at 13:29 as a comment on iron sand

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the key to an equipment deck is how cheap you can get them out and on the field. bonesplitter is an absolute must, as is i believe shuko. both of these are turn 1 drops that will speed this deck up a ton. you deff want to look into the other creatures with abilities that only work if they are equiped as well

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Posted 13 October 2010 at 12:38 as a comment on Ridiculous equipment

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check it out, its called blackest night

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Posted 12 October 2010 at 22:02 as a comment on Mayan Deck

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dryad arbor is in here for some attacking power as well as a possible mana source, i rather like that little guy

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Posted 12 October 2010 at 22:02 as a comment on shine machine

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