Prizrak

95 Decks, 198 Comments, 15 Reputation

Note to self: could make this a (still terrible) 2-card combo: Dual Nature + Deathbellow War Cry to fetch out Fanatic of Mogis + one of the Changeling champions.

There's almost nothing useful to find with the other two Minotaur-tutors. Graveshifter + a second champion lets you protect against a single removal spell but delays you by a turn. Unsettled Mariner and Morophon are both very minor protection effects.

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Posted 09 February 2020 at 20:52 as a comment on Infinite Championing

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It seems hard to cast your green spells in this deck, with only 5 forests. (Finding one of them with an Expedition Map sounds not ideal.)

One option is to make the deck completely colorless, adding 4 glimmerpost and 1 vesuva instead of the forests, and replacing the green spells with colorless ramp cards like Everflowing Chalice, Coalition Relic, and Mind Stone (or even Dream Hedron).

Another option is to replace the Cloudposts with Forests, and either leave it at that or replace some of your giant colorless cards with more green ramp. Overgrown Battlement / Axebane Guardian + Sylvan Caryatid makes some disgusting mana, for instance. Alternatively, cards like Nest Invader / Kozilek's Predator make it easier to cast the Hands, but I think that's probably the least reliable deck on this list.

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Posted 05 September 2014 at 23:49 as a comment on Eldrazi Rising

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So many treefolk would probably be good with a way to buff them all, like Door of Destinies, Coat of Arms, and Adapative Automaton.

You'll probably get a few GWB toys to add once Khans comes out. :)

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Posted 05 September 2014 at 23:41 as a comment on Treefolk Commander

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Try adding Ghost Quarter if you really want to be mean with Archive Trap! Works best / is funniest against people who haven't seen the deck before.

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Posted 05 September 2014 at 23:32 as a comment on Odd delver dimir agro mill....

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Welcome to Magic!

I think 4 Scavenging Oozes are too many, since they're pretty bad when you draw more than one. (The first eats all the dead creatures, so the second one you draw has to stay tiny.) What about going down to 1 or 2 ooze and adding something else giant to do with all of your mana? Here are some ideas, pick your favorite:
* Mistcutter Hydra is insane against blue decks, and can be ridiculous if you have a million mana from Nykthos
*Hydra Broodmaster is even more ridiculous with Nykthos
*Terra Stomper likes stomping and is fun at parties

Sylvan Caryatid is a nice mana creature, since it's difficult for the opponent to kill, but I'm not experienced enough with the deck to tell whether it's better than Elvish Mystic or not.

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Posted 05 September 2014 at 23:31 as a comment on Mono Green (First Deck)

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I chose blue at the prerelease just so I had a better chance to open Polymorphist's Jest to add to my Frog / Peer Pressure deck. And it worked! I'm so happy. Webbed toe bump, mate. http://www.mtgvault.com/prizrak/decks/hail-your-new-frog-overlords/

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Posted 17 July 2014 at 07:37 as a comment on M15, Frog Tribal is possible.

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Hello pretZ, thanks for the comment on my "Come Follow Follow Follow" deck! I'm a fan of mill decks and thought I'd point out something neat: the card Ghost Quarter makes your opponent search their library so you can cast Archive Trap for 0 mana. (They can choose not to search, but then at least you killed their land.) If you get incredibly lucky and draw all 4 Archive Traps a Ghost quarter can win on turn 1. ;)

I would probably cut the 4 aqueous forms since most of your creatures have defender or flying, and put in maybe 2 ghost quarters instead.

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Posted 12 July 2014 at 09:00 as a comment on mill

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This deck is Standard legal, so none of the win conditions are as good as Oona. :)

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Posted 12 July 2014 at 05:51 in reply to #479595 on Come Follow Follow Follow

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Thank you!

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Posted 12 July 2014 at 05:50 in reply to #479886 on Come Follow Follow Follow

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Thanks, it is definitely slow. Here's another version which might be faster (tons of ramp, anyway): www.mtgvault.com/prizrak/decks/yisan-combo-finder/

If you have infinite mana you can activate Polukranos' monstrous ability to make it an 800/800 and kill all your opponent's creatures. It's worse in the combo than the other win conditions because you can't win through a removal spell, but it's much better by itself than Duskmantle or Torturer.

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Posted 06 July 2014 at 10:21 in reply to #479595 on Come Follow Follow Follow

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Decklist should now match physical deck. (Too cheap to buy "expensive" Rhystic Study and Command Tower.) Also going to remove some bad ramp and mediocre cards soon and put in more cards with counters & ways to deal with artifacts. Whispersilk Cloak is definitely the Lightning Greaves auto-include equipment of this format, and both my opponents had the ability to Transmute for it.

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Posted 01 July 2014 at 05:52 in reply to #477814 on Gilder Bairn Highlander

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I have assembled a physical copy of this now, or pretty close to it anyway! Played a trio of games versus Inkfathom Witch and Fusion Elemental. All three decks were fun and scary, and each claimed one victory.

