surewhynot

296 Decks, 4,543 Comments, 1,812 Reputation

Yeah man, and what I love about the Unholy Trinity (liking that =P) is each one, while Extraction, wins in its own special way by bringing something else to the table. Iso-Seek brings crippling control and layers of defense while eating away at any and all win-cons. PAL beats the living hell out of someone, all the while taking away their means to defend themselves. And now Iso-Pox, which throws so much mana burden and mana denial at the opponent that they simply can't play their deck in any reasonable way. Now if only we could design one that doesn't cost so much D=

As for the Stax dilemma, a 1/3 split would be pointless without some way to tutor. A 2/3 split would work amazingly well, but you'd be running a 61 control. Arty loves 61C, it's almost a trademark, but I know a lot of people don't. The other thing to consider with adding Stax is sustainability...I think this frame could survive, but that's always something to double and then triple-check. Nothing as embarrassing as a MBC that kicks its own ass =/

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Posted 12 July 2012 at 18:59 in reply to #272228 on Amore e morte

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Standard Storm? Hrm...I'll have to see what you mean by that.

And no, the way Horobi's ability works EaaHT would destroy himself by using his ability. Same goes with trying to revive Thrun (I think). That's why Uril also wouldn't be too good, since he needs to put aura's on to be beastly.

There's a guy in our playgroup with an insane Kuon, Orge Acendant EDH that tends to pose a big problem for Horobi, and my buddy Matt added in Avacyn to his Karador shenanigans EDH. So while Horobi isn't such a thing to worry about in multiplayer games, I suppose I gotta accept that in 1 vs 1, Horobi will kick my ass =P

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Posted 12 July 2012 at 04:25 in reply to #271993 on Hell of a thing...

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Glad you decided to stick around =]

First thing's first, I'm happy to say that you...whether intentional or not, are responsible for the creation of Iso-Pox, or at the very least, the brain-child that created the current framework. Because of you dude, Extraction finally has a powerful "Unholy Trinity" of designs. Iso-Seek, PAL, and now...Iso-Pox.

Now, onto this deck. Thing number 1: holy balls is Blood Artist good with Bitterblossom shenanigans. Thing number 2 is that I personally think you could round out the denial in this by pulling out a 2/2 split of Smokestack and Tangle Wire. Other than that, not much else I would change =]

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Posted 12 July 2012 at 02:07 as a comment on Amore e morte

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I was thinking about that. I think this deck could serve to get some more out of Urborg...gonna make some changes to the lands, lemme know what you think =]

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Posted 12 July 2012 at 01:17 in reply to #271752 on Hell of a thing...

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We have a local Thrun player...Thrun lives on occasion, but with Arty tutoring out Cauldron of Souls every game, not much else does D:

Maybe Avacyn, if I could get her out in time...but otherwise, I dunno haha.

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Posted 10 July 2012 at 09:30 in reply to #271699 on Hell of a thing...

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Hrm...Well that would certainly be a challenge. Only thing is I've recently made a Human tribal =/

I'm gonna have to look through the list of recent legends...

On a side note, can you think of a legend that can protect someone against Horobi, Death's Wail? Save for Maralen, it's Arty's best EDH and I loathe it...

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Posted 10 July 2012 at 08:33 in reply to #271699 on Hell of a thing...

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Thanks dude. I too, have been impressed by how fast Seizan + Underworld shreds people apart. It's damn fast.

As much as I love spirits, next I want to either make a tribal for a different tribe or an EDH with one of the new legends from AR, Planechase 2012, or M13...Any ideas? =]

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Posted 10 July 2012 at 07:56 in reply to #271699 on Hell of a thing...

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I kept a lot of things out of this to keep the budget down, since this guy's buddy is going to buy the deck for him.

I just posted the version of this deck that I currently use, unchanged for budget reasons =]

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Posted 10 July 2012 at 06:38 in reply to #271690 on Happy Birthday Lanaeus/Challenge Accepted

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Well it is a more controlly frame you're working around...but that's to be expected with your background. How come no guide?

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Posted 08 July 2012 at 06:34 in reply to #271212 on Goblins, as done by a control player

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Gotta say, I did not expect Thalia to be in a goblin deck...but man oh man she works. Very cool layout dude =]

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Posted 08 July 2012 at 03:07 as a comment on Goblins, as done by a control player

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Way to go Wumps! =]

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Posted 08 July 2012 at 03:05 in reply to #271061 on Allison

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There is a card from the innistrad block called "bump in the night" that causes the opponent to lose 3 life. Also Death Baron might be fun to add since it adds deathtouch...and who doesnt like that?

