Sven_Untgaarde

105 Decks, 127 Comments, 15 Reputation

Wha-Really? Dammit!

Thanks though, pal. Although I just ordered a bunch of these cards, I could always play casually.

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Posted 12 April 2012 at 04:01 in reply to #246902 on Ghastly Ramp

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God, what's with everyone getting a hissy-fit about this deck?

"Probability blah blah, stupid deck blah blah"

It really takes the fun out of a possible strategy. As Ninjaawesome just said, they're not meant to be taken as a deep strategy, which can also mean they're not serious. Not that it isn't made for standard or Modern. It's kind of like making a deck with Unhinged cards: unrealistic, but interesting.

I really like the way this is going. With the 4 tutors in there, if you are not be able to get a turn 1 win, then maybe you could by turn 3 or 4.

Regardless, nice deck! I'm going to consider making something of similar nature.

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Posted 09 April 2012 at 17:49 as a comment on First Turn Win (3)

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Oooh! A Rogue Tribal deck? I have been waiting for someone to make one!

I've noticed that there aren't many rares in this deck, but seriously, what could you add? Oona's Prowler? I guess... but, it's ability isn't exactly... what you're looking for.

As a player of the game, I am very cheap when it comes to deck prices, and any deck that costs less than $20 inclines me to make it myself. But when I see a deck that could cost less than $5 and I may have some of these cards in storage, man, TCGplayer, here I come!

A very good deck. Well done!

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Posted 08 April 2012 at 15:00 as a comment on Tough to block Rogues

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Ah! I never heard of Dingus Egg yet. That's a good suggestion. So is the Avalanche Riders.

I'll look into fixing it up a little. Thanks a lot!

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Posted 08 April 2012 at 14:44 in reply to #246078 on Land Destruction - Suggestion Deck

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Thanks :D. I saw LitW and thought, "Unhinged is making a re-appearance". So... god-damned... stupid...

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Posted 08 April 2012 at 05:26 in reply to #245230 on Campsite

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Yeah, a playset of'em isn't going to burn a hole in your wallet, that's for sure.

That does suck for the Prey Upon situation (since your friends are asscakes who play black :P (I know about black players: I used to only play it :D)), but I get the burn situation. I guess I'm just too used to playing FNM drafts where things like Tragic Slip are hard to come by.

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Posted 08 April 2012 at 05:24 in reply to #244157 on R/G Werewolves

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I understand. If you have the Aristocrat on hand, then by all means, keep using her. Truthfully, The haste, flying, and partial indestructibility make her not only difficult to deal with, but also makes her one of those "I'm not worried yet" cards.

Here's an example of a "I'm worried now" kind of card: Any of the Praetors. Once your opponent plays it, you are now on a fast-track to killing it ASAP. The thing with the Aristocrat is that she is highly deceiving, and with such pretties like Rakish Heir and Stromkirk Captain, she's not really going to have to worry too much about -1 damage.

I also understand the Vaasgoth problem. Yeah... by time I've been able to play him, I've got 4+ vampires out, and the game is nearly over.

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Posted 08 April 2012 at 05:20 in reply to #244174 on B/R Vampires

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Sorry, I made an error. I meant to say "So never even consider taking it out" instead of "and never consider taking it out".

Just... a slight nitpick on my part <:P

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Posted 08 April 2012 at 04:54 as a comment on Destruction of Worlds

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I would like the suggest replacing some of your higher CMC Sorceries like Despoil or Wreak Havoc with Stone Rain, Seismic Spike, or Molten Rain, but having options instead of just destroying land is a good idea.

I wrote a comment on your Draw-Damage deck about this, but again, your deck is "expensive" because of the dual-lands. Like what I said before: if you have those cards and this is one of your actual decks, then don't take them out, but if you don't, don't include them. I wouldn't be very inclined to make this deck knowing it's going to burn a decent hole in my pocket for minor luxuries.

Although, Terravore is extremely necessary, and never even consider taking it out.

Lastly, since you're going to be using a lot of sorcery's, I might suggest Magnivore. For a Lhurgoyf, it's effective, but since it's red, it is hardly used (because most burn spells are instants), so it may spice the deck up a little.

Regardless, I like the deck in general. The path to victory is quite interesting, and... well, I just like it!

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Posted 08 April 2012 at 04:52 as a comment on Destruction of Worlds

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I'm surprised there isn't any Mind Unbounds or Consecrated Sphinxs here.

I'd suggest the Sphinx in addition to a few Howling Mines and/or Font of Mythos. I'd replace either Ophodian Eyes, Impaler Shrike, Browbeat, or Oculus.