This deck's greatest accompishment involved Gilder Bairn, Viridian Longbow, and a Pheres-Band Tromper. 9 mana: kill 4 toughness of blockers, add 35 +1/+1 counters to the Tromper, attack for lethal. :)

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Posted 01 July 2014 at 02:43 as a comment on Gilder Bairn Highlander

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Performed quite consistently to win both games of a 1v1 match (30 life starting total), despite playing against another deck with a lot of lifegain (Parasitic Thrull). Had some difficulty hitting land drops, but given how it performed and how low the curve is I don't really want to add lands. Only thing I'm considering changing at the moment is some of the graveyard->hand spells: Dead Reckoning, Death's Duet, Disturbed Burial, Grim Harvest, and Death Denied are all value recursion, but they definitely slowed me down compared to cheaper options. I will probably end up with a mix (and definitely keep all the creatures that recur), but I want to play a game with >2 players first, since in that scenario I will have to play more of an attrition game (since Blood Artist only drains one player).

If anyone is wondering if Falkenrath Noble is a better general: Blood Artist's cheaper cost was vital for winning me both games I played, allowing you to start the drainage right out of the gates and set up again more easily if he dies. However, in a game with more players, a higher curve with more staying power and a way to win with general damage in the air might be better. (Normal EDH requires 21 general damage, but I like the suggestion of 16 which I found online for this less beefy format... hm, now I want to abuse Soul's Fire though...)

All right, a couple changes:
- Go for the Throat (oops, that's an illegal uncommon!)
- Tortured Existence
+ Vendetta
+ Terror

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Posted 22 February 2013 at 04:17 as a comment on Commander Blood Artist

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Thanks for your comment!

I'm still skeptical that a singleton Wheel and Deal is worthwhile. It only works once you have Shared Fate, but once you've tapped out for Shared Fate, you've given them a turn to cast their remaining cards in hand anyway. And if the deck works right, you will catch up and overtake them on the number of relevant cards quite quickly (and you still have Memory Lapse and Abeyance to interfere with them).

I think you could get some more deckspace by cutting some tutors/shared fates as well – I doubt you need 11 copies plus 8 very effective digging cantrips. I would consider something like -3 Idyllic Tutor, -1 Wheel and Deal, -2 Shared Fate, +2 Sterling Grove, +4 Remand or Condescend (which hinder your opponent while helping you dig for Shared Fate). Hinder (the card) is also worth considering just because it's so fun with Shared Fate. :)

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Posted 23 January 2013 at 10:00 in reply to #316866 on Using The Opponent's Deck

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Here's an attempt at an update. You could definitely push things into a more controlling, interactive direction, but I would splash another color to do so, since a tapout UG deck isn't likely to be successful in that area. Alternatively, I think I'll add more acceleration and simply try to speed up enough to live through your opponent's plan. Even so I'll take your advice and use Beast Within, and Fog Bank as well (not interactive, but good at keeping you alive).

Perhaps:

-2 Wall of Mulch
-1 Jungle Barrier
-3 Psychic Barrier
-1 Eternal Dominion
-2 Muddle the Mixture
-4 Rite of Replication
-1 Blue Sun's Zenith
-3 Ponder

+3 Axebane Guardian
+2 Phantasmal Image
+2 Doorkeeper [alternate win condition]
+4 Wall of Roots
+4 Beast Within
+2 Fog Bank

Along with a real sideboard that included tree of redemption and more doorkeepers.

There are a lot of neat alterations you could make to the win condition. It could easily become an Enduring Ideal deck that screwed them over by fetching Hive Mind; a Primal Surge deck with a win con like Biovisionary (and some clones) or Laboratory Maniac + Bonded Fetch; a Vent Sentinel deck; or some combination therein!

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Posted 23 January 2013 at 09:32 in reply to #316879 on Eternal Defender

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Defeated Nath of the Gilt-Leaf & Progenitus enchantment combo.

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Posted 16 January 2013 at 22:24 as a comment on Night-Clad EDH

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I can't figure out what the Wheel and Deal is for.

Fellwar stone fits the goal/theme and give you more acceleration (which seems vital). This could go hand in hand with replacing Undiscovered Paradise, since it slows you down and you have plenty of fixing already.

Sterling Grove might be good here (a slow Enlightened Tutor or protection for your Shared Fate).

If anyone else is interested in this idea, check out Bribery, Acquire, Grinning Totem, Knowledge Exploitation, Praetor's Grasp, and Eternal Dominion. I've built a silly deck using the last card as the only win condition here:

http://www.mtgvault.com/prizrak/decks/eternal-defender/

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Posted 16 January 2013 at 22:11 as a comment on Using The Opponent's Deck

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Thanks! This is the first deck I've built in the format and I have yet to play a game, but hopefully I'll get to see how it works tonight.

I came here to make a couple changes before that:
+ Viridian Longbow
+ Leonin Bola
- Dream's Grip
- Crafty Pathmage

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Posted 07 January 2013 at 08:37 as a comment on Gilder Bairn Highlander

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Yeah, if you want this idea to work you'll need to have 4xmox opal and some "Spirit Guide" creatures and well. But sadly I don't think it has any advantage over an affinity list that runs lands (especially considering nexus lands and artifact lands are good even when you flood).

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Posted 17 April 2012 at 05:08 in reply to #247988 on No Mana Swarm_V2

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Intangible Virtue makes all 3 Muraganda Petroglyphs dead cards -- pick your favourite and stick to that one. Nice deck otherwise. =)

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Posted 31 March 2012 at 02:22 as a comment on Pestilence

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