SystemSCSnake

401 Decks, 262 Comments, 78 Reputation

Thassa's Rebuff is begging to see play in this deck.

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Posted 05 March 2014 at 03:40 as a comment on Merfolk

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If Ashiok really doesn't work out, they will become Snapcaster Mage probably.

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Posted 04 March 2014 at 19:21 in reply to #440719 on The Try-Hard Mill (Modern)

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Splash black for Corpsejack Menace, double the counters!

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Posted 04 March 2014 at 04:16 as a comment on GROWING AND GROWING MORE!!!

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I like to put decks on here to keep my own records, with the option of people looking at it. People who decide to put in input should be able to understand what this deck does as there is no intricate combo pieces, otherwise I do write a how to play. I got what you were getting at though.

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Posted 03 March 2014 at 18:18 in reply to #443409 on Turkey Club (Standard)

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Well if you have a basic concept of how Magic the Gathering the trading card game works you can easily understand you begin your turn with drawing a card, playing a land, then casting a spell be it a creature or sorcery if we are specifically referring to this deck. Creatures usually have summoning sickness unless they have haste so you'll have to wait until the other turn to swing with your Rakdos Cackler or Tormented Hero. On the following turn, after you have drawn your second card for the game, play a land if you have one then proceed to play either two one drops or a two drop, preferably a Madcap Skills attached to a creature. Enter combat phase then swing with said creature. Rinse and repeat until said creature has inevitably died, more creatures have been put out by yourself and your opponent has lost. The deck is irrevocably simple and even beginners could grasp the concept of an aggro deck. The only strategic planning is through the sideboard, but the sideboard is due to change since the meta for standard is ever evolving. I hope this cleared up any uncertainties.

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Posted 03 March 2014 at 05:14 in reply to #443409 on Turkey Club (Standard)

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Win through aggro. Put out creatures and swing.

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Posted 03 March 2014 at 04:28 in reply to #443409 on Turkey Club (Standard)

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Nivmagus Elemental should be in here somewhere for sure. You can exile the cipher copy whenever it triggers.

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Posted 02 March 2014 at 17:36 as a comment on Budget: Cipher strings

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This^ then after that it's fine

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Posted 25 February 2014 at 16:41 in reply to #442099 on There's a plague coming

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Twincasting an archive trap is silly

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Posted 25 February 2014 at 14:22 as a comment on 2 mana mill

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You mean like win the game? Like 5 or 6 but if you get lucky with Archive Traps it can be faster

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Posted 23 February 2014 at 00:24 in reply to #440719 on The Try-Hard Mill (Modern)

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Well the idea is anything that will detract them from focusing on me is a big help, but yeah that deck is the works. This deck is focused on doing it's work relatively quickly. It does manage to win believe it or not.

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Posted 20 February 2014 at 19:30 in reply to #440719 on The Try-Hard Mill (Modern)

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I'd run Jace, Memory Adept. It can end up being really hard to win if say Phenax gets Slaughter Games'd

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Posted 18 February 2014 at 19:42 as a comment on Standard Defender Mill

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That's why it's fancy!

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Posted 18 February 2014 at 07:13 in reply to #439805 on BUG Fancy Ramp Mill (Standard)

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I believe you! I definitely would reconsider this deck with BNG out

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Posted 18 February 2014 at 05:32 in reply to #439732 on Adrenaline RUSH (Standard)

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Oh- I used to have lots of success! I was winning FNM consistently coming in 1st or second. The deck just suddenly started losing, some change I made to it or something just made it unable to win anymore. I can tell you for sure that Ral Zarek is not helping the deck. I've never had a moment with him where he actually helped. It would be more beneficial to run a Firedancer mainboard, since most decks in the format aside from Esper Control are heavily creature based.

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Posted 17 February 2014 at 20:32 in reply to #439425 on Izzet Triggering

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I actually made this deck, I'm surprised someone else also came up with the idea. My deck went through tons of stages of development but it was excruciating trying to maintain consistency in the deck. The biggest problem with the deck to be had is the inherent lack of draw spells. Divination is very suboptimal unless Hypersonic Dragon is on the field, but with most removal it wouldn't be surprising to see it die before the end of your turn.

This was my latest version of the deck before I deconstructed
http://www.mtgvault.com/systemscsnake/decks/keeping-tempo-standard/

My most recent plans for the future deck were to add black. Pain Seer is easy to tap down in the deck.
http://www.mtgvault.com/systemscsnake/decks/grixis-tempo-standard/

After long processes of thought, testing, and lack of direction, I finally just decided to wait until Journey Into Nyx and hope Keranos can help the deck as much as possible.

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Posted 17 February 2014 at 10:11 as a comment on Izzet Triggering

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Type in Turn // Burn, or just type Turn and it should show up in the drop box.

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Posted 17 February 2014 at 10:04 in reply to #439234 on Izzet Triggering

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Wow how could I forget! Mizzium Mortars is a must have.

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Posted 17 February 2014 at 08:28 in reply to #439241 on Red Burn

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Imo Oracle of Bones isn't top dog for what you want to do. I recommend Chandra's Phoenix in place of that dude, unless you want to run split cards which is what he fully takes advantage of because you can cast both halves for free. Another suggestion is to splash white. Boros Charm is a huge help, dealing 4 damage for 2 and with Satyr Firedancer on the battlefield it is insane. You would also have the option of dropping the sub-optimal Fate Conflagration for Warleader's Helix which can target players. If you want to keep mono red and run the Oracle, I recommend either Toil // Trouble, Turn // Burn, or Catch // Release.

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Posted 16 February 2014 at 20:12 as a comment on Red Burn

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To make the deck more affordable but you are definitely correct

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Posted 12 February 2014 at 20:10 in reply to #432554 on The Try-Hard Mill (Modern)

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