dknight27

1,840 Decks, 2,576 Comments, 300 Reputation

i think im gunna make my own version of this

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Posted 19 January 2011 at 22:46 as a comment on Deck Trading V3

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i love the concept of this deck, extremely creative. i would run b of p over llanowar so the opponent cant attack with it.

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Posted 19 January 2011 at 22:37 as a comment on Deck Trading V3

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turn 1- land and sol ring
turn 2- land
turn 3- land and panoptic mirror
turn 4- imprint shahrazod, its all over

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Posted 18 January 2011 at 21:49 as a comment on hell spawn

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here is a big win

turn 1- land and joraga treespeaker
turn 2- land, pay 2 to level up the treespeaker then tap him for llanowar elves and arbor elf
turn 3- land, elvish arch druid, oracle of mul daya
turn 4- play 2 lands, level up joraga treespeaker to lvl 5
turn 5- tap em all out and let the fireball fly

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Posted 18 January 2011 at 17:41 as a comment on spot paralysis

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oh the loopholes in converted mana cost

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Posted 17 January 2011 at 21:47 as a comment on flippant flux

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this is very interesting. i am a big fan of this deck, i think im gunna make my own, excellent job

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Posted 17 January 2011 at 20:13 as a comment on My Turn

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at bare minimum 4 black lotus is gunna run you 6 grand

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Posted 17 January 2011 at 18:34 as a comment on Super Quick

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urborg is in here to make cabal coffers a swamp as well so you can put out more mana quicker

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Posted 17 January 2011 at 18:32 as a comment on tezuka zone

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a mist of stagnation turn 5 wins you this game

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Posted 17 January 2011 at 17:06 as a comment on immovable as the mountain

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a turn 2 demon is very possible in this deck

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Posted 17 January 2011 at 16:17 as a comment on devil akira

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i very much enjoy this deck, i think ill make one of my own

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Posted 17 January 2011 at 16:08 as a comment on Suicide

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i considered those boys for this deck, but i might need the 1/1 attack power to finish the opponent off so birds is out. noble heirarch was a tough decision. i may change it out

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Posted 17 January 2011 at 13:46 as a comment on top control

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here is a monster game, your going second

turn 1- land and sol ring
turn 2- land and fallow earth
turn 3- land and plow under
turn 4- drop some creatures, they have a shitty hand and nothing to do, boom

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Posted 17 January 2011 at 02:17 as a comment on top control

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whats up matt. the theory of this deck is sound but unfortunately i dont think it will do that well in practice. for grapeshot to be a 1 hit kill u will realistically need 21 creatures (including the spirit guide for mana) and your other sources of mana will stop the drawing process all together. ive run the sample hand function 20 times and the combo has only gone off 2ce. getting glimpse of nature is the only chance this deck has and with no other way to get it the deck becomes unreliable

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Posted 16 January 2011 at 22:22 as a comment on Turn 1 grapeshot win!

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whats up kb. i love a good stasis deck, its prolly my fave deck type. there r a few better ways to keep stasis going forever. try chronatog or forsaken city. in reality you should run both. this will speed the deck up quite a bit cause u can use muddle the mixture to search for either stasis or chronatog. check out my stasis deck kiss from a rose for more stasis ideas

http://www.mtgvault.com/ViewDeck.aspx?DeckID=36821

you might want to consider black vice as your win condition. it works extremely well in these decks

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Posted 16 January 2011 at 22:14 as a comment on Everlasting Stasis

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nope, no need. the deck takes care of the opponents creatures with wrath of god, vindicate, recoil, batwing brume, and orim's chant. on top of that if you imprint silence or orim's chant on isochron scepter early on the opponent wont be able to play anything anyway. this deck handles creatures perfectly and doesnt need any itself, it wins by decking the opponent out with glimpse the unthinkable

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Posted 16 January 2011 at 18:55 as a comment on world of ice

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a long, slow, wicked game

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Posted 16 January 2011 at 18:37 as a comment on world of ice

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spreading seas doesnt really fit in this deck. you need more early game protection cause u wont be able to play one of the titans until around turn 9 or 10

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Posted 16 January 2011 at 17:42 as a comment on Esper Control

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whats up filthygold, i would use banefire rather then fireball because it will ensure the blast with its being unable to be countered, just a suggestion

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Posted 16 January 2011 at 01:05 as a comment on INFINITE MANA

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Sheltering Ancient all the way as my favorite. 100 is an excellent mile stone, keep up the good work

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Posted 16 January 2011 at 01:00 as a comment on surewhynot's 100th deck WOOOOO!

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