I know this is a nitpick, but you might also want to take the Cascade Bluffs out and replace them with two islands and two mountains. If it's a physical deck that you have actually made, then don't do it, but if it's theoretical, take them out.
Main reason is because some people may think that your deck is unrealistic if it's very expensive (at least, that's what I think). I would've also suggested Niv, but he is very, VERY necessary to the deck strategy. You might also want to take out the Sulfur Falls for the same reason.

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Posted 08 April 2012 at 04:38 as a comment on Draw Damage

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Interesting point. What is wrong with Forbidden Alchemy?

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Posted 07 April 2012 at 18:46 in reply to #245869 on The Good Old Days

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Lol at this. If the rules of the game were to same as yours, then you'd win every game. As long as you have 3+ Lotus' in your hand plus a Tutor, then Good Game, buddies.

Although, you still can't beat a Storm Crow deck. Just try me!

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Posted 07 April 2012 at 03:29 as a comment on WTF? 1-turn-win

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There should be an option on the option menu (second from the top - Top one is called "Main Menu" called "My Account". The first option in small text, called "Create New Deck" allows you to make your own deck.

Enjoy!

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Posted 07 April 2012 at 03:24 in reply to #245846 on WTF? 1-turn-win

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I myself created a curse deck, and was wondering about the colour... and my my my, how could've I missed it?

I think this is a pretty well done curse deck. I may suggest adding more curses (2 per instead of 1) but the mana ramp and doom blades seem like a good addition.

Well done!

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Posted 05 April 2012 at 20:32 as a comment on Curses

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I love it. Powerful, fast enough, minor lifegain, decent destruction... ah!

I continue to think of suggestions, but every one of them I shoot down.

I'd consider adding Blade of the Bloodchief, but then, you'd have to use that Zendikar Vampire strategy mostly featuring Bloodthrone Vampire, and therefore, make your deck entirely black while adding Kalastria Highborn, Bloodghast, and Bloodthrone. (I have a deck that IS based on that: you may take a look here: http://www.mtgvault.com/ViewDeck.aspx?DeckID=318261)

However, what I WOULD suggest is Curse of Stalked Prey or... maybe Falkenrath Mauraders... or maybe Markov Blademaster.

The whole +1/+1 counter ability seems to be current-day Vampires' main ability, and if you can improve that with the Curse... well, that'd be good. The Mauraders and Blademaster are just good vampires with that ability.

You probably shouldn't change it, though. It's good as it is, so just take my suggestions as a grain of salt.

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Posted 05 April 2012 at 19:48 as a comment on br vamps

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So far, success-wise, it's been so-so. What I really need is more to deal with creatures (Wrath of God, Oblivion Ring, Unmake, etc), and I usually lose by gaining less than what my opponents can attack with.

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Posted 04 April 2012 at 04:29 in reply to #245229 on Victorial Lifegain

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A favour for a favour, eh?

Anyway, I've always found Coalition Victory to be a very difficult way to win. Besides the 5 colours and high cost (and possibility of counter, i suppose), you also have to include all basic land types.

The land types conundrum has always been that last nail in the coffin for me... until I saw Prismatic Omen.

This deck is quite nice. It's staling tactic is quite efficient (Emperion and Angel of the Platinum variety) while the ability to win a Coalition Victory is in the best way... at least, that I can think of.

Since you are playing all colours, and the Fist of Suns seems like it can commonly be used, I might suggest Blazing Archon. It's ability is exactly what you're looking for (if you are trying to stall). Worship is another stall card that you might want to consider. Again, the choice is always yours.

In all truth, by turn 5, you should win, and that's just awful.

The best part of it all? This deck ISN'T that expensive. It's not like that... deck where you combo all those Pact's with Hive Mind. This is a deck where when you win, your opponent only has themselves to blame for losing.

Again, thanks for the comeback comment! You have yourself a follower!

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Posted 04 April 2012 at 04:16 as a comment on Coalition Victory

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Thank you very much!

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Posted 04 April 2012 at 01:30 in reply to #245180 on Quest for the Bloodthrone

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I understand that this deck is outdated, but I'm going to have to strongly suggest Blighted Agent. It is the most difficult infect creature to deal with, besides Skittles and/or Phyrexian Crusader.

On that note, since you are spending a lot of money, why not include 4 phyrexian crusaders? Again, I've noticed that this is a deck was made around Scars of Mirrodin, but, unless you do not play anymore, you should consider the Crusader.

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Posted 03 April 2012 at 19:38 as a comment on Infected Theory

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When you say, "Budget", I hope you mean, "I'm just being sarcastic".

If you are truly trying to make a cheap deck, take out the Planeswalkers, the Sword's, the Titan's, the Wall of Omen's, and replace the lands with basic (non-unhinged) lands, dual-lands with basic lands and Birds of Paradise's with Llanowar Elves'.

If you did that, then the deck would truly be "Budget".

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Posted 03 April 2012 at 19:32 as a comment on Budget GW

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