EthanLewis

148 Decks, 1,477 Comments, 183 Reputation

lol i spit at your troll. you're hardly a troll at all, just a dumb ass.

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Posted 18 December 2011 at 02:55 in reply to #222352 on (~)___(~)

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Buddy, if you can find a way for people to suck your dick over the internet, fill us in bro!
I'd kill for a virtual bj every now and then ; ]
I mean sure... why not, huh?

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Posted 15 December 2011 at 01:34 in reply to #221722 on (~)___(~)

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^ burn

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Posted 14 December 2011 at 23:39 in reply to #221722 on (~)___(~)

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Land base is shaky but i'm not buying shock lands. (:

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Posted 14 December 2011 at 22:45 as a comment on [Modern] Turbo Fog

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personally I love the graveborn deck. i don't think magic should be limited to budget. you can have the best deck in the world and still not know how to play it for the life of you.
this deck has an edge in the mirror with the maindeck flusterstorms, and iona naming black shuts down reanimator altogether lol.

i'm really glad you like the deck! (:
thanks :'D

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Posted 14 December 2011 at 15:16 in reply to #221593 on Reanimator for Nats

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I think signal pest could be swapped out for honor of the pure. buffs all your dudes regardless of whether they attack or not, and really helps your sb too

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Posted 14 December 2011 at 01:23 as a comment on Double-Deck Wins

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thank you very much! (:

I don't use inkwell because i felt that empyrial archangel was just better in this meta. if i ever felt shroud was really that important in a match up, she comes packin' shroud and other perks. I felt the flying was a lot better than the islandwalk, and also she's blue so she can also be pitched to fow.

i liked tarastodon mainly because he can remove up to multiple threats, or blow up my own permanents and swing for 18 next turn. he's a beat stick, more or less.

i think v.s. storm I don't really need to worry. mainly all I need to do is know what to counter. merchant scroll is nice, but i feel the sideboard's too pressed for space. same applies for the main.

I had actually had the same talk with a friend of mine regarding surgical/extirpate. i think surgical may be better, due to the low land count, but through testing I'll come to a conclusion. 2 life in reanimator is actually a lot more than it seems, :/

I'm really glad you like the build, and thank you for commenting! (:

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Posted 13 December 2011 at 22:24 in reply to #221359 on Reanimator for Nats

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Thanks dag (: And also thank you flipnotyk! I'll do my best. (:

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Posted 11 December 2011 at 21:28 in reply to #220631 on Reanimator for Nats

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Well, apparently some guy with 13 posts thinks his opinion is earth shattering to me, dagbaker needs a job, and apparently agrees with my lack of deck building skills.

lololol

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Posted 11 December 2011 at 15:34 in reply to #220631 on Reanimator for Nats

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Thx bby <3

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Posted 11 December 2011 at 00:40 in reply to #220631 on Reanimator for Nats

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dark rituals really only make my first turn impressive. and the line up for that to happen is highly improbable. I'd rather have a better late game and have more solid maindeck support than a possible turn 1 fatty. turn 2 is just as good (:

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Posted 10 December 2011 at 17:16 in reply to #220376 on Reanimator for Nats

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Hahaha yes indeed!

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Posted 10 December 2011 at 17:14 in reply to #220535 on Me Dredgesta

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Flusterstorm is amazing, it's like even if you have the counter, you need to counter all copies :O

Thanks man! I'm glad you liked the idea, and I'll do my best! (:

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Posted 10 December 2011 at 03:49 as a comment on Perfect Crime

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thanks! i hope to do well as well (:

butttt, shallow grave is really like.. a one trick pony. you get one good use and then thats it. that's not really the goal of reanimator, you want to ensure your target stays alive for as long as possible. and also, pathrazer is more of a beat stick more than anything, when I'm really after utilities, you know?

sphinx will definitely be board, alongside possibly sheoldred.

and inkwell isn't main because empyrial is just better now. with all the burn going around she just gobbles it all up. (:
animate dead can be used on inkwell because it's enchanted in the graveyard, where shroud doesn't count for jack.

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Posted 08 December 2011 at 02:53 in reply to #219843 on Reanimator for Nats

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Hmm.. I like it. I will definitely do my own take on this... except with a little (and by a little, I mean a lot) more hand disruption. BUG actually seems preferable to me, because I can get brainstorm :'D (believe me... worth the splash. this is going to be interesting.

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Posted 06 December 2011 at 03:58 as a comment on Jericho

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Oh i definitely will!

I seriously want to brew a competitive buried alive deck, though. if jericho is just that... mmmm <3

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Posted 06 December 2011 at 03:56 in reply to #219465 on Reanimator for Nats

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Well, you see, I have a very strong desire to make vengevine work in legacy, and he couples oh so nicely with stoneforge. Then ontop of that, buried alive + vengevine/bloodghast = mmmmm <3.

So yeah. Junk, more or less. Kind of like maverick... BUT BETTER

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Posted 06 December 2011 at 03:50 in reply to #219465 on Reanimator for Nats

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Neither, it'd be a brew. :O
probably junk <3

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Posted 06 December 2011 at 03:28 in reply to #219465 on Reanimator for Nats

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god... I love snapcaster <3
i might brew up a list, to be honest. I want to keep my options open. (:

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Posted 06 December 2011 at 02:47 in reply to #219465 on Reanimator for Nats

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man... just beat the kids and make them strive to do better. that's what happened to me, lol. I was a nobody until I won my first fnm. Now I have many friends there, and know everyone who plays, but the best way to motivate someone is to push their strive for excellence (i.m.o.)

and also... whats a frying pan lol (in magic terms)

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Posted 06 December 2011 at 02:34 in reply to #219465 on Reanimator for Nats

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