Mursh

531 Decks, 573 Comments, 114 Reputation

I thought the same thing at 1st but MatixDJ is correct. If it doesn't say target then it will not trigger effects that relate to targeting. You can actually use Stonehewer Giant to equip creatures with shroud also.

Here is the official ruling on this card.
http://magiccards.info/query?q=Stonehewer+Giant+&v=card&s=cname

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Posted 27 September 2011 at 16:33 in reply to #200948 on Illusions and Equipment

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I think you are confusing giving creatures +1/+1 with giving creatures +1/+1 counters because proliferating does nothing for you in this deck.

However if you listen to RaiderKrom you will still have a pretty good deck.

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Posted 25 September 2011 at 07:30 as a comment on Proliferate Illusions

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Saw a few Kithkin deck in the recently built section so I figured I would put up my Legacy Kithkin deck.

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Posted 25 September 2011 at 07:06 as a comment on Legacy Kithkins

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Nice looking kithikin deck. With such a low mana curve you can manage with 20 lands IMO.

If you can get a set of Figure of Destiny he is the best 1 mana kithkin.
I like shared triumph and it would work well if you put in a few Adaptive Automations for some extra lords.
Knight of Meadowgrain and Path to exile are always nice adds for kithkin.

Either way looks like a solid deck.

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Posted 25 September 2011 at 06:37 as a comment on Kithkins

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You need to fix the number of cards in this deck you just have 1 of each and only 26 cards. Its hard to comment if I don't know how much of each card you are running or what strategy you are going for.

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Posted 20 September 2011 at 21:34 as a comment on Clerics

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Ah, I see what you are planning now. I wasn't aware of this interaction. Very nice way to work around the illusions problem, bravo. Stifle will work also.

Nice deck build, thanks for showing me something new.

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Posted 16 September 2011 at 21:57 as a comment on Illusions and Equipment

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Yeah sorry MatrixDJ but as DedWards said equipping a creature counts as targeting it so if you try to equip one of your phantasmal illusions you will have to sacrifice it. However swiftboots is a good way to keep Lord of the Unreal alive.

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Posted 16 September 2011 at 17:42 as a comment on Illusions and Equipment

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Nice deck. I tried to do something similar to this before I truly understood how Sundial works. Its a somewhat confusing card.

Anyway just wanted to make sure that you knew that Sundail is not able to keep ball lightning in play permanently. Ball lightning reads that you must sacrifice it at the beginning of the end step. So you can save it at the end of your turn, but during your opponents turn you can't trigger your sundial again so it will be sacrificed during their endstep. If it says NEXT end step then after you skip your next endstep it will not trigger during other endsteps. You are fine with Zektar, Elemental appeal and creatures put into play by Splinter Twin or by Soulstoke. They still work the way you are using them.

Also if you aren't trying to keep this Modern look at Final Fortune for extra turns with no draw back.

Other than that I am not a fan of Reverberate and think you would be better off with 4 lightning bolts. It gives you removal or more direct damage and works great to save up a few for when Fire Servant hits.

I also prefer Rite of Flame over Seething song simply because its usable earlier in the game.


Great deck! Good luck with it.

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Posted 16 September 2011 at 00:45 as a comment on Elemental Slingshot

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Almost forgot. Hellspark Elemental is a solid card for elemental. Hes fairly cheap and his unearth can come in very handy when you have played out your hand. Unearth also works well with Door of Destinies.

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Posted 15 September 2011 at 21:29 in reply to #200751 on Elemental roundhouse kick

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Hi there. I like what you are doing with this deck.

I have a few suggestions for you to consider.
You MUST get this down to 60, running over 60 will almost always make your deck worse.

I can't believe no one has suggested this yet but Elemental's already have a lord that is better than Adaptive Automaton. Its Incandescent Soulstoke and he also lets you play elementals for cheaper. Automation is still a nice card though and I would consider keeping a few.

