Best card title as relating to in-game effect = Guttural Response.
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Haven't I been telling you that you've been playing too many lands???
I'll probably try that, musiq. Shroud really isn't a problem for attaching Equipment with Stonehewer out (it's ability isn't tageted, so shroud can't do anything about it... HA! In fact, I'm going to take out the Extraplanar Lens for it right now.
No shoestring, it's not an infinite loop. After tha damage resolves each time, state-based effects are checked before the Swine's ability goes off again. What's the first state to be checked? Whether or not a player has 0 life. I had the same question when I built the first version asking for stall help: http://www.mtgvault.com/ViewDeck.aspx?DeckID=36775 And I already checked it, JonBomb. I loved it.
I, sir, am amazed that I have both a Kobold deck and a Cloudstone/Pandemonium deck and haven't made the connection. +1,000,000. And yes, I'd splash black simply for Rohgahh. Then I'd pick up Kher Keep.
I like it. I've never thought of the infinite turn option for the Pinnacle.
I agree with you 100%. I'm partially guilty of it, though. If I see a deck I like, but can't for the life of me come up with helpful advice, I'll tell them so. The only time I even mention them looking at my decks is if I have a similar one and link them to it to see if they get ideas. Or to tell hipponox that I have a new infinite combo for him.
Hmm... Those would be pretty awesome in 1v1, but I only play free for all with 3+ players. I'm trying to go for less of a control stall and more of a defensive stall.
DedWards, you are now dead to me... +1 for a well-named Madness deck. Iron Maiden is the shit.
I wouldn't mind in the least. Free for all takes forever. I can't remember tha last game that took less than 12 turns. Plus, my play group ignores the legend rule for some reason or other... Not sure why. I think it might be to make those long-ass games shorter.
Lifelink
Because the only Anthems I have are in deck I don't want to take apart and because I have Oriflamme laying around.
Gnarly. In that case, I've taken out the Altar of Dementia, Fanatical Devotion, and Goblin Bombardment and added Extraplanar Lens and Captain's Maneuver, because, assuming I get the combo running, I'm fairly certain my friends will play it safe and avoid me until they can take me out all at once.
As far as Echo goes, Citanul Centaurs, Timbermare, and Winding Wurm are pretty good. Aboroth, Arctic Wolves, and Elephant Grass are also pretty awesome.
That's what I thought, but I have no idea about the 'real' Magic rules.
Elvish Piper, Krosan Cloudscraper, and Dragon Tyrant are all good options.
Added Spitemare, Furnace of Rath, and Figure of Destiny, removed Steel Wall, and adjusted the mana base to include some silo-lands for mana ramp.
I might try that, Jellow.
I might up the deck total to 70 (don't worry, it's a multiplayer deck) in order to add some mana ramp. Thoughts?
Yup. Mana pools empty at the end of each phase and mana burn is gone. I can't unequip Pariah's Shield because there will always be an ability on the stack and I won't have priority to play sorceries. Added Shield Sphere, Steel Wall, Wall of Earth, and Wall of Resistance for stalling, and Altar of Dementia, Fanatical Devotion, and Goblin Bombardment to scrifice Coalhauler and end the loop of death.
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