Sven_Untgaarde

105 Decks, 127 Comments, 15 Reputation

To put simply, I don't like the Falkenrath Aristocrats.

You do not have a great sacrifice outlet, despite having a lot of creatures here. I'd think that you'd sac Child of Night, but if you sac'ed anything else, you might lose a creature that is very helpful. Maybe have a few Reassembling Skeletons in here, since it's still standard.

Either that, or replace them with 2 Olivia Voldaren's and 2 Bloodlord's of Vaasgoth. Most people tell me Vaasgoth is useless, but if you Shock'ed them or attacked them, you could use his abilities to his fullest. He is a little expensive for Bloodthirst, however, so again, the choice is yours. I'd highly suggest Olivia, however.

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Posted 28 March 2012 at 00:07 as a comment on B/R Vampires

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I'm really surprised there are no Instigator Gangs here. I've found them to be my most fatal addition.

The Birds are a great addition (one that I'll consider), as well as the dual lands. I'd never consider adding them, because I am very cheap when it comes to cards.

Since we had this discussion about the Huntmaster, I know your stance on him, but again, I'd replace him. Maybe with 4 Instigator Gangs. Again, your choice.

The burn spells are an interesting addition, and I'd suggest adding Prey Upon. You'll hopefully have big creatures out, why not use them to their fullest? I see that you'd rather have them for pinging your opponent, but again, it's your choice.

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Posted 28 March 2012 at 00:00 as a comment on R/G Werewolves

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ooh! This is tasty.

I first looked at this, and was wondering, "Why the Altar Reap? Why isn't there any Moans of the Unhallowed?", but then remembered Cemetery Reaper's ability.

Personally, this is nice. I'd suggest Moan, but this looks pretty solid.

It is a little expensive, but in a few months, I can expect Gravecrawler and Geralf's Messanger to go down in value.

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Posted 27 March 2012 at 23:54 as a comment on U/B Zombies

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I threw out Huntmaster and Garruk from this deck(not literally) and replaced them with your suggestion. Again, thanks. Out of respect, I'll check out some of your decks.

Out of all of the cards in this deck, they were to least specific. They are good, but not as good as some other card that may not be as good elsewhere.

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Posted 27 March 2012 at 23:50 in reply to #243945 on Werewolves

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Pft... if you think you're imposing, then I'm not playing with the nicest Magic crowd :P.

Thanks for the suggestions! Assault Strobe does seem like a great addition to this.

Do you have any suggestions concerning Garruk?

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Posted 26 March 2012 at 21:20 in reply to #243748 on Werewolves

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Excellent deck! I also have to give you props for also joining the "Huntmaster of the Fells isn't a good Werewolf" bandwagon, which I'm attempting to lead :P.

Most werewolf decks are similar to yours, with a few additions/subtractions. The one I made is much slower: No Elves, no Birds. Those two cards are great suggestions, now that I think of it.

I am disappointed, but not surprised that you don't have Mondronen Shaman in this deck. I clearly understand her weak starting body, but her transformation is, in my mind, one of the strongest of all werewolves.

If I were you, I'd take out the Wolfbitten Captive and maybe one Daybreak Ranger for two Shaman's. However, this would make your deck slightly slower and more reliant on Moonmist and Immerwolf. You should probably keep them in there.

One spell that I'd suggest you replace Shock with is Fling. Have you ever been at that situation when you had a 7/7 Wolfblood Pack attack for 11 trample damage, only to lose to an opponent with only 6 life left? Or if your opponent has the brilliant idea of Doom Blading one of your pretties? I love having Fling as a counter to creature destruction and a last-stand kind of card.

Again, it's your choice. That's my only adamant suggestion.

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Posted 25 March 2012 at 19:59 as a comment on Why werewolves are underrated: A Novel

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This looks like a nice deck. It doesn't seem like people here are behind 100%, though.

I wouldn't change much from what you've got. Your strategy is pretty cool while still in standard, and if your strategy fails (You aren't milling fast enough), you still have a few other spells to play as well (Delver, any Flashback + Grotto).

I like this deck. It's not only awesome-looking, but it doesn't burn a huge hole in your wallet. Well done!

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Posted 25 March 2012 at 19:49 as a comment on Self-Mill

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Also, the worst/best think has happened: I just opened a Huntmaster of the Fells :(. I threw him in without taking a card out, just so you know.

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Posted 25 March 2012 at 16:58 as a comment on Werewolves

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I am kind of the same on Wolfbitten Captives! I don't like the fact that they can't be pumped more than once. I suppose it's to make them more fair, but...

Beat Within, huh? I think you have a good point there. That might be something to add as a versatile destruction spell. I'm not sure what to take out, but I'll think about that.

Thanks for your feedback!

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Posted 25 March 2012 at 16:56 in reply to #243332 on Werewolves

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Will do mate! Thanks!

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Posted 01 March 2012 at 02:18 in reply to #236791 on Aura-you-insane?

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oooh, that's diabolical! If you can discard 3 of the Demigods, your opponent will be in for a hell of a game!

I was totally expecting more of a reanimation deck, but this actually works too!

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Posted 01 March 2012 at 02:16 as a comment on You will die.

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Bro bro bro... where's the Cheatyface's?!
Once you've played the first Storm Crow, sneak in a few hundred while your opponent is stunned at the mere amazingness of Storm Crow.

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Posted 01 March 2012 at 02:12 as a comment on THE GREATEST DECK EVER (I BROKE MAGIC!)

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Ahh... finally! An afforadble deck!
This deck looks both solid and realistic. Sure, it might not match up to some decks, but at least you don't feel too bad knowing you spent only $10-20 and they spent $100-200.

Well done. You've earned a favourite :D

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Posted 24 February 2012 at 03:36 as a comment on Mono Green Zoo

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Understood.
That makes the deck a little bit more threatening than just... silly.

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Posted 14 February 2012 at 06:27 in reply to #233166 on Campsite

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It's a little expensive, but you really require those 4 Primeval Titans.
The 4 Zeniths may be the only thing I'd suggest removing. Besides that, everything else is great.

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Posted 08 February 2012 at 03:34 as a comment on Valakut

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I've always wondered what an all-myr deck would look like.
The price is very fair, the ability to make this is decently easy (minus getting the Darksteel Forges), and it has a combo that is very cool. Love the enemy board-wipe.

Well done. You've received yourself a like!

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Posted 08 February 2012 at 03:30 as a comment on Over Flow

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I apologize for this beginner comment, but don't you think this is a little expensive?
$286+, averaging each card to be worth $4.76... I understand that it's probably amazing... it's just... way too expensive.

Maybe taking out one/two of the Garruks, the whole red splash (split lands are a killer on the wallet) and I think a $200 is a slight bit more reasonable.

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Posted 08 February 2012 at 03:23 as a comment on rG Standard Crusher

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This is very "all-around", despite it's Mill-base.

I think the price will be much more fair (less than $40+) if you didn't include the split lands. However, you wouldn't be able to use Unburial Rites in the end...

Regardless, well done.

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Posted 08 February 2012 at 02:52 as a comment on ~PTQ~ - Standard Mill

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