magicviking

95 Decks, 309 Comments, 132 Reputation

Jinxed Idol?

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Posted 19 June 2014 at 04:34 as a comment on B/R Curses (Modern)

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Shatterstorm is a little heavy handed, what about Shattering Spree?

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Posted 19 June 2014 at 04:33 as a comment on Mono Red Scrapyard (Modern)

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Thanks man.
When it was a "true" mono white flicker deck it did have Cloudshift in it, (and 2 more Resto Angels) and played like a mid-range control, but it has sort of evolved, (if you will), into more of a hybrid because of the addition of Green.

That brought in the Lotus Cobra ramp and their interaction with the Knights and the land toolbox. Strangely enough the additions of the "extra" interactions that you would think would in fact slow the deck down actually speeds up the front end and can, (with the Vial), turn it into a aggro breed that steamrolls the opponent surprisingly fast, (turn 5 board domination happens more often then you would think).

The Cobra ramp has in fact made me consider reintroducing Sun Titan to the deck as a timely Cobra drops him pretty quick!

Most importantly to me though is the fact that it is so much fun to play and it forces you to be at the top of your mental game to get the most out of it!

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Posted 19 June 2014 at 03:32 in reply to #474285 on WG Modern Flicker

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I kind of assume this is more of a budget minded kitchen table creation then something you'd bring to a Legacy tournament...

With that assumption as a base:
I like the use of the Wall mana dork in conjunction with the card drawing walls, not exactly fast but for a midgame boost very creative. Maybe a reusable fog effect like Constant Mists will help you get there more often?

Another thing that will likely help is something other then the high casting cost Primordial to flicker as a threat to your opponent, (I see the walls but I'm talking targeting your opponents gameplan), maybe just some simple removal like a movable O-ring or simply a Banisher Priest combo with Resto Angel/Cloudshift?

Something else that is pretty budget and works well with flicker is the scry lands. They really made quite a difference in my Modern flickerdeck.

Like the deck though, a defensive GW flicker stompy, Creative!

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Posted 18 June 2014 at 18:29 as a comment on Primordial Flicker

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Many Fish decks also suck...

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Posted 13 January 2014 at 13:50 in reply to #426711 on Modern Fish Market

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If you insist on running a 1 drop, (hardly used in a Fish deck as there are few good ones and a host of excellent 2 drops that should be auto include), then I would seriously consider Cosi's Trickster in a format that is loaded with fetch lands and combo decks tutoring...

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Posted 13 January 2014 at 03:50 in reply to #426711 on Modern Fish Market

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More Maindeck counters then just 2 Pierce would be recommended. Spell Snare is very strong in Modern.

Spreading Seas would likely be strong in this deck with 8 Islandwalk Lords and only 2 Tec Edge in the main.

4 Master of Waves seems a little suspect and the Mothdust is a bit of a reach for a 1 drop don't you think?

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Posted 13 January 2014 at 02:43 as a comment on Modern Fish Market

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Who the hell would be stupid enough to do what you are assuming they will?
Say you happened to draw the "ultimate" starting hand and pull off your undying trick with the Devil. Turn 3 rolls around and you attack. Any idea what will happen to the critter you just spent 3 turns and 3 cards to bump? Yupp, bye baby bye, enjoy living in exile.
...oh, and while all that took place your opponent just spent 3 turns evolving THEIR deck without any intervention from you!
I think I know how this match will end....


On a side note: Why so many 2 offs? Are they not good enough to play a full set of or are they just too expensive to drop early? (Notice the flaw I'm pointing out?)

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Posted 20 July 2013 at 01:04 as a comment on Undying Devil

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Uhmmm, What do you do the first 3 turns when the Goblins, Elves (or insert other aggro tribe), are eating you alive?

...or when the combo on the other side goes off just after you dropped your first token creator??

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Posted 20 July 2013 at 00:25 as a comment on Huge Golems

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Thought about Grand Architect to get those artifacts into play quickly?

Your counters need upgrading, they are either too narrow or too mana intensive. This is a aggro deck, you rarely have mana to spare for a X spell and Turn Aside does nothing when your opponent taps out to drop a game winning combo on you. Just something as simple as Mana Leak and Spell Pierce is a massive upgrade.

Curiosity is cute and all but if you are playing an unblockable why not stick something on him that wins you the game rather gives you a card?

If you are not bound by formats then try this baby out: Illusionary Angel, she is insane!

