Seeya, and Yes THEY ARE lol
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lol then here is what I suggest you do. Do NOT buy packs, spend your money buying singles and just proxy a deck and get exactly what it will be in the end and slowely buy cards for it and build up a binder of crap rares and good uncommons to trade away so you do not have to buy. Seriously, best thing you can do. I have all the dual lands, fetchlands, etc etc... and I havent spent any real money since getting my last Plateau! Mainly just traded stuff I wont for other stuff, its expensive but once you actually get into it. Youll have a much easier time. Do NOT try to build alot of deck either lol! Take your time, like I did with my first deck - The Rock, and just learn from it while you build and change it for along time.
Force of Will and Daze are always a good choice. So is good old basic Counterspell. Remand is GOOD, but in a way some people do not realize. With Remand, you create tempo. They tap out, playing their big card. You Remand it, you basically just STOPPED their turn. They did NOTHING else and you replaced the Remand in your hand by drawing. Guess what they do next turn? Probably try to play if again. Then what do you do? Counter it with a actual hard counter. What happened again? You shut down their turn and made it worthless. Remand is not bad, it just takes time to realize what to cast it on and when.
Anyway, it is late and I have another event tommorow. Look into the comments I have left on this site, cant miss em they are so fing huge, and just read and think about what I am saying no matter how crazy it sounds. *Cough* Planeswalkers *Cough* overrated! *Cough* etc etc. It sounds crazy, but just look at those things and youll see where I get my ideas from.
An aggro deck does not have any real problem with this deck. You have a few walls to stop them... Thats not much. Most aggro decks can win before mid game, this deck you have really does not have the chance to go off until about mid game or less. Sure the walls can block, but good aggression comes with good removal to clear a path. It just makes sense to run burn with aggro because it is perfect together. Spot Removal/Win Conditions combined with Effective creatures that are cheap and efficient just make sense. Where another deck will have the occasional removal to handle cards here and there, you dont. Thats the problem. And against another true combo deck, you can look at my Worldgorger Dragon Deck or DarksteelToad's Charbelcher deck and see that both those decks are legal and both can go off on turn 1 easily. Infact, they rarely ever get past turn 3. The reason I suggest my Survival of the Fittest is because it is not a combo deck, if you can avoid combo do it, it is in all truth a Aggro Deck with a very refined Search card to get exactly what it needs to deal with any situation.
I agree
LOL Who said to include just 1? As I have said before. consistency (Which you have done in the deck above) is important, I rarely ever play 1 or 2 of a card! What would make me ever want to play 1 Duress? Nothing. Playing 4 Duress is a standard in most cases, it is one of the BEST Black Spells Printed. I think I can cut some cards to guarentee myself some safety and protection instead of going for broke and not worrying about anything. Still, I do not see that you have looked at the deck I told you to look at, oh well. And once again, you just assume you will get through again on another Turn. Sorry, a good player is NOT going to counter ANYTHING in this deck above. They are going to sit and just counter the graveyard revival cards and just let it be. Thats only 8 cards, pretty sure a standard good counter deck with control will run 4 Daze, 4 Counterspell, 4 Force of Will, probably some offrand stuff like Rune Snag (4 to make them good), Mana Leak (maybe) and lots of draw. Thats a total of atleast 16 Counterspell in a Slow Playing deck to your 8 cards. Do the Math.
Actually, if you want to look at your better retarded deck and read the last comment I left you awhile ago, you might be surprised. Look if you want to, your choice. its the deck you did in response to mine...
I dont recall myself calling you worthless, if you want to scroll up and read then do so by all means! I would be glad to look over it myself and see where the words ever mentioned You and Worthless besides the ones I just used, and the ones you just used yourself! lol Nor did I ever say you gave out bad advice, might want to scroll up and look at that again and read for yourself. Who says someone can not compete and relax and have fun? Want to bet having one card in a deck will not save you? lol It has been proven many times, how many Grand Prix have started out a game with Duress? A TON. How many have started with Goblin Lackey only to be met by Swords to Plowshares? Far to many to count on. How many combo decks have been stopped while tapped out by Daze and Force of Will? Far to many to count. If you want me to blatantly criticize I can. Is that what you want? I like how you do not worry about Counter just because they are tapped out, considering 2 of the top Counter cards do not use any Mana to cast.
Then if you have not, do not try to tell me what is important and what is not lol! If I wanted to be cruel, I would be on this site giving everyone TERRIBLE bad advice and letting people role with it and laughing to myself. Instead, I am actually giving everyone here the advice they need to get better. If I say something is important or key, it probably is. It is a whole other world when you play in an event and play at the kitchen table, I have seen people lose for not putting Living Wish in their Sideboard after exchanging it with a card in the Sideboard.
Thats why you cant beat people at a higher tournament level, because you do not understand the importance of having a Sideboard built custom to the enviroment nor do you understand just how useful the graveyard is. Actually, there is NOT a better option. You have a card that sits in play and never lets their graveyard fill up with anything. You think the graveyard is not so important, huh? If I asked you what the best Sorcery in Vintage is, you would probably not even guess it.
I like how you called Wheel of Sun and Moon worthless, yet you do not see it completely opened a door for Green/White to be able to hate on Graveyards effectively without having to rely on Black Splash, or using the less useful Artifact cards.
In Sideboard, so it really is not a worthless card considering Green and White ONLY has Artifact cards for Graveyard hate. So why not use Wheel of Sun and Moon to just put the cards back into their deck? Duh.
I dunno if you would or not, I just see someone who does not realize that just because you build something and play it against some people, you suddenly assume you have something amazing. I am only pointing out the flaws and telling you what you can do to simply avoid a disaster and you choose to avoid that disaster and move on thinking it would never happen.
Heck, even Wheel of Sun and Moon targeting you is going to lose you the game :P
Not even worrying about counter. There are other ways to deal with this kind of deck: Krosan Grip (Survival of the Fittest), Graveyard Hate in the form of Tormod's Crypt, Leyline of the Void, Planar Void. If someone throws any of those cards out on you then it is game over. Enough said, Duress effectively takes care of ALL those cards on TURN 1 and eliminates some counter. Btw, I wonder who theorition1080 really is? lol hmmm....
Your not playing any kinda of protection, I do not see it holding up against someone who actually comes prepared to an enviroment. You could at the very least play some Duress to put up some kind of fight.
Thats kinda awkward, they really need to fix this browser stuff.
Needs to be 60 cards, and alot more consitancy. Less 1 ofs and 2 ofs.
Sigh... Sliver Bullets refers to cards that come into play, do something, and then their ability does not really matter. Flametounge Kavu, Harmonic Sliver, Avalanche Riders, Mesmeric Fiend, Boneshredder etc etc... are SIlver Bullets, they come in and destroy something and then are nothing but a creature.
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