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Posted 08 July 2012 at 03:00 as a comment on Mill & Destroy

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If they screw up Ravnica, I will choke the life out of a kitten...

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Posted 07 July 2012 at 05:40 in reply to #271021 on Happy Birthday Lanaeus/Challenge Accepted

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Skyrim really is addicting. I'll tell you one thing, I thought WotC was headed in the right direction with the whole innistrad block, both flavor and balance-wise (for the most part). Then I saw the spoilers for M13 and I sighed. Sublime Angel with Tarland, a few controlly spells, and the Pike...that'll be standard for a while -_-

Ah well, more reason to play Legacy =P

Hopefully RTR will redeem them again. I swear there are two separate dev teams. One for core sets (chock full of bullshit/boring mythics to make money off if standard kiddies) and a team for the "story" sets (with good flavor and balance to keep us old geezers happy)

I still say you could have fun exploring the inner workings of EDH...plus finally make that Braids EDH =]

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Posted 06 July 2012 at 21:01 in reply to #271021 on Happy Birthday Lanaeus/Challenge Accepted

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No problem. Also that deck is actually one of my first and therefore worst Iso-Seek designs. The current Iso-Seek design I rub can be found here: http://www.mtgvault.com/ViewDeck.aspx?DeckID=225933

Creature less is a real challenge, but it does add a big intimidation factor. Good luck man =]

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Posted 05 July 2012 at 21:59 in reply to #270657 on Extraction Type 1.5

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That's a bit harsh...plus to be fair, this is for a casual house format we call Tribal where (you guessed it!) we only play tribal decks.

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Posted 05 July 2012 at 21:15 in reply to #270726 on Allison

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See that looks so much faster =]

The stompers are big and beefy, but with a deck that already has some serious heavy hitters, one of which is free(or close) and the other that can get up to a 15/15 easy...they're just overkill.

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Posted 05 July 2012 at 10:14 in reply to #270649 on super fast hydras

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I would lose the Mirrors, and then tighten up your spell cache...then probably shift to a more creature-based aggro skeleton with Extraction support. Unless you venture into the 1 or 2 grand price-range, you can't reliably sit back without any creatures or some form of defense. Unfortunately, all of the top forms of Legacy Extraction come with staggering price tags...which sucks, but it's the reality =/ I don't want to suggest any cards because anything I suggest would raise the price ten-fold =[

If I were you I would ease up on the full-out Extraction idea of this and alter it into a kind of hybrid...Iso-Seek, Iso-Pox, and PAL are all way too damn expensive for me to feel comfortable suggesting anything unless the deck is already headed in that wallet-burning direction.

Sooooooo, like I said, I would instead suggest changing this a bit to run like a janky aggro-control with Extraction qualities. In this sense you could set up the Iso-Seek 'combo' and pressure with an aggro frame while taking out any defenses the opponent might be hoping to use in time =]

Hope that helps...sorry for the sad facts, but I gotta be honest right?

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Posted 05 July 2012 at 04:45 as a comment on Extraction Type 1.5

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There's a really goofy kind of Stompy deck based all around Primalcrux, and with Khalni Hydra it got way better than before (actually the Zen. block was all around great for it).

I think the first thing I'd suggest to you is another set of mana dorks. I'd go with Arbor Elfs, simple and effective =]

After that, I would add in Leatherback Baloth, Garruk's Companion, and other things like them...really maximize the size that Primalcrux will be while also having low-cost but strong beaters to push an offensive and drop down the Hydra very early.

I'd personally scrap the Terra Stompers entirely. They add little to the deck, and with 4 in here, it's just slowing you down. Same issue the Jaddi, Chant, and Feast.

Honestly, I'd throw out your entire spell line-up =/ Only thing I would "keep" is the Overruns, but only 2 or 3 and not Overruns, but Overwhelming Stampede (insane in a Primalcrux/Hydra deck).

Vengevine, though expensive, would be great in here. You could also throw in Strangleroot and Young Wolf.

Surprised this is your first mono...most people start mono and go multi =/

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Posted 05 July 2012 at 03:49 as a comment on super fast hydras

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To be honest...that's pretty close to what this chick Allison looks like hahaha.

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Posted 04 July 2012 at 08:21 in reply to #270207 on Allison

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