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Posted 19 July 2013 at 23:54 as a comment on Illusions

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Was waffling about Fanatic over Arsonist but because of the higher damage potential as Grenade fodder of the Arsonist I settled on him. Maniac seems good for Vial trickery but that is what Fling is for, (Reckoner) and there likely should be 4 in my deck, especially after the Lookouts enter.
Forcing Lackey through was not something I devoted too much effort to as I don't carry many high CC, (Siegegang, etc), and the Vial spews out more Goblins then I can draw and if I really need more removal I'd likely just put in some Bolts rather then anything. Gempalm however is something else entirely. I found that the Flunkies are a bit soft so plugging that hole with Gempalm seems logical.

Thanks for the input...

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Posted 18 June 2013 at 01:51 in reply to #367179 on Goblin Charge!

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Focus. Dump the crap like Striker and Raging, add full sets of the ones that help everything like Chieftain and Lackey. You are also missing the premiere Goblin ever released, (that is legal), Goblin Piledriver. Goblin Guide is another must have. Loose the enchantments for Goblin Warstrike and dump the Artifacts for more goblins like Mogg War Marshal, et al.
Cavern of Souls and AEther Vial are also cards you might want to look into to replace Valakut as by turn 5 your opponent should be dead already...

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Posted 08 June 2013 at 00:17 as a comment on ... ! ... Goblins ...

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Sorry for the late reply, been busy working my butt off and prepping for a tourney.
Mangler might work, only playtesting will tell tho..
I was trying to think of a tempo grabber that might give you 1/2 a turn advantage but my head has been buried in Modern legal cards for the past weeks so I am drawing a complete blank.
Maybe someone just finished playing a Standard tourney might be able to help out more...?

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Posted 07 June 2013 at 23:04 in reply to #351287 on Swagtusk? Stagtusk?... Tusk...

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So my buddys and I playtested your deck against what I would think would be its weakness and this is what I found:

Against my Wr Humans, (w/ Reckoner and Spear), it is too slow without Arbor and Thrag dropping immediately and even then it struggles mightily.
Against WW with evasion, (Birds/Angels), it is completely toast. In both cases Thalia dominates.

Against UW Tempo I found it a little closer but when the lock sets it is over. Too much early "speed" to recover from and no Thrag will ever hit the table. Ghost Quarter is also a killer here.

Against these decks Deadbridge was never a factor, (speed).

It did really well against a couple of other midrange decks I tried it against and performed surprisingly well against a control deck I ran it against.
Try it a FMN or two and tweek it a little before you take it to a tourney, it could be fun!

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Posted 23 May 2013 at 04:07 in reply to #351287 on Swagtusk? Stagtusk?... Tusk...

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Something along the lines of Voice would be good, (Thalia?). Knight of the White Orchid is a great tempo critter in a multi colored deck but the WW might turn you off? Turn 1 Judge's Familiar is a great stall, (and it flies), maybe even Deathrite Shaman with some fetchlands...?

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Posted 15 May 2013 at 01:17 in reply to #351287 on Swagtusk? Stagtusk?... Tusk...

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This is why your decks die on the vine. Why would you ignore the assistance of 3 members trying to help? I WISH I had the same opportunity as you were given when I started playing...

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Posted 12 May 2013 at 06:05 as a comment on Why My Goblins Die.

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Pyrte is almost a must for the wincon alone and the double duty as a pseudo egg makes it a lock in my humble opinion...

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Posted 12 May 2013 at 06:00 in reply to #324695 on modern eggs

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Late response I know, (forgot my password):
I get the trick/combo and have seen it posted around the bottom end of top 16 GP and tour finishers but almost every one of them carry a secondary wincon, or at the very least a tempo grabber. Yours has nothing left after a simple Jund hand cherry pick.
Cool when it works but seriously vulnerable...?

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Posted 12 May 2013 at 05:57 in reply to #322441 on modern eggs

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Fair enough but; Will triggers ONLY with Merrow while Seas allways pays you back...

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Posted 12 May 2013 at 05:48 in reply to #324120 on modern merfolk

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Deathbridge seems like a "win more" card. By the time you can drop it don't you already dominate the board? I'd probably swap it for a tempo grabber that let you dominate faster rather then dominate more...
Just a thought.

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Posted 12 May 2013 at 05:36 as a comment on Swagtusk? Stagtusk?... Tusk...

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