I would take out assault strobe and Kiln Fiend. They are both great cards but Kiln Fiend needs a lot of cheap instant spells to keep him going and assault strobe is a sorcery so the creature you cast it on tends to draw instant removal. Fling is usually a little better in most cases (despite the extra mana) because you can respond a removal spell with it to still deal damage or you can fling it after your combat phase. Also A

I think its always worth it to run 4 Lightning bolts.

Also something like Rite of Flame may be a decent ideal to speed things up a bit.

Good luck with the deck!

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Posted 15 September 2011 at 21:25 as a comment on Elemental roundhouse kick

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Neat deck. You are probably trying to keep this deck standard but if not check out Oboro, Palace in the Clouds its great with crabs.


Only think I would consider is maybe Rite of replication. I would consider putting in 3 instead of either Sword of Body and Mind or Ponder. Sword of Body and Mind is awesome but you don't have a lot of cards that you can equip it to so it may be a dead card a lot of the time. You wouldn't want to attack with crabs and it will kill Phantasmal Image if you try to equip it. That just leaves Phyrexian Metamorph to equip with. Swords are great but mostly need cheap creatures that are hard to block (Flying, unblockable, ect) before they are useful.

Good luck with the deck!

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Posted 15 September 2011 at 20:59 as a comment on Got Crabs!!!!

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Very nice build particularly for a standard deck. The only cards I feel iffy about is Hex Parasite and Glissa.
They are both great cards but since this deck focuses around Melira you need to keep her safe.

Personally I would rather protect Melira with a few more cards like Swiftfoot Boots, Summoning Trap, Asceticism or Canopy Cover.

Some form of Proliferate may also be handy to help pile on poison counters or -1/-1 counters on creatures left alive by Black Sun or keep tumble magnet going.

Here is a link to my Legacy Melira deck if you are interested.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=189723


Either way this is a very solid build.
Good luck with your deck.

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Posted 15 September 2011 at 20:07 as a comment on Melira's monsters, at your service (Standard)

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There is a lot of debate with Traumatize and it does come down to mostly preference. However I tend to agree with Savage and gtrevor that it isn't that great.

My two biggest reasons for disliking this card is that It can not win the game for you and it gets weaker each turn. If they only have 2 cards left in their library and all you have is a traumatize then you gotta pay 5 mana to mill 1 card.

I personally like Haunting Echoes and Archive Trap better.
Archive trap is my favorite because it can trigger for free and early in the game. It is a real pain to players that use tutors or fetch lands. Also it can mill 13 itself and isn't dependent on what is in their graveyard or how many card their deck has. It is a consistent big mill that can easily win the game for you.

Also Lim-Dul's Vault is an awesome card that I have overlooked up to this point. Thanks for showing me that card I have put it into a combo based blue/black mill deck if you would like to take a look. Its very fast and wins by turn 4 very consistently.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=184155

As always, good luck with your deck!

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Posted 15 September 2011 at 19:33 in reply to #200655 on M1ND FUNER4L

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Hi there. Neat deck build. I have a few suggestions for you to consider.

1st no matter how difficult you gotta get this down to 60 cards. I would probably just cut all your 1 of cards. You won't see them that often and a few don't help you out that much.
The 2 cards I recommend the most are Merrow Reejerey and Paradise Mantle. They both let you tap creatures and help speed up your mana or beef up your creatures.
I would also consider cutting the cards that require your opponent to have an island because they aren't always reliable.

Here is my U/W version of merfolk mill/combo if your interested.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=222573

Good luck with the deck!

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Posted 14 September 2011 at 22:01 as a comment on Merfolk Mill Mania

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I hate this deck because its basically the most broken deck in the game. Flash/Hulk is truly not fun to play against or with. However I understand the appeal of a near unstoppable deck.

Having said that I would run 4 Demonic tutors to help consistence and cut either your Phyrexian Walker or Shield Sphere. You don't really need to sac that many creatures to do the job if you have multiple Disciple of the Vault in play.
Also the only card that I am aware of that can stop this deck in its tracks is Leyline of of the void. Although I like that you are running feeder in this version so even if your disciples can't do the job, you will have a few large carrion feeders to attack with. However I suggest running 3 feeders and 1 Woodfall Primus as back up to destroy Leyline of the void with or to destroy any two non lands and still be left with a 5/5 trampler.

Have fun with the deck!

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Posted 14 September 2011 at 19:07 as a comment on Protean 0 turn

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Nice build, I have a few things for you to consider. With such low casting costs I think you can live with 22 mana and run a few Chronozoa. I have also been thinking about using something like Veilstone Amulet or Leyline of Anticipation with illusions but I haven't quite figured it out yet.

Other than that this is about the best tribal illusion has to offer now.
Good luck with the deck!

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Posted 14 September 2011 at 04:22 as a comment on The Illusionist

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I think you are on the right track but the card you are looking for is Paradise Mantle. I actually think that Puresight with a Paradise Mantle on it could be the secret to making this a Legacy or Modern Legal deck.

This is a awesome deck and It would be fun to figure out a version that is legal in more formats.

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Posted 11 September 2011 at 01:05 in reply to #199590 on Mill yourself

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Hi there. Looks like you have a lot of the cards you need but it is very important that you get this down to 60 or it will never be consistent. I think you have some easy choices on what to cut. Coat of arms and adaptive automation are not necessary with so many other zombie lords. Elixir gives health but it shuffles your graveyard back into your library and hurts cards like call ot the netherworld, lord of the undead and Unholy grotto because you can get good card back from your graveyard but you don't have a way to search for them from your library.
I would also cut Rotlung Reanimator and Grave Scrabbler to get you to 60.

I would also consider dropping quest for the gravelord, frightshroud and 1 cemetery reaper and add in 4 cheap zombies such as Festering Goblin or better yet, when it comes out in a few weeks add in Diregraf Ghoul.

Good luck with the deck!

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Posted 03 September 2011 at 18:37 as a comment on Zombie Arsenal

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Hi there. Nice mill deck. I have a lot of experience with mill and have a few suggestions you may want to try out.

When I see 3 grindstone in a deck I can't help but miss Painter's servant. Together they make the most powerful mill combo in magic. Painter gives all cards a color of your choice so grindstone will completely mill the opponent in one activation.
Brainstorm won't let you shuffle but it will let you draw 3 and trigger your erasure.
Hedron crab is the best. If you through in a few fetch lands he can mill 6 a turn and he will thin out your deck and fill up your graveyard making visions of beyond more useful. Scalding Tarn and Misty Rainforest being the best that are semi affordable or on the cheap Terramorphic Expanse.
You have a great idea with thwart but picking up 3 seems like it will slow you down so I would suggest something like Deprive or daze.
Also check out Oboro, Palace in the Clouds.
I have always been found of Overburden because it slows your opponent down and helps fuel landfall.
Rhystic Study is fun when your Erasure is in play.

Nice mill, good luck with the deck!

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Posted 03 September 2011 at 17:48 as a comment on The Ultimate Mill Deck

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Looks like a nice and fun deck. I have one similar to this.

I have a few suggestions that you may consider. 1st off I have always liked Seachrome Coast better than Glacial Fortress but it is debatable which is best. Also with only 6 spells that require white, you will probally be okay with 8 dual lands and the rest islands. You don't want to draw a plains when you really need a island.
Puresight Merrow + a paradise mantle and Judge of Currents gives you infinite life very early into the game.
Drowner of Secrets is nice because he mills and lets you tap.
Grimoire Thief is a fun card that can eat away a deck pretty quickly and can save you sometimes if you were lucky enough to exile a card your opponent wants to play.
Lastly Aether vial is a great card that goes well with merfolks and card draw. You can untap it with Merrow Reejerey and play multiple creatures without tapping mana or "casting" a spell that may get countered.

Really nice deck! Good luck!

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Posted 30 August 2011 at 19:42 as a comment on Merfolk Control

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