It is a mystery!
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Good cheap faerie decks simply amaze me!! Mainly, because the really good ones are outrageous expensive! At this point, do I even have to look over the deck to give it a like?That is how solid you are as a deck builder, Northy.I take it for granted that the deck will have all the necessary tools to win. :)What do you think about Air Bladder?It has a super low rating...but I have wanted to make a deck around it forever...and since you have the flying concept in this deck...what could you think to add with Air Bladder? Main idea would be this. Flying rocks. But what if I give my opponent's flying, silly and a waste of cards, right? But then add in some flying hate...and it maybe could work, right?Anyways, sorry I went on a tangent. +1
Nice, dariustwin!
Looks like it will be deadly :)Tons of cards to use, put in your graveyard, and feed Lavamancer. Goblin Guide for quick damage.Your Swiftspear will almost definitely be pumped up every turn. Only thing I might add now, in the Sideboard somewhere, would be something like Pyroclasm for creature hate. Against those pesky 1/1 token decks and Elves, and little Goblins. :)
Oh, okay, I can't await to see some of your decks. :)
Grim Lavamancer or Young Pyromancer comes to mind :)
*Aura swap*Yes, I love that idea. It has inspired me.
I played when this deck was Standard legal. It was brutal.If someone didn't play a Lighting Bolt on Skirge, or use something like Misdirection or Counterspell on Bargain/Skirge...the Bargain deck would usually win on Turn 5.
It has my like, for what it is worth.And nice to see someone trying to use Swiftspear. The Loyalist is iffy, friend, because of his ability. It doesn't seem very often that you will be able to use his battalion ability. Maybe I am wrong about that. I love that you have Gitaxian Probe in your deck. Most people do not use it as often as they should.If I had several, I would put them in all my decks.It is pretty much like running 56 cards in your deck, if you run 4 of them. Plus your mana curve dictates you need draw spells. :) So, good call with the Gitaxian Probe. Would test the deck subbing out cards for Loyalist. Good luck.
Modern Burn...means burn without Chain Lightning or Fireblast...oh well, will take a look at it, for sure.
We can tell that legacy is so much better by all of the legacy decks you have on here, counterspellkid! *Sarcasm*
You are welcome.
Aura Swamp, what sort of crazy crap is that?! Neat as hell.And some of my favorite blue and green cards to boot, neat!! You are very good at decks with draw power, fyi.
Yep, there you go, I liked your deck and knocked myself out of top spot, :)Now, do you remind returning the favor? http://www.mtgvault.com/jessie/decks/an-aristocratic-bargain/Tell me what you think. What I need to add/take away, or improve on :)
Okay, okay. The Resistance and Willing can save your creature, technically. I still think something like Swiftfoot Boots would be a better choice for some of those cards that have protection from color.But the deck is Standard though, right? Maybe Mistfire Weaver? This deck does look fast, as you said, if you have the right opening hand. You talked yourself into a like, and probably a spot on the Hot Page :)Keep up the deck building!
http://www.mtgvault.com/jessie/decks/838094/Needs a lot of work. But it is the EDH deck. And 3 colors!!!!
Is that 3 decks with a Planeswalker?! :)Done.
I am looking at Roon of the Hidden Realm as a early favorite.Sure, he doesn't bounce.But he flickers. And is 3 colors.Stuff like Blade Splicer, Master Splicer, Vital Splicer, Wing Splicer comes to mind. And Rishadan Pirates. And Fiend Hunter, Leonin Relic-Warder, Flickerwisp, Seht's Tiger, and Mangara of Corondor. Some new morph creatures to cheat in, maybe. Restoration Angel.And of course, Flicker, Turn to Mist, Cloudshift, Momentary Blink, Ghostly Flicker. That is a rough idea. Again, it is Flicker and not a bounce deck.
I think this deck is Standard. But deck owner would know, better.
This deck is on it's way to the Hot Page...but I can't give it my like. Sorry. "You're right. I basically want one creature on the board and make it stick for 3-4 turns. I really want to pump all these spells into that one creature."Do you know how long, with Magic of today, a creature sticks around in play? Usually not 3 or 4 turns. And if they bounce your creature? Or burn spell your creature? Or terror/murder your creature?You will lose the tempo, card advantage, and possibly the game. Or what if your opponent lays down something you can't beat? You won't be able to win!
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