Whoops. I got bored and re-posted this one. The infinite combo is in the deck BEFORE this one, and it's entitled "B/U Landfall Factory." Sorry i wasn't more specific. I tend to like to be a bit cryptic from time to time.
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I'll probably take out a few of the crappier assassins to add a few counter spells and some card drawing.
I'll probably try that. Sorry I blew up. I was taking a break from Modern Warfare and was in a combative mood.
What the hell kind of question is that? The same thing that happens to every combo based deck. Please don;t ask retarded questions.
PS - I figured out infinite landfall, and it's actually not limited by the number of lands in your library. Last deck on my profile...
Dude, Rising Waters and Frozen Aether. If you REALLY want to mana screw them, splash green for Nature's Will. HA!
So, uh, I figured out how to do this and actually make it feasable. And it's actually not limited by the number of lands in your library. Last deck on my profile...
Where were you going with this?
It seems that mono-red Goblins/Dwarves with the Recruiters would be a lot easier. Sweet f***ing deck though. +1
There was no problem, but I'm trimming the deck down after some playtesting.
I find Aluren and Ashes by waiting to draw them. All of my creatures are chump blockers. I have plenty of time to draw a combo.
But seriously, yes, Painter's Servant picks blue. It's the only way to have the blue permanent for the Sergeant.
And the same reason you never see the dual lands from Alpha. I was lucky enough to get a playset of each when I bought an old collection, and I play the hell out of them. I know I'm sick of searching a deck for Bayou or Tropical Island to shuffle it into another. I'm sure Strongpaw would like to avoid the same.
Check this out... Scouting Trek + Clear the Land
All cards are pink...*** No idea why I typed purple...
Oh, and Strongpaw, Painter's alway's chooses Pink. All cards are Purple, so Iona chooses Pink. I bet you never though the color pink could be so scary... Unless, of course, I'm playing Hipponox's Pikachu deck. Then I pick yellow just to be "that guy."
Any time multiple abilities tell you to do somthing after something, you do them all. You do them in the order the abilities resolved. Just like Paradox Haze: after your first upkeep, you have another upkeep. With two out, you have your first upkeep, they both go off, then you have the upkeep from the first one and then the upkeep from the second one. With Beacon of Tomorrows, you have this turn. Play two Beacons? End the turn, take a turn for one Beacon, end the turn, take a turn for the OTHER Beacon. Thrumming Stone resolving before the spells you play do is how the card works. Play a spell. Ripple. If ripple lets you play a spell, play a spell. Ripple. Etc. Playing a spell triggers an ability.
Excellent idea, blitz. I would normally agree with you on deck size, But I won't cut this deck down. I rely too heavily on each card in it. Add to that the fact that I can search for exactly what I need at almost any time and the maximum allowable size goes up. Add to THAT the fact that 70 (or even 80) cards in a deck has never really screwed me over and you get me playing a 70 card deck.
lol. Thanks, deathsaur. One of the reason I only play multiplayer is that it allows you to pull out all the stops. Most of that evilness that you see is derived from my megolomania. Why deal 20 damage over 10 turns when I can do it in 10 seconds? Yes, I am a barbarian.
Well said, sir. Akroma's would solve another problem i've had: the fact that trees can't fly...
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