Depends on the players price range though. Not everyone can afford the original dual lands
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I should toss in darkslick shore and watery grave for starters
I kinda agree, but I can see it possibly getting some mainboard action. Maybe not a 4 of, but a little action
Fate is now live on vault!
No the block is expensive because if all the crazy staples in it. Enemy fetch lands, landfall, the Eldrazi, one if the most badass angels in the game, not to mention the allies (almost as broken as slivers). I started playing in Zendikar and it was a blast!
That's about when it usually comes up
It does. Monastery mentor too
This is my old rogue build. It's more about the prowl though
Humor me on this one. You have a deck like mardu that is all about getting in the other players face quickly. It wants to have lots of creatures out and attacking. Nite if you attack and have more creatures than an opponent, then they can only stop some but not all. That's where dragon rage comes in. You use it in one of the unblocked attackers and get in a large bit of damage for three it works well with all three of the clans that have red in them and will work especially well in red aggro as a backup plan. I think dragon rage will see lots of competitive play
It's not much obviously, but for a sealed release that's not bad. Not likely to happen much in an actual competitive match, but hey you never know. I personally think Dragon rage will be rather popular for a long while
I'm going to try it out in my burn deck myself. I run young Pyromancer and every lightning bolt and knockoff version in it, so I think I would be okay as far as expendable creatures go
Exactly. There are a few decks in here that I do actually intend to buy once I think they are completely worth it, like my rod of spanking deck. It can win, but it doesn't have to, mainly because just using the artifact on someone id's just priceless. Others, like my infect deck, are supposed top as early as possible and I keep taking them to ensure that. Other than that, I build decks simply because I like to. It's the same reason why I still buy legos even though I'm 25. I like to build stuff, so I take what I can find and then make something no one has seen before (usually).
That would completely ruin all the work to build his enchantments
I'm not seriously going to make the deck as it is now, so I'm not too concerned about the interaction between visions and treasure cruise, plus I really only need the one draw, but three is nice too. And with only two treasure cruise the chances of getting it are low, which enables me to better abuse visions anyways. As for swiftspear, she is good but not needed here. Once mentor and ascendancy are out then it's just a matter of going off. Yeah it'd slow but again, I'm not going to make the deck as it is here. If I were, then yes I would add in some early game threats like her. As for wisps, it only gives one creature haste, but since I'm going to be making a ton of tokens, I need them ALL to have haste. Surge of zeal does exactly that and is therefore infinitely more useful. No crimson wisps allowed
It's a double meaning lolhttp://weknowmemes.com/wp-content/uploads/2013/03/its-magic-gif.jpg
Yeah I know, but it's still not bad
It's not an ability it's a spell lol
Fair enough. What about thrive? That's a good one
Interesting way to do that. I like it
How would thus even work? It's all over